![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]()
Hi mate,
Don't worry ain't no photoshop there ![]() Best regards Hans |
![]() |
![]() |
![]() |
#32 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
Outstanding work ![]() I try many time in the past year to make water transparency with no sucess but since i have experience in 3d i know that the reflexion use in shader might be the culprit to it. If you go in Scene.dat and go in EnvData controller there is a water opacity set to 255 even if you change the setting nothing change in game water remain exactly as before so you can clearly see that they were planning to implemented transparency but for a reason they abandon the idea. I also try to open the SeaInf.Raw in Env folder and change the alpha to get transparency and nothing change in game i wonder for what they use that file in game and you see here in Env.cfg it is active : [Environment] SeaTypeImageDimX=4320 SeaTypeImageDimY=2160 LandIDX=255 DefaultSeaType=0 SeaTypesNo=1 [SeaInfo01] StartDate=0101 EndDate=1231 SeaInfName=SeaInf.raw Compressed=NO [EnvColors] SeaType00=EnvColors_Atl.dat SeaType80=EnvColors_Med.dat SeaType150=EnvColors_Arct.dat [SkyColors] SeaType00=SkyColors_Atl.dat SeaType80=SkyColors_Med.dat SeaType150=SkyColors_Arct.dat I know how shader work but unfortunately i cannot read C++ shaders coding. Best regards Hans |
![]() |
![]() |
![]() |
#33 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
Could this be, Silent Hunter 6 ?
![]() |
![]() |
![]() |
![]() |
#34 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]()
Hi mate,
Let's say SH3 the way it should have been since release or SH3 on steroids ![]() I learn one thing in life, when you want something in a game you like better think of do it by yourself instead of waiting for the version that would never see the light of day! Best regards Hans |
![]() |
![]() |
![]() |
#35 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
|
![]()
This IS SH6!
![]() ![]() Can you name it SH6? ![]() Just to make a point to Ubicrap how to make a game. ![]() |
![]() |
![]() |
![]() |
#36 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
Sample. Object has VisibleUnderWater = false and is submerged in water ... you (camera) are over water ... You will see that object through the transparent water ... Why? because user's camera (you) is above water. ... and vice versa ... Sample. Let's say the water is transparent (and surface without refraction and reflection) ... Submarine is surfaced, you (camera) under water ... and you will see the bubbles (above u-boat), which should be visible under water ... Why? because the camera is under water ... ... Look at picture (my old small trick) - submarine is surfaced... camera is submerged: ![]() Conclusion. The opacity of the water is not very big flaw ...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
|
![]() |
![]() |
![]() |
#37 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
![]()
thats fantastic Hans, very nice work. Do you know about Urlfish's mod that makes smoke and fire inthe control room? Perhaps you can integrate this work into your work with his permission?
![]() http://www.subsim.com/radioroom/show...ke+beta&page=2 |
![]() |
![]() |
![]() |
#38 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
@Anvart,
You do not think the level of the sea controls the visual render on and off? ![]() |
![]() |
![]() |
#39 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
This all is rendering for camera... yes, but how to control manualy by it...?
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
![]() |
![]() |
![]() |
#40 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Ah, I see the point now.
So we switch off the visual of the camera not the rendering of the object. Very slick and process lite. ![]() |
![]() |
![]() |
#41 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]()
Hi shipmates,
What the SeaInf.raw is for? This one still puzzle me, it has 2 alpha channel on it with black for the region of the sea. I try changing black to medium grey to see if it was some relation with sea opacity but it doesn't change a darn thing! Also if in Scene.dat/EnvData controller we have water opacity setting would it be possible to reactivate it via hex? Best regards Hans |
![]() |
![]() |
![]() |
#42 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
Quote:
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
||
![]() |
![]() |
![]() |
#43 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
Thank mate but my only worry is that even if we hex in to re activated water opacity setting it would probably create other undesirable effects? The only way to know is to try it so if privateer or DD have the time for it it would be cool to see if they can find that Hex value to make it work. Best regards Hans |
|
![]() |
![]() |
![]() |
#44 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I'd say if S3D does not show one? It probably does not exist.
Not saying S3D is the end all be all, but it's pretty good as is. I'll take a look at the Scene.dat file. DD should be busy enuff right now. Or he's off Slacking somewhere. That's what us Slacker do! ![]() Now for the Slackers Song! Everyone join in!! I've paid my dues - Time after time - I've done my Modding But committed no crime - And bad Hex mistakes I've made a few I've had my share of Blue Screens of Death - But I've come through We are the Slackers - my friends And we'll keep on Modding - till the end - We are the Slackers - We are the Slackers No time for losers 'Cause we are the Slackers - of the world - I've taken my bows And my curtain calls - You brought me fame but no fortuen and nothing that goes with it - I thank you all - But it's been no bed of roses No pleasure cruise - I consider it a challenge before the whole Modding Scene - And I ain't gonna lose - We are the Slackers - my friends And we'll keep on Modding - till the end - We are the Slackers - We are the Slackers No time for losers 'Cause we are the Slackers - of the world - |
![]() |
![]() |
#45 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
S3d is already showing the value for water opacity but when you change the value nothing happen in game so i just thought it has been de activated with a switch 0 or1. Best regards Hans |
|
![]() |
![]() |
![]() |
|
|