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Old 11-03-10, 09:28 AM   #31
tonschk
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Slient Hunter 5 have a lot of potential and is getting better and better day by day
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Old 11-03-10, 10:21 AM   #32
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Well the devs are paid to make the game and once they have made it they are not going to continue patching it or making expansions unless UBI pays them to. Unfortunately the game did not sell very well and its one of those games that a good review would actually get people to purchase. The lack of an expansion proves the game did not sell well. That does not mean its the end of the subsim genre, far from it. A company might see a gap in the market and i am sure another will come along eventually, it just wont be called silent hunter ( unless someone buys the right to name ).
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Old 11-03-10, 11:36 AM   #33
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They blew it by by trying to mainstream the product. A gamble that failed to win the hearts of the old school, and the mainstream newcomers. It made for to many compromises that left it an hermaphrodite.
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Old 11-03-10, 12:40 PM   #34
Krauter
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Haha any help is welcome Dan

Quote:
Thats just something written by a programmer for unknown reasons, there was no grand "evil" strategy behind it
LIES!!! STOP THE LIES.. We all know that your evil plan to take over the world via the Sh5 unfinished product business is almost close to fruition
I seriously think that if the devs had had enough time to implement their ideas properly and had enough time to properly troubleshoot things this game would've been kick ass.

Also, on a side note, would it be possible for devs (like Dan) to help the community develop a v1.x patch for the game? For example giving us certain workarounds to hardcoded issues? Or would that go outside of any legal boundaries?
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Old 11-03-10, 01:33 PM   #35
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Originally Posted by privateer View Post
If you dig through the files you'll see plenty of comments that suggest
a "Pay me" for this fix type thing was planned.
Like the Expansion for SH4 was done.
With all the Villagers ready to Burn down Dr. Ubi-stien's abode?
I think they'll just move the lab and throw something ugly at us at a future date and call it candy.
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Personally, i think SH5 will be the last submarine simulation released for many years to come. Their just isn't a big enough market for it this day and age.
These two posts say it all. The Modders have taken over where UBI left off.

When UBI needs the server space for better selling games, a patch will come out to queer the DRM.
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Old 11-03-10, 02:04 PM   #36
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Originally Posted by Krauter View Post
would it be possible for devs (like Dan) to help the community develop a v1.x patch for the game? For example giving us certain workarounds to hardcoded issues? Or would that go outside of any legal boundaries?
i think the devs are in an impossible situation since being employees they arent as free to do things as modders are.

they know stuff that if it were shared could be seen as breach of confidentiality and such so its easy to think "why not share some secrets so we know what to do" but they arent really in a position to do so without risking their jobs and reputations.

IMHO i think if he could then Dan wouldnt mind working with others here to fine tune this game for us to fix most issues but its not practical to expect anything like that. a few hints along the way is the most we can ask for.
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Old 11-03-10, 02:09 PM   #37
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Just what I thought

I'm sure with all of the frantic activity going on in the Mods section however we'll see some good improvements soon.
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Old 11-03-10, 08:13 PM   #38
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I know Jeff, thanks for this and all else you do

I like you to Dan.


I just wish I could run the Darned Game!!!
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Old 11-03-10, 10:31 PM   #39
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I would like to point that they blew it when they added the .DRM and required the online connection. And also not completing the last 2 years of the war. We still hear bitching about those things and others. UBI made a great game inspite of themselves. But, IMHO, public opinion concerning players rights killed SH5. Oh, and not being in the Pacific Ocean.
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Old 11-04-10, 03:19 AM   #40
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Originally Posted by elanaiba View Post
Thats just something written by a programmer for unknown reasons, there was no grand "evil" strategy behind it. In particular, we were toying with the idea to allow access to some campaigns based on current submarine type (Drumbeat only for type IXs and VIIs, for example) but that went out of the window when he had to dropped all sub types except the type VII... so the guy had to remove that part.



....
Now this explains why I saw at every campaign something that appears to be a sub type selection, why Western Approaches is named Skirmish in the cfg files and many other stuff that have logic only now when I see this screenshot. Also, I see is a pretty big difference on the campaign structure, logic and advance, the main menu is better organized etc ... this looks way better that what we have now

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Originally Posted by JU_88 View Post
...Things are very different when something is "your job" Take what ever job you do and ask youself if you would come home after a hard day's work - and voluntarily keep on going at it in your free time / evening? (and unpaid of course)

Maybe some crazy people have the stamina for this - but most do not.
Then seems like all in the dev team are mercenaries, none who actually love the game. I cannot imagine myself being a SH5 dev and not modding the game. Even if the publisher, the company or whoever force me to stay away.. I register as anonymus here, I use google translator and a proxy and I start release mods. It's a hobby and none can stop me to do whatever I want in my free time.

Quote:
Originally Posted by Webster View Post
i think the devs are in an impossible situation since being employees they arent as free to do things as modders are.

they know stuff that if it were shared could be seen as breach of confidentiality and such so its easy to think "why not share some secrets so we know what to do" but they arent really in a position to do so without risking their jobs and reputations.

IMHO i think if he could then Dan wouldnt mind working with others here to fine tune this game for us to fix most issues but its not practical to expect anything like that. a few hints along the way is the most we can ask for.
Nobody ask from them to remove the drm or break the hardcode part, but would be nice to see fixes where is possible. I'm not sayin that is their obligation to mod, no way for that, just wonder how come they don't involve and work on mods and fixes like a hobby.
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Old 11-04-10, 03:49 AM   #41
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Originally Posted by Magnum View Post
Then seems like all in the dev team are mercenaries, none who actually love the game. I cannot imagine myself being a SH5 dev and not modding the game. Even if the publisher, the company or whoever force me to stay away.. I register as anonymus here, I use google translator and a proxy and I start release mods. It's a hobby and none can stop me to do whatever I want in my free time.
Maybe, but im just saying that work and hobbies tend to be two different things for a very good reason - too much of the same thing can drive a person insane!
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Old 11-04-10, 04:39 AM   #42
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Originally Posted by TheDarkWraith View Post
Not tooting my own horn here but if you haven't tried IRAI then you are missing out. There is a drastic and noticeable change in all the AI with it.
For the time being, I am still an onlooker. OSP-DRM is still a kind of huge salt grain that holds me back. There is just too many other games out there that can eat my very rare free time these days, but don't come with it. If have been porting a big scripting project from OFP days to ARMA2 now that I switched a year ago, and stops me from buying anything new until I am done with that.

But I will keep watching progress and changes here. Surely by the time some modders announced "added new sub types", "added all GWX ships", and "added complete, dynamic 43-45 campaign", I might convince myself to buy. I am fully aware of your efforts with the AI, and it does look very promising. Would be nice if some of that would make it into stock via a patch, and if the dev's could do something to further the interaction with AI subs and wolfpacks (reaction to contact reports etc). That part just played to big of a role in the Atlantic.
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Old 11-04-10, 11:29 AM   #43
Webster
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Quote:
Originally Posted by Magnum View Post
Nobody ask from them to remove the drm or break the hardcode part, but would be nice to see fixes where is possible. I'm not sayin that is their obligation to mod, no way for that, just wonder how come they don't involve and work on mods and fixes like a hobby.
well they worked on it because it was their job to do so and now it no longer is required of them.

while we are very devoted to the game, it is always possible that they may be indifferent to it as individuals so who are we to ask they give up their free time to work on something which they may or may not be interested in playing when it is their choice to do so or not.

im not saying they dont care, im only saying each of us has their own priorities in life and who is to say if the devs have any interest in this game beyond just doing their jobs.

i believe some do but just like everyone else, just caring about the game is one thing but having the ability to devote the time to modding the game isnt easy

the devs do contribute to modders efforts with advice when they can but i doubt they could create their own mods for fear of being sued or losing their job
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Old 11-04-10, 11:43 AM   #44
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Quote:
Originally Posted by Ducimus View Post
I think he was talking about Krauter's history class.
I'd prefer to give him the benefit of the doubt and assume he was asking...

...what can he do to help fix this broken piece of software he built and dumped on the customers who paid his salary?

(I'd like to say UBI did it, but as we've been told over and over, we must be mindful that Dev = UBI)

...as opposed to making some grand gesture regarding the education of one of our forum members.

Or anything else for that matter... any other effort, activity, comment on the weather, joke, or any other type of forum post... that does not contribute, directly and immediately, to fixing this game.

My opinion.
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Old 11-04-10, 11:45 AM   #45
Diopos
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Originally Posted by Webster View Post
...
but i doubt they could create their own mods for fear of being sued or losing their job
Why? In what sense modding is "legal" for us but not the designers?



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