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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
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Yeah, as I say, it's early days. As I also say, the clock is ticking.
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#32 |
Watch
![]() Join Date: Feb 2010
Location: Down Under
Posts: 24
Downloads: 11
Uploads: 0
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Thanks for the reply Drifter... I must be getting old....
Now I dont own the game ...yet.... as stated, but I dont mind the idea of being able to 'upgrade' your crews abilities after they gain battle expierience. It was well known that a crew with a few missions under thier belt were far more likely to return home than the green maiden crew. So I guess to simulate this on the computer the RPG elements were introduced. Dont you want some benefit from the crew (i.e. upgrades) for all that time spent on missions? Maybe its the old Dungeons and Dragons coming out in me.... (now I am showing my age).... if only I could find my OPTAGOOGANOL sided dice and roll a 6!!! yes... its a hit!!... down with that freighter!!.. MWAAHHHHH..... ![]() |
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#33 | |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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OK - hold up. Quick question..... Dowly says this is built on the same Sh3/Sh4 engine???? I thought SH5 was getting a whole new engine??????
Also - @ Neal - Quote:
@ the devs - guys, we are not beating you up. Your given a roadmap and you have to make the road fit it - we understand that. Never forget that with all our griping - we still appreciate the work you do. I know I do, I just cannot line the pockets of an exec at a publisher who made bad decisions on this game and made the road go through a swamp.. Hopefully some of you will become those executives one day, and if so, I hope you keep your openness to us as you have in the past.
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Good Hunting! Captain Haplo ![]() |
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#34 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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#35 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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This is my review of SHV. Its short and simple.
Silent Hunter 5 is like dating the very hot girl... But she has a problem, the problem is that everyonce in awhile she punches you in the face. But she is so hot that you keep trying. Eventually you learn when to block when the punch in the face comes, and get comfortable. But then she kicks you in the ....... Well.... But she is hot, so you learn too..... ![]() |
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#36 |
Born to Run Silent
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LOL, at least she's hot!
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SUBSIM - 26 Years on the Web |
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#37 |
Watch
![]() Join Date: Feb 2010
Location: Down Under
Posts: 24
Downloads: 11
Uploads: 0
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I see your point, but I guess how else can they implement it into the game other than you being 'GOD' I mean... Kapitan!!...
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#38 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Whats the saying? Show me a Smoking Hot Woman and I'll find some dude who is tired of putting up with her S#$@! haha...I posted something to this affect with the realism vs graphics crowd a while back! Something like She is hot (graphics) ...but dumb a rocks (lack of realsim)...eventually you will get bored and move on.
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#39 |
Watch
![]() Join Date: Mar 2005
Location: Finland
Posts: 29
Downloads: 1
Uploads: 0
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Automatic TDC doesnt work, its the number 1 bug for me so far. Just cant figure out why they had to basically change the whole target aquiring process from the sight of enemy vessel to the moment when torpedoes are launched. I mean there werent anything wrong with the old system from SH III. Now its much more arcade style with all the gauges missing etc.
I wasnt even able to accomplish the tutorial mission as I couldnt score any hits on those required vessels. And even if I could have accomplished, when I quitted game there came this dreadfull "Synchronizing saved games... failed to store saved games online" -message. Really good start with this DMR -****.
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Meine Ehre Heist Treue "My loyalty is my honor" -The motto engraved on the belt buckles of SS troops. |
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#40 |
Swabbie
![]() Join Date: Feb 2010
Location: Santa Cruz Mountains
Posts: 8
Downloads: 5
Uploads: 0
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Yikes. One of the nice things of Silent Hunter 3 & 4 is that the key maps (sans the function keys) are pretty much the same. You'd think that they'd want to stick with that with 5.
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#41 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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![]() Last edited by Drifter; 03-03-10 at 09:14 PM. |
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#42 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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My sentiments exactly..... |
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#43 |
Sailor man
![]() Join Date: Jan 2006
Location: Fort Worth, Texas
Posts: 50
Downloads: 21
Uploads: 0
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Maybe I think a little too simple to be logical, but... if the devs have been watching what is being modded, game after SH game, they could easily see the direction that the games core buyers are steering the game toward. Yet instaed of saying to themselves "hey... they've created a mod for that and this and this too for every release, maybe we should put that in from the start?!?!" But alas... they scrapped the entire GUI, scrapped the TDC, and replaced them with junk IMO.
Now don't get me wrong. I've always wished you could wander through the sub as if you were playing a FPS game, but even that isn't smooth. It's a good thing a bad guy with a gun isn't chasing me while I attempt to negotiate the ladders to the deck... that isn't even smooth! With any luck, the game will improve by the unselfish, hard work of the mods. Until then, I'll just keep reminding myself not to try and cram a quarter into my PC everytime I load it up. ![]() |
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