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Old 03-03-10, 07:36 PM   #1
3DDevil
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Thanks for the reply Drifter... I must be getting old....

Now I dont own the game ...yet.... as stated, but I dont mind the idea of being able to 'upgrade' your crews abilities after they gain battle expierience. It was well known that a crew with a few missions under thier belt were far more likely to return home than the green maiden crew. So I guess to simulate this on the computer the RPG elements were introduced. Dont you want some benefit from the crew (i.e. upgrades) for all that time spent on missions?

Maybe its the old Dungeons and Dragons coming out in me.... (now I am showing my age).... if only I could find my OPTAGOOGANOL sided dice and roll a 6!!! yes... its a hit!!... down with that freighter!!.. MWAAHHHHH.....
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Old 03-03-10, 07:41 PM   #2
Drifter
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Quote:
Originally Posted by 3DDevil View Post
Thanks for the reply Drifter... I must be getting old....

Now I dont own the game ...yet.... as stated, but I dont mind the idea of being able to 'upgrade' your crews abilities after they gain battle expierience. It was well known that a crew with a few missions under thier belt were far more likely to return home than the green maiden crew. So I guess to simulate this on the computer the RPG elements were introduced. Dont you want some benefit from the crew (i.e. upgrades) for all that time spent on missions?

Maybe its the old Dungeons and Dragons coming out in me.... (now I am showing my age).... if only I could find my OPTAGOOGANOL sided dice and roll a 6!!! yes... its a hit!!... down with that freighter!!.. MWAAHHHHH.....
I'm all for crews' skills automatically increasing over time. But the captain shouldn't be allowed to pick and choose 'super skills' for his crew.
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Old 03-03-10, 07:47 PM   #3
3DDevil
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Quote:
Originally Posted by Drifter View Post
I'm all for crews' skills automatically increasing over time. But the captain shouldn't be allowed to pick and choose 'super skills' for his crew.
I see your point, but I guess how else can they implement it into the game other than you being 'GOD' I mean... Kapitan!!...
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Old 03-03-10, 07:52 PM   #4
finchOU
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Whats the saying? Show me a Smoking Hot Woman and I'll find some dude who is tired of putting up with her S#$@! haha...I posted something to this affect with the realism vs graphics crowd a while back! Something like She is hot (graphics) ...but dumb a rocks (lack of realsim)...eventually you will get bored and move on.
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Old 03-03-10, 07:53 PM   #5
Samu*
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Automatic TDC doesnt work, its the number 1 bug for me so far. Just cant figure out why they had to basically change the whole target aquiring process from the sight of enemy vessel to the moment when torpedoes are launched. I mean there werent anything wrong with the old system from SH III. Now its much more arcade style with all the gauges missing etc.

I wasnt even able to accomplish the tutorial mission as I couldnt score any hits on those required vessels. And even if I could have accomplished, when I quitted game there came this dreadfull "Synchronizing saved games... failed to store saved games online" -message. Really good start with this DMR -****.
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