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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Aye, but it would mean the game is keeping track of and displaying all objects, all the time (planets, stars and stuff like nebulae). Considering that these things actually move around, that's a lot to keep track of. Planets and stars have gravity wells as well... I'm not sure those are involved in determining the orbits though, more likely orbits are pre-programmed and gravity only comes into effect when someone gets close enough.
I know a lot of this stuff has been done before, but with these graphics and all those features coming together... by far the most impressive game I've seen to date.
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Contritium praecedit superbia. |
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#32 | |
Lucky Jack
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#33 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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They may add it later on. But ya I'm always a fan of walking in your ship. Especially with those long flights..
![]() How big is there galaxy? Last edited by Wolfehunter; 08-01-10 at 04:26 PM. |
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#34 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
Posts: 679
Downloads: 6
Uploads: 0
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This does look very impressive, and very much like what I've always wanted in that kinda of game so far as breadth and the ability to explore.
Do hope they eventually had moving around in your ships and on planets and such, though. Seriously, where am I supposed to find the green alien women if I can't get out and look for them?
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"Stop sounding battlestations just to hear the alarm." |
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#35 |
Sea Lord
![]() Join Date: Feb 2005
Location: Shreveport, Louisiana
Posts: 1,956
Downloads: 13
Uploads: 0
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The issue is programming side it is but a one man team. And it already has flew past every imaginable deadline. And 2011 isnt looking good at this rate...
I will remain hopeful tho. |
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