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Old 06-27-10, 09:53 AM   #31
IanC
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A fully rendered interior! Us subsimers have been imagining that for a looong time.
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Old 06-27-10, 12:01 PM   #32
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Quote:
Originally Posted by IanC View Post
A fully rendered interior! Us subsimers have been imagining that for a looong time.
I agree ,


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Old 06-27-10, 02:52 PM   #33
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The BEAUTIFUL ocean and environment. Best from this series yet Too bad it had to be broken by all the half finished features. I still think the crew management/role play could have been EXCELLENT and the shining star of this release if it was finished.
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Old 07-03-10, 06:34 AM   #34
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The new Side Foams is another SH5 feature that have been improved by the Developers and yet Nobody mentioned .

I think soon will be ready a mod to fix the Dynamic Shadows







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Last edited by tonschk; 07-05-10 at 12:04 AM.
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Old 07-03-10, 07:02 AM   #35
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I love that this is the last of the Silent Hunter series and that the decks are clear for someone new to produce what we really want, need and deserve.
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Old 07-03-10, 07:11 AM   #36
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Quote:
Originally Posted by voss View Post
My preference would be to give these commands "verbally." "Tell" the WO, navigator, XO or engineer to go to a certain depth; take a certain heading; or go to a certain speed.

I use the More Crew Commands by Dialog mod, which is terrific! Thanks, Athlonic!

What would be ideal is to have the above commands added to the dialog boxes where the actual value can be dialed in. I hate "telling" the helmsman to come to heading 179, because of slightly inaccurate mouse placement, when, IRL, I would have simply said, "Come to heading 180."
I'm one of those who love the great depth of immersion in sh5. I also love giving orders verbally, and I mean literally, with Skwas's Speech recognition. With this mod you can tell the WO, navigator, XO or engineer to go to a certain depth; take a certain heading; or go to a certain speed, by just saying the command! Give it a try! What is more realistic way to give orders in subsim than this?!
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Old 07-03-10, 07:16 AM   #37
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Originally Posted by M4XDmG View Post

I'm one of those who love the great depth of immersion in sh5. I also love giving orders verbally, and I mean literally, with Swas's Speech recognition. With this mod you can tell the WO, navigator, XO or engineer to go to a certain depth; take a certain heading; or go to a certain speed, by just saying the command! Give it a try!
Thank you for the info , I have no much idea about that mod , thank you again

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Old 07-03-10, 07:30 AM   #38
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Originally Posted by tonschk View Post
Thank you for the info , I have no much idea about that mod , thank you again

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No prob! I wonder why this mod is so unknown... This was one of the first mods I downloaded and for me is one of the biggest reasons I like this game so much!
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Old 07-03-10, 07:52 AM   #39
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I also love that Ubi won't be pushing out another subsim to make this one obsolete in 12 months for no particular reason. Unlike SH4, this sim will have time to be modded to its potential as SH3 was. Abandonment is good! It's just a shame that they didn't abandon us after SH4 and leave us with a good last sim.

SH4 will reemerge as the flagship sim after all the good modders give up on SH5 anyway. Either way, both will receive the attention they deserve until another company steps up to the bat. It's going to be a fine time!
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Old 07-03-10, 07:55 AM   #40
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I admire your positivity RR

Last edited by sergei; 07-03-10 at 01:33 PM.
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Old 07-03-10, 11:34 AM   #41
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And here I was thinking this was the "What is there to like?" thread. There are already plenty of "What is there to hate?" threads.
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Old 07-03-10, 01:25 PM   #42
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You can't keep a good topic spammer down.
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Old 07-03-10, 01:40 PM   #43
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Quote:
Originally Posted by Rockin Robbins View Post
I don't like what Ubi has done with SH5 and I forcefully express my opinions on that. Please don't extend that forcefulness to a feeling that I hate anybody or wish anybody to fail in improving SH5. Nothing could be further from the truth.
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SH4 will reemerge as the flagship sim after all the good modders give up on SH5 anyway.
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Old 07-03-10, 02:11 PM   #44
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well, as Manual targeting is fun for most, it wasnt really the captains job to put in the numbers. usually the XO and other crew members got the shot ready, and the captain may have given some info, but didnt go to the TDC and do it himself. He was too busy looking through the periscope and ordering people around. besides i could never do it fast enough anyway

On a relevant note, i will say that games today are pretty much all about graphics. devis released it as fast as possible, so theres an insane number of bugs and just plain problems with the game. But really its not very fair to people who dont have the latest and greatest graphics cards or computers. i have at MOST 15 FPS but usually 7 FPS in SH5, at lowest possible settings. SH4 in my opinion was like the best stock game ive ever played, and although i tried mods, i didnt need them too much. in SH4 the only problem i really had was that the sinking mechanics and the fact they could drive themselves like a BMW going from 0 to 80 in 5 seconds. but there were mods for that. unfortunately, they couldnt go together, which made me .

Anyway, SH5 was like an unfinished house. the realtors kept giving you wonderful and beautiful previews, but when you go to live inside, there isnt a wall separating you from your backyard. The house is still liveable-ish. but they were in such a rush that they forgot what people wanted. I like SH5 Mostly, but theres just an entire wall missing. Ubisoft also forgot to consider the people who didnt have high-end computers, and set the absolute lowest res to 1024x740 or w/e that res was. those people include me .
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Old 07-03-10, 04:46 PM   #45
IanC
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Quote:
Originally Posted by CaptainMattJ. View Post
well, as Manual targeting is fun for most, it wasnt really the captains job to put in the numbers. usually the XO and other crew members got the shot ready, and the captain may have given some info, but didnt go to the TDC and do it himself. He was too busy looking through the periscope and ordering people around. besides i could never do it fast enough anyway
Never say never! I first learned manual targeting with SH1, then SH3 really made it satisfying. You'll see that calculating and getting a good solution followed by a hit and a sinking, is what the game is all about. All it takes is some practice, you can do it.
Also don't forget, though the captain usually didn't figure out the solution, he did know how to if need be, so don't use that as an excuse eh!



Quote:
On a relevant note, i will say that games today are pretty much all about graphics. devis released it as fast as possible, so theres an insane number of bugs and just plain problems with the game. But really its not very fair to people who dont have the latest and greatest graphics cards or computers. i have at MOST 15 FPS but usually 7 FPS in SH5, at lowest possible settings. SH4 in my opinion was like the best stock game ive ever played, and although i tried mods, i didnt need them too much. in SH4 the only problem i really had was that the sinking mechanics and the fact they could drive themselves like a BMW going from 0 to 80 in 5 seconds. but there were mods for that. unfortunately, they couldnt go together, which made me .

Anyway, SH5 was like an unfinished house. the realtors kept giving you wonderful and beautiful previews, but when you go to live inside, there isnt a wall separating you from your backyard. The house is still liveable-ish. but they were in such a rush that they forgot what people wanted. I like SH5 Mostly, but theres just an entire wall missing. Ubisoft also forgot to consider the people who didnt have high-end computers, and set the absolute lowest res to 1024x740 or w/e that res was. those people include me .
Unfortunately you're right. It's also why this "What there is to like about SH5" thread, only 3 pages long.
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