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Old 09-30-11, 12:22 AM   #31
PapaKilo
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Originally Posted by Fish In The Water View Post
The general rule of thumb is don't exceed 128 TC, else you'll have little to no time to react to enemy planes.
Safe maximum TC is x256, you gonna put the guy into deep depression with lower than this

Last edited by PapaKilo; 09-30-11 at 12:36 AM.
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Old 09-30-11, 01:55 AM   #32
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Safe maximum TC is x256, you gonna put the guy into deep depression with lower than this
Not so safe for me. I've been turned into Swiss cheese @256 before I even had a chance to touch the keyboard.
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Old 09-30-11, 03:30 AM   #33
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Not so safe for me. I've been turned into Swiss cheese @256 before I even had a chance to touch the keyboard.
This is sad. How did it happened ?

I never had incidents if TC < 256

At that time when thera was no SH3 Cmdr yet and I had no idea that high TC is dangerous. I used to patrol at 512 or 1024 that was max so yeah I sometimes ended my carrer because my crew spotted aircraft almost above our boat
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Old 09-30-11, 05:07 AM   #34
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This is sad. How did it happened ?
Just the usual, it was nothing special. One second they're telling me 'aircraft spotted' and the next I'm full of holes. Like Steve said, they're shooting at you before you know what's happening.
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Old 09-30-11, 06:01 AM   #35
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Originally Posted by PapaKilo View Post
This is sad. How did it happened ?

I never had incidents if TC < 256

At that time when thera was no SH3 Cmdr yet and I had no idea that high TC is dangerous. I used to patrol at 512 or 1024 that was max so yeah I sometimes ended my carrer because my crew spotted aircraft almost above our boat
The 128 rule is about events and aircraft spawning (see Steves post above).

Whilst developing and testing the game engine over a number of years (and I'm talking about a few dozen testers and thousands of man hours) it was found that aircraft in particular would spawn only on occasion if at all.

As for reaction time, x128 would make it impossible for the player to react quick enough, hence the game engine by default drops to x8 which IMHO is still unrealistic.

Better to use Commander and manually set the tc to x1
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Old 09-30-11, 11:29 AM   #36
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I'm in my first campaign playing SH3 with GWX Gold mod and SH3 Commander, 71% realism.

1) I find it extremely annoying when time compression stops and my lookouts holler "warship spotted!" or "plane spotted!" and I have to go investigate only to find it is another German. Wouldn't the lookout in reality know not to bother the captian about that?

2) I have made 9 patrols and typically there is a lot of rain and I only see a tugboat or small coal tender or coastal merchant every 3-4 days. I'm gaining only small amounts of renown.

3) It's mid-1940 and I'm still in the same boring Type 2a sub with no options to upgrade.

4) Dumb messages like "not enough men in the engine room, sir!" These men are professional sailors - don't they know what room they should be in without me telling them?


So far my general feelings while playing this game are are boredom and tedium - interrupted by an occasional small ship sunk.

...hello Der Kuenstler and welcome aboard.

your expectations of the this complex and immersive simulation are very high. but your experience of it -it seems - is very low.

it will take a long time to fully intergrate expectation with experience and find a balance that suits you.

therefore, im afraid, you will have to develope patience along with a gradual learning curve.....nice and slow. ask lots of questions here and read the GWX manual.

you never know, you may end up loving it.....

good luck
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Last edited by flag4; 09-30-11 at 11:40 AM.
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Old 09-30-11, 02:34 PM   #37
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I'm suprised your not using the XXI in 39 mod
I've been watching the Type XXIII done in 3D Rad myself.

http://www.3drad.com/forum/index.php?topic=7554.0
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Old 09-30-11, 05:00 PM   #38
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Type XXI Jeff
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Old 09-30-11, 05:10 PM   #39
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You and I know that.

I don't think he does.
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Old 09-30-11, 05:21 PM   #40
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You and I know that.

I don't think he does.
Aye
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