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#30 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Outstanding work ![]() I try many time in the past year to make water transparency with no sucess but since i have experience in 3d i know that the reflexion use in shader might be the culprit to it. If you go in Scene.dat and go in EnvData controller there is a water opacity set to 255 even if you change the setting nothing change in game water remain exactly as before so you can clearly see that they were planning to implemented transparency but for a reason they abandon the idea. I also try to open the SeaInf.Raw in Env folder and change the alpha to get transparency and nothing change in game i wonder for what they use that file in game and you see here in Env.cfg it is active : [Environment] SeaTypeImageDimX=4320 SeaTypeImageDimY=2160 LandIDX=255 DefaultSeaType=0 SeaTypesNo=1 [SeaInfo01] StartDate=0101 EndDate=1231 SeaInfName=SeaInf.raw Compressed=NO [EnvColors] SeaType00=EnvColors_Atl.dat SeaType80=EnvColors_Med.dat SeaType150=EnvColors_Arct.dat [SkyColors] SeaType00=SkyColors_Atl.dat SeaType80=SkyColors_Med.dat SeaType150=SkyColors_Arct.dat I know how shader work but unfortunately i cannot read C++ shaders coding. Best regards Hans |
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