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Old 11-04-11, 09:35 PM   #31
TheDarkWraith
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Quote:
Originally Posted by Svart View Post
Thanks for your quick work, TDW.



Not sure. Maybe that the nav fixes have both times on them. But the message log currently only has the local time.

If the changes in local time could be considered giving out information that shouldn't be revealed under Real Navigation, is it possible to set the local time as so many hours +/-? That way, it would be the player that adjusts it, not the all-knowing program.
I think Sober was trying to point out that both times are revealed when using real navigation. All I need to do is display the one that corresponds to what the digital clock reads

Why would the player adjust the +- time from GMT?
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Old 11-04-11, 10:28 PM   #32
TheDarkWraith
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Had to change how the supermarks, navfixes, and destroyed marks showed their time text. If real nav is enabled then the time will be shown according to what you have the digital clock set to (Nautical time or GMT time). Switching the digital clock mode will automatically change the time text in all the marks. This should fix the problem Those not using real nav will still get both the nautical time and GMT time
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Old 11-05-11, 12:14 AM   #33
TheDarkWraith
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You can find a test version of the new changes to my UIs mod so far for this here: http://www.subsim.com/radioroom/show...postcount=8117
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Old 11-05-11, 04:10 AM   #34
Jacke
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Quote:
Originally Posted by TheDarkWraith View Post
Why would the player adjust the +- time from GMT?
That's how a local time zone is specified, as +/- hours from GMT.

I'm in NA Mountain Zone, currently -6 hours, after next Sunday 02h00 local, -7 hours. Which means "legal" time goes 1am...2am--bang! back to 1am.... Don't like Daylight Savings Time either.

Will try out the patch NewUIs tomorrow evening.
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