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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Eternal Patrol
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The map in SH4 UBM is the best I've seen, rescaling itself as you zoom in, and increasing the detail until it gives you the full 4-digit grid (i.e. BE 2177).
I'm amazed to read that they dumped that from SH5. It was just about perfect.
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“Never do anything you can't take back.” —Rocky Russo |
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#32 |
Ace of the deep .
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I remember the devs having a poll on subsim about how much computer memory people had , maybe this is why lots of stuff is dumped from the game .
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#33 |
Pacific Aces Dev Team
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The gridsystem would have been too confusing for the gamer audience, Ubisoft had in mind with this game
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#34 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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