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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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LOL
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#32 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Like to tell the devs something... When its not broke don't fix it. Auto TDC worked fine in the last 2 games. Why did you go and make this boehamouth carppy new system for.
Alright I played around with it a little a figured it out. You have to basically play connect the freaking dots with AUTO TDC. In this case connect the numbers. Don't use TDC ON. Bad for auto... 1. Set your torpedo speed for it reaches the ship numbers on the Tac Map. Matters how close you are. Now line up the closes two numbers to each other and push the stupid fire button. Connect the dots. You have about a 75% chance of hitting it at this point. Good luck. What a crappy system.. My god nothing wrong with the old way,,, It made us feel special... Like we could do it, when we could not. This dot system is a freaking joke. Now I have to learn manual.. Because Now it makes me feel to stupid... LOL. Auto connect the dots they should call it. What a disgrace. |
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#33 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Manual targeting goons
Ruin everything Thread about shooting auto |
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#34 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Almost right, fredderf
Haiku is Five-Seven-Five But points for effort.
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#35 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
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Now if your know your course is 0° and his course is 270° and his relative bearing is 50°, you can do the math for angle on the bow.
So its Target True Bearing + (plus) Ships Course - (minus) 180 = AOB Which in our case is: 50 + 270 - 180 = 140 AOB Now adjust the range and confirm the speed. Now if your True Target Bearing is 350°, you would simply minus 10 from the formula as so: 10 - 270 - 180 = 80 AOB hmm you don t need to know the bearing or your course as long as you know his course and what magnetic direction he is in. ( but after all bearing + ship course is the same as magnetic direction).Just felt for underlining that where you point your nose has nothing to do with AOB. Sorry for being difficult..nothing you said was wrong ![]() (and sorry for messing up quote arggh how do I quote parts of a text?) |
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#36 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I counted about as 2 syllables for some reason.
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#37 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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However, I do like the way manual TDC replicates the data gathering-order giving model of torpedo firing so I'm not to put out by going over to manual. OTH, there are appear to bugs with this as well, and I don't care for the way the recognition manual appears in this installment. |
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#38 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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good question, nothing in the manual on that. I thought it was the top of masts, although I have been getting more accurate readings from the top of the funnels. DDRGN had mentioned bridge decks. It would be nice to figure this one out.
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#39 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
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Maybe try this :
or maybe this is your problem ? ![]()
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#40 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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1. w. manual TDC + map updates "off" + TDC off + locked TGT: -you get no info on the track of your TGT, but the firing solution (yellow line) is aiming at where your TGT is going. On 100% realism, the firing solution w. TDC off should point straight down the sight bearing (i.e. where your scope is aiming) example: ![]() ![]() 2. w. manual TDC + map updates "on" + TDC off + locked TGT: -the situation is reversed. You get info on the track of your TGT, but the firing solution (yellow line) is aiming straight down the sight bearing (i.e. where your scope is aiming) and not where the ship moving to. example: ![]() in this shot, I have locked on to a ship in the view of my scope (the light blue cone). You see the ship and its predicted track, but the predicted path of my torpedo (yellow line) now aims correctly straight down the view bearing (i.e. down the light blue cone); the fix has been reversed, on 100% realism, w. manual TDC + map updates off + TDC off, you should not see the ship or its predicted path and the torpedo should shoot straight down the bearing (i.e. light blue cone). until this is fixed, the game is only playable with manual TDC + TDC on.
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![]() Last edited by Bilge_Rat; 03-03-10 at 09:32 AM. |
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#41 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Yeah, but that line should have 5 syllables, not 7.
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#42 |
Watch
![]() Join Date: Jan 2010
Posts: 23
Downloads: 28
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I have to agree with Malkuth. If the system was working in 2 previous games, why change it? For something to do?
Seriously, this "connect the dot" system is a complete joke, and it caters to the console gamer mentality honestly. Slowly I see this franchise going from true simulation to an arcade shooter with eye candy. ![]() Don't companies understand that there are gamers out there that actually like realism and true simulation instead of only eye candy? Sheesh. |
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#43 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Those dots can be easily modded out. Relax.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#44 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Sad fact of the matter is that games without great graphics just don't sell. So they're forced to sink a lot of time and resources into graphics. Gameplay suffers for it.
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#45 | |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
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I'll try doing waterline-to-funnel with map updates on, and see if it matches. Itkovian |
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