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-   -   Dream come true (https://www.subsim.com/radioroom/showthread.php?t=172998)

Arclight 07-30-10 08:50 AM

Dream come true
 
For the space-gamers, at least.

A Teenage Wish Fulfilled In This Space MMO

Just because of that, I'm interested in Infinity. If they just add explorable space stations, and perhaps the possibility to stroll around your ship, I'd give it a try just for that.

Dowly 07-30-10 09:24 AM

Holy nutsacks, batman! :o

Totally agree with the features you listed there Arc. I just hope they will go with the combat/non-combat way, as in you can fly a huge freighter and trade if you so choose or fly a big destroyer.

Anywho, here's my wishlist for this one:
- BIG ships, capital ships, haulers, miners. Nothing better in a space game than to see a huge ship slowly go by.
- Trading and dynamic economy. I don't want to see tradelanes that give the same amount of profit every turn like in Freelancer. Supply and demand.
- Cities, not just spaceports on the surface but big metropolitans too. If this game will have a faction versus faction versus faction (etc.) gameplay with sector control and such, it would be nice to be able to park an capital ship into the orbit and hammer the cities below. This could then have an impact on the faction that currently controls the sector.
- Huge universe. This is pretty much standard for today's space games, so can't see why this would not be the case in Infinity. Tho, it does beg the question; How diverse and unique the planets will be if there is hundreds if not thousands of planets?

robbo180265 07-30-10 09:41 AM

http://i176.photobucket.com/albums/w...5/relevant.jpg

Raptor1 07-30-10 09:50 AM

Awesome, don't think this has been done since FFE. Been following Infinity for a while, good to see it's not dead.

SgtPotato 07-30-10 09:54 AM

It's like Freelancer and Civilization 4 together!

This is my face:
http://i103.photobucket.com/albums/m...g?t=1280501674
:rock:

Arclight 07-30-10 10:06 AM

Quote:

Originally Posted by Dowly (Post 1456222)
Holy nutsacks, batman! :o

Here's what they have to say about it themselfs:
Quote:

Infinity is a massively multiplayer online game set in a persistent futuristic universe, currently in development.

Infinity features an advanced procedural engine allowing for a seemingly infinite galaxy of unique star systems and planets to discover and explore, including seamless planetary landing. Infinity offers new and existing players an extensive storyline following the complex and often intricate political and social interactions of hundreds of corporations, organizations, and reputation groups through the games three primary factions: the Centauran, the Deltan Federation, and the Star Fold Confederacy.

Infinity employs an open-ended world design, in which a player can control everything from a small shuttle to massive military dreadnaught, a single mining operation to an entire vast corporate empire, all without having to change characters. A completely player-skill based game design, Infinity sheds the need for character classes and skills by embracing self-balance over arbitrary limitation, allowing players to choose their own path to make their name across the galaxy.

Although all players are expected to act in concordance with their personal motivations, Infinity is not a traditional role playing game. The actions of a single player greatly affect the evolution of their character. Your character might grow from their humble beginnings as a young military officer to become the master of a vast corporate empire, or even a wanted mercenary and pirate.

The game mechanics do not emphasize any particular game play style - combat, trade, exploration, social relationships, you are free to choose your own path and goals. Players can choose from a number of interesting character backgrounds that serve as your characters personal history, circumstances, and setting in the Infinity universe to help ground new players in their new boundless horizon of stars. The only limit is your own imagination!

Combat in Infinity functions in real-time, utilizing Newtonian physics to control the fluid realistic movements of player ships and objects. Where the outcome of combat is determined by your own intelligence and reflexes. Not the level and class of another player!

Like all massively multiplayer online (MMO) games, you will connect to an online server shared by thousands of other players at any time. But, unlike other MMOs, the Infinity universe is an entirely persistent. The actions of your characters do not stop when you log off - as the actions of your characters continue to progress and evolve, even while you are offline.

By utilizing the advanced procedural techniques of the I-Novae Engine, Infinity has unshackled itself from the limitations of its forbearers, allowing for the dynamic generation of countless star systems and planets, each unique and awaiting to be discovered by a player. Drawing upon plausible astronomic scales and distances of stellar objects, the precise orbital path of every celestial body is modeled, as each planet and star moves continuously within the galaxy. Allowing players to glimpse the double sunrise of a binary star system on some distant rocky world, to the total eclipse of a tiny moon orbiting a massive gas giant thousands of light years from your home planet - every vista, every horizon is wholly unique in Infinity.
Bolded some bits of particular interest.

http://www.infinity-universe.com/Inf...d=12&Itemid=33

Dowly 07-30-10 10:07 AM

Quote:

Originally Posted by SgtPotato (Post 1456236)
It's like Freelancer and Civilization 4 together!

How you brought civ4 into this? :doh:

SgtPotato 07-30-10 10:22 AM

Quote:

Originally Posted by Dowly (Post 1456243)
How you brought civ4 into this? :doh:

Well, you can set up your own colony, mining resources, and trading with another colonies?

ajrimmer42 07-30-10 10:52 AM

omg, that looks amazing. Just one thing I'd add to the previous lists would be the ability to design your own ship :D That'd be brilliant

Anybody downloaded this yet? ---> http://www.infinity-universe.com/Inf...d=88&Itemid=54

ajrimmer42 07-30-10 11:01 AM

Having a look round the site it seems that you are at least able to import 3ds models into the game, and there's a news item on lighting inside hangars and ships so it looks like you may be able to explore things more deeply :D

robbo180265 07-30-10 11:35 AM

I would be very interested in this - it sounds like Eve on steroids.

Weiss Pinguin 07-30-10 11:42 AM

Quote:

By utilizing the advanced procedural techniques of the I-Novae Engine, Infinity has unshackled itself from the limitations of its forbearers, allowing for the dynamic generation of countless star systems and planets, each unique and awaiting to be discovered by a player. Drawing upon plausible astronomic scales and distances of stellar objects, the precise orbital path of every celestial body is modeled, as each planet and star moves continuously within the galaxy. Allowing players to glimpse the double sunrise of a binary star system on some distant rocky world, to the total eclipse of a tiny moon orbiting a massive gas giant thousands of light years from your home planet - every vista, every horizon is wholly unique in Infinity.
Should be interesting to see how they handle that :hmmm:

Takeda Shingen 07-30-10 12:32 PM

I'm neither a sci-fi nor an MMO kind of guy, but that video was certainly cool.

Spike88 07-30-10 01:38 PM

Quote:

Originally Posted by Dowly (Post 1456222)
Holy nutsacks, batman! :o

Totally agree with the features you listed there Arc. I just hope they will go with the combat/non-combat way, as in you can fly a huge freighter and trade if you so choose or fly a big destroyer.

Anywho, here's my wishlist for this one:
- BIG ships, capital ships, haulers, miners. Nothing better in a space game than to see a huge ship slowly go by.
- Trading and dynamic economy. I don't want to see tradelanes that give the same amount of profit every turn like in Freelancer. Supply and demand.
- Cities, not just spaceports on the surface but big metropolitans too. If this game will have a faction versus faction versus faction (etc.) gameplay with sector control and such, it would be nice to be able to park an capital ship into the orbit and hammer the cities below. This could then have an impact on the faction that currently controls the sector.
- Huge universe. This is pretty much standard for today's space games, so can't see why this would not be the case in Infinity. Tho, it does beg the question; How diverse and unique the planets will be if there is hundreds if not thousands of planets?


If you watch the Infinity Citytest Render they have a massive city and a massive ship.
http://www.youtube.com/watch?v=RsVzw...layer_embedded
And here's another one:
http://www.youtube.com/watch?v=exRm0...eature=related

And here's a quick zoom out of a fleet:
http://www.youtube.com/watch?v=jGvZa...eature=related



I have to say this game has me intrigued. Although I would rather see Homeworld 3.

ajrimmer42 07-30-10 01:58 PM

Christ, it's gonna have 200 billion star systems. This has to be the biggest game area in history, surely!


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