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Old 04-05-10, 07:55 AM   #31
Captain von Keldunk
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Storm or no storm

Quote:
Originally Posted by t0maz View Post
Hmm.. have u tried it with "Improved Waves Improved Pitch&Roll" mod?
That should fix it without mentioned reductions. It does for me.
..or reduction should be optional separate mod.

And You know... storm should be still storm!

BTW Great Mod and keep up a good work!
Hello
Yes "storm should be still storm!"
My mod changes sea parametrs file for transparency, same file that has
sea motion parameters, and if one uses say "Improved Waves mod"
with my mod it will remove my transparency changes, that is the reason for my 15m storm wave reduction.
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Old 04-06-10, 05:15 PM   #32
7thSeal
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Quote:
Originally Posted by Captain von Keldunk View Post
and if one uses say "Improved Waves mod"
with my mod it will remove my transparency changes, that is the reason for my 15m storm wave reduction.
I personally combined the two and now getting the best of both worlds.
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Old 04-07-10, 05:41 AM   #33
Regio Sommergibile
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Hi Kelkdunk i have to ask: Do i have to DL all the versions of your mod or only the 2.0 ?
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Old 04-07-10, 11:49 AM   #34
Captain von Keldunk
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Quote:
Originally Posted by 7thSeal View Post
I personally combined the two and now getting the best of both worlds.
Yes until we have supermod like RUB, WinMerge is our best tool.

Quote:
Originally Posted by Regio Sommergibile View Post
Hi Kelkdunk i have to ask: Do i have to DL all the versions of your mod or only the 2.0 ?
Only latest one (2.0). hope you will like it
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Old 04-07-10, 11:54 AM   #35
Regio Sommergibile
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I love it !


Water is perfect, underwater too. The Atlantic green in particular...


Thanks i hope you will improve it more and more.
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Old 04-07-10, 06:05 PM   #36
capthelm
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night a bit more dark gotta be kidden there.
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Old 04-07-10, 09:44 PM   #37
Captain von Keldunk
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Quote:
Originally Posted by capthelm View Post
night a bit more dark gotta be kidden there.
HeHe Ver 2.0 is a bit more darker than a bit more dark.
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Old 04-09-10, 04:37 AM   #38
t0maz
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Quote:
Originally Posted by 7thSeal View Post
I personally combined the two and now getting the best of both worlds.
Could you upload it as for example "SH5EnvMod v2.0 for Improved WavesPitchAndRoll patch -overwrite orginal v2.0"?

I have lost my orginal file (yeah.. using JSGME without admin privilages - no errors but some lost files?).
Now I cannot see diff's between vanilla and moded files = cannot merge 2 moded files.

I will make full reinstall in future when next SH5 patch will come...
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Old 04-09-10, 07:55 AM   #39
7thSeal
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Quote:
Originally Posted by t0maz View Post
Could you upload it as for example "SH5EnvMod v2.0 for Improved WavesPitchAndRoll patch -overwrite orginal v2.0"?
You'll need to remove the PitchAndRoll mod from JSGME (if enabled) when applying this patch. It'll be enabled with the patch. Just place the patch in the MOD folder and enable in JSGME after you have enabled the SH5EnvMod v2.0. Note that if Captain von Keldunk releases a new version that makes changes to the SeaParameters.cfg then those new changes won't be applied if using this patch.

Download

Last edited by 7thSeal; 04-09-10 at 10:17 AM.
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Old 04-09-10, 09:30 AM   #40
HanSolo78
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Hi guys!

One note.. The env mod from Kpt von Keldunk does not include the pitch and roll effects and the wave effects that I made. He only made a reduction of the wave heights and lenghts, that he mentioned above.

@7th Seal

What about with giving proper credits???
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Old 04-09-10, 09:46 AM   #41
7thSeal
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Quote:
Originally Posted by HanSolo78 View Post
@7th Seal

What about with giving proper credits???


I'm sorry, that's actually the first time I've uploaded a file for the mod forum and it truly slipped my mind.

All credit for this combo patch goes to HanSolo 78 ( Improved waves_improved roll&pitch) and Captain von Keldunk (SH5EnvMod v2.0).
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Old 04-09-10, 11:13 AM   #42
t0maz
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Quote:
Originally Posted by 7thSeal View Post
You'll need to remove the PitchAndRoll mod from JSGME (if enabled) when applying this patch. It'll be enabled with the patch. Just place the patch in the MOD folder and enable in JSGME after you have enabled the SH5EnvMod v2.0. Note that if Captain von Keldunk releases a new version that makes changes to the SeaParameters.cfg then those new changes won't be applied if using this patch.

Download
Thank you very much 7th!!

@Captain von Keldunk:
It will be nice if u will do separate compatible version of 'seaparameters.cfg' with HanSolo Improved Roll&Pitch.
Probably more people use that mod
..and want to use them both
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Old 04-09-10, 12:37 PM   #43
sport02
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independently of your mod , in all SH I think the transition of light between near the surface and 180m of depth is not correct ( not enough dark at the bottom ) .

and when you want to correct that ( I try it also ) the sea is too dark near the surface , I d' ont know how is possible to change this transition , perhaps it's impossible because of code game .
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Old 04-09-10, 01:45 PM   #44
Captain von Keldunk
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Quote:
Originally Posted by t0maz View Post
Thank you very much 7th!!

@Captain von Keldunk:
It will be nice if u will do separate compatible version of 'seaparameters.cfg' with HanSolo Improved Roll&Pitch.
Probably more people use that mod
..and want to use them both
Hmm I think 7thSeal mod is OK. and Im not planning to change seaparameters.cfg

Quote:
Originally Posted by sport02 View Post
independently of your mod , in all SH I think the transition of light between near the surface and 180m of depth is not correct ( not enough dark at the bottom ) .

and when you want to correct that ( I try it also ) the sea is too dark near the surface , I d' ont know how is possible to change this transition , perhaps it's impossible because of code game .
Have you tried to change UnderwaterDownAlpha=0.800000 to say 1.800000
in env colors files. V2 of my mod do not change env color files.
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Old 04-09-10, 02:19 PM   #45
7thSeal
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Quote:
Originally Posted by Captain von Keldunk View Post
Hmm I think 7thSeal mod is OK. and Im not planning to change seaparameters.cfg
If you do, I'll post a new download link with permission from both you and HanSolo78 before posting the link with a readme fully crediting you both. The only changes that I can think of that will alter it, is transparency which you've nailed with the past versions. Both modders will be fully credited with the update (I'll not make that mistake again).
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