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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,709
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Basically I would like to see something like SH3 but with better graphics, UBI's big mistake was patching up SH3 including all the old bugs and introducing new bugs into SH4, then patching this including the old bugs and introducing new ones in SH5, A whole new game including engine should have been done!
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#32 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Totally agree with you my friend that what driving me nut to do it with others talented fellows as a mention earlier there is also a complete open source program call Ogre 3D this one is truly free i read the license entirely. A game name Venetica was recently release with it and many others know titles, the only thing you need to know C++ to use it. My programmer buddy is having a look at the code structure to see wich game engine will be the easiest for him to work with. Best regards Hans |
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#33 | |
中国水兵
![]() Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 284
Downloads: 409
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I chose the best moments of your dreams. Plus, add quality and distinction of explosions. But the main thing is new and quality models of submarines.. ![]() ![]()
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#34 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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Special effect are another field that i have in my deck of card and if we ever proceed with that crazy titanic task rest assure that i will do it with the same level of quality of my 3d models, Best regards Hans |
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#35 | |
中国水兵
![]() Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 284
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Thank you for your answers! I believe that you are a magician and all your dreams come true! ![]() ![]() ![]()
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#36 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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You are very kind my friend but take in mind that if we ever start that game it is going to be far longer than a mod, i myself could have a good probability of visiting Valhalla before i see the end of it but i am sure that the rest of our eventual team would finish it as a tribute to me ![]() But you know my father use to tell me that if you always try to stay away from your dream they will catch you on later as recurrent nightmares. RIP Dad he was a soldier of the Canadian force in ww2 Best regards Hans |
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#37 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi again fellows shipmates,
I forgot to mention that i already have ton of assets like models fully rig and texture of crews with all the kriegmarine correct uniforms. I also have standard wermacht soldiers and props like weapons almost all the standard wermacht weaponry, flak artillery models etc I have vehicle you saw the Opel but i have a Kubelwagen, BMW R75 bike, Tiger tank, a Messerschmidt bf 109 E, Heinkel 111 p with full crew and gear, a spitfire and a Lancaster. I got a lot of ww2 historic building and of course a lot of stuff related to u-boat. Let's not forget that art asset are always the longest part of a game pipeline. So i am not starting from scratch i build all those models in the past 5 years as a personal project. Some of those models are high res but you saw the Opel and it took me about half an afternoon to convert it to fit in game. I also have ton of reference in book and article from everywhere. And best of all i am a complete 3d historical nutter with absolutely no kind of social life at all that take all is spare time doing nut stuff like modding ![]() I think if i found the right people to team with me that this dream can become reality. Best regards Hans |
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#38 |
Argentinian Skipper
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I like the idea of a new subsim....s-u-b-s-i-m, not a game. A German U-boat simulator, with AI crew (no droids), realistic environment (rain, snow, winds, thermal layers, currents...). A realistic maneuvering of the boat: independent engines, complete instrumental, failures, sabotage...
For the crew I like the AI of the type of the Close Combat series: realistic fatigue, moral (do you see Johann the Phantom in "Das Boot"? That fear, anxiety, desperation...). Also I like a crew making a moutiny...I like great comunications (a radio totally operative, for send messages and obtain responses), and a dynamic storyline for the captain (I think in the "campaign" of F1 2010, with interactive carachters, for example, Doenitz and AH for some insults....). Good...A dream. It´s a great and hard work; all the luck in the adventure, Hans! Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#39 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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According to my programmer buddy : tides: possible but not easy current : possible but unnecessary and to difficult for little add on gameplay thermal layers : possible without problem but to achieve perfectly would need lines of code. Accurate seafloor : not possible so far no cpu could cope with that but something that look better than sh5 really possible. rough wave : not sure exactly what you mean but if you are talking of ship behavior in rough wave he said possible accurate trough to crest distance : possible to a certain point To sum it all a lot of sea behavior could be achieve with code but nothing will be perfect like in any other simulation out there, maybe in a 100 years if we are still on the planet as a race. Best regards Hans |
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#40 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
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Great list you have there it is very close to my own wish list. For Admiral Doenitz your dream is already come true see pic ![]() It is not the final version but you can see it on the campaign loading screen in my mod it me shaking hand with the chief! Best regards Hans |
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#41 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Another screen of me in conning tower this one was suppose to be the mission menu loading but i remove it from the mod because i though that folks would be fed up seeing me everywhere in the menu
![]() ![]() I never should have put this pic up now Buker is going to paint me a santa beard again lol Last edited by Hans Witteman; 01-31-11 at 11:04 PM. |
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#42 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
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#43 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi again shipmates,
I was analyzing this thread and i came to the conclusion that if nobody want to attempt this then we will never see it because no developers will never be able to put all the details and behavior we are all craving for. Simply put that a sub simulator like we all dream off would cost way too much in term of time and since subsimers like us are a very small market they would never make enough profit to cover the expense. So my opinion is that our only hope is to at least try to make it! Again i am not underestimated the task at hand but at least i am trying to start something, i know a lot of folks must be laughing out loud seeing me typing those lines. But having a 3d senior artist plus a senior programmer in C++ should be a better start then a bunch of teenagers unorganized. My dream team would be as follow : Myself as lead designer My buddy lead programmer 2 more 3d artists one senior and a junior 1 shader programmer 1 music composer 1 web designer Just some toughs Best regards Hans |
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#44 |
Swabbie
![]() Join Date: Jul 2008
Location: Tasmania/Australia
Posts: 14
Downloads: 354
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Howdy Hans i say if u want to make it then do it, i agree with reece in that out of all the sh games i think sh3 is still the better sim unfortunatly most of us including me would like the game to have better graphics (thats why i am excited about your mega mod) although good graphics dont make a good game, my advice to u if you intend on making a good sub game is to make sure it is a sim first and put graphics second.
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#45 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi megadan, Thank for encouraging me but if we ever decided to go for it graphic and simulation will be done in the best possible way technology allow, my programmer buddy is fast and very efficient at complex math but he can only draw stick figure ![]() My self i am not good in coding at all except some java scripting but i can draw anything in 3d and animated them ![]() Best regards Hans |
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