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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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[REL] SAS special abilities simplified (SH5)
Version 4 18/04/2012 You must start a new campaign Enable with the mod enabler (jsgme) Do not allow this mod to be overwritten by other mods . Deleted the silly crew abilities . Done away with the points system . Implimented a morale based system . http://www.subsim.com/radioroom/downloads.php?do=file&id=3367 Last edited by THE_MASK; 04-18-12 at 09:47 PM. |
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#2 |
Ace of the deep .
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![]() ![]() ![]() ![]() There are 2 versions . One version is for enabling if you have MCCD (more crew commands by dialogue) . Enable after MCCD . The other version is if you are not using MCCD . Last edited by THE_MASK; 09-06-11 at 01:04 AM. |
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#3 |
Ace of the deep .
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Have a play in the campaign . Test it out and tell me what needs changing for version 2 . Morale points cost , duration of ability , delete ability , add ability etc .
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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care to elaborate on exactly what this mod does?
I mean, i kinda have an idea but, Its been so long since i've even seen the vanilla crew abilities, I dont know what to compare it to. |
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#5 |
Ace of the deep .
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Just enable with the mod enabler last . Start a second campaign , try it out . Uninstall the mod before loading your usual campaign .
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#6 |
Silent Hunter
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Sounds interesting, will try the MOD !
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#7 |
Ace of the deep .
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Does this part work as intended .
[SpecialAbility 1] ID=Ability-Active-Repair-Destroyed-Items AbilityType=CanRepairDestroyedItems, SurfaceSpeed AbilityValue=1, -90 RunOnActivate= IfIsSurfaced You can repair destroyed items but you must be surfaced and your surface speed is reduced to 10% of your top speed while fixing the items . In other words to fix destroyed items you cannot have enemies around . |
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