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Old 03-13-10, 03:42 AM   #31
AndrejD
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@lorka42

Thank you
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Old 03-14-10, 03:11 PM   #32
Punkedit
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That's very nice... Is there a way to make your deck gun do more damage also the torpedo's too
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Old 03-14-10, 05:09 PM   #33
lorka42
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JA, JA, Its same as doing the sub, for torpedoes, its in the library folder, start with torpedoes_g7a-e i beileve, then merge the sim, val, and zone, then pick the type you want to change in the project tree column, damage is at the bottom of the window that pops up, under, erm, damage something or other.
the speed and range settings are under amun_torpedo have at them and yall are welcome, just remember not to set the magnetic detonation too large or your torps will essplode prematurely......lol
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Old 03-15-10, 12:13 AM   #34
voidster
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Quote:
Originally Posted by lorka42 View Post
JA, JA, Its same as doing the sub, for torpedoes, its in the library folder, start with torpedoes_g7a-e i beileve, then merge the sim, val, and zone, then pick the type you want to change in the project tree column, damage is at the bottom of the window that pops up, under, erm, damage something or other.
the speed and range settings are under amun_torpedo have at them and yall are welcome, just remember not to set the magnetic detonation too large or your torps will essplode prematurely......lol
Nothing like taking out your own sub eh? lol
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Old 03-15-10, 12:18 AM   #35
lorka42
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erm, uh.... sub didnt die, just flew out of the water.....a bit......
lol 1km explosion range and 500m detonation range with 200m arming run=nogo.......
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Old 03-16-10, 03:20 AM   #36
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I can not cope with this program: / I'm totally green when it comes to things like maybe someone would be able to accurately explain how to increase the maximum speed of type 7B 30 water and 18 under water maybe someone could help me .

Last edited by Rafi; 03-16-10 at 03:32 AM.
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Old 03-16-10, 03:58 PM   #37
lorka42
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Rafi, look on second page of this thread, at the huge beautiful pictures I made, do what it says.
then you go into your sh5/data/submarine/sub you want to change folder, OPEN the Nss_uboat7xx.Gr2 file with goblin editor, then Merge the file with the same name, only it ends with .sim. from there you go into the project tree column, doubleclick unit_submarine. the diesel engins is under propulsion, the electric, is under, well, electric propulsion, change to what you want, then goto file, save. you may need to begin a new career to see the changes youve made. also anything over about 25kn makes your sub a bit wiggly under time compression, but nothing like in sh3-4 where you would crash dive to 900m before coming out of time compression, lol. also not a good idea too make full rudder changes under high speed in shallow waters while submerged, you dive to around 25m if you do. Hope this helps you out.
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