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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#2 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Hi Kelkdunk i have to ask: Do i have to DL all the versions of your mod or only the 2.0 ?
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#3 | ||
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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#4 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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I love it !
![]() Water is perfect, underwater too. The Atlantic green in particular... Thanks i hope you will improve it more and more.
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#5 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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night a bit more dark gotta be kidden there.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#6 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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HeHe
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#7 | |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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![]() I have lost my orginal file (yeah.. using JSGME without admin privilages - no errors but some lost files?). ![]() Now I cannot see diff's between vanilla and moded files = cannot merge 2 moded files. I will make full reinstall in future when next SH5 patch will come... ![]() |
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#8 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Download Last edited by 7thSeal; 04-09-10 at 10:17 AM. |
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#9 |
Sea Lord
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Hi guys!
One note.. The env mod from Kpt von Keldunk does not include the pitch and roll effects and the wave effects that I made. He only made a reduction of the wave heights and lenghts, that he mentioned above. @7th Seal What about with giving proper credits??? |
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#10 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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![]() ![]() I'm sorry, that's actually the first time I've uploaded a file for the mod forum and it truly slipped my mind. All credit for this combo patch goes to HanSolo 78 ( Improved waves_improved roll&pitch) and Captain von Keldunk (SH5EnvMod v2.0). ![]() |
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#11 | |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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![]() @Captain von Keldunk: It will be nice if u will do separate compatible version of 'seaparameters.cfg' with HanSolo Improved Roll&Pitch. Probably more people use that mod ![]() ..and want to use them both ![]() |
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#12 |
Swabbie
![]() Join Date: Aug 2008
Posts: 9
Downloads: 45
Uploads: 0
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independently of your mod , in all SH I think the transition of light between near the surface and 180m of depth is not correct ( not enough dark at the bottom ) .
and when you want to correct that ( I try it also ) the sea is too dark near the surface , I d' ont know how is possible to change this transition , perhaps it's impossible because of code game . |
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#13 | ||
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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in env colors files. ![]() ![]()
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#14 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#15 |
Swabbie
![]() Join Date: Aug 2008
Posts: 9
Downloads: 45
Uploads: 0
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thank you it's interesting , I shall work on this parameter .
also I note another parameter '' UnderwaterDownColor=1131600 '' , is it the color of the bottom sea ? and what different number for more dark color could be used ? |
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