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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Like to tell the devs something... When its not broke don't fix it. Auto TDC worked fine in the last 2 games. Why did you go and make this boehamouth carppy new system for.
Alright I played around with it a little a figured it out. You have to basically play connect the freaking dots with AUTO TDC. In this case connect the numbers. Don't use TDC ON. Bad for auto... 1. Set your torpedo speed for it reaches the ship numbers on the Tac Map. Matters how close you are. Now line up the closes two numbers to each other and push the stupid fire button. Connect the dots. You have about a 75% chance of hitting it at this point. Good luck. What a crappy system.. My god nothing wrong with the old way,,, It made us feel special... Like we could do it, when we could not. This dot system is a freaking joke. Now I have to learn manual.. Because Now it makes me feel to stupid... LOL. Auto connect the dots they should call it. What a disgrace. |
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#2 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Manual targeting goons
Ruin everything Thread about shooting auto |
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Almost right, fredderf
Haiku is Five-Seven-Five But points for effort.
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#4 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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However, I do like the way manual TDC replicates the data gathering-order giving model of torpedo firing so I'm not to put out by going over to manual. OTH, there are appear to bugs with this as well, and I don't care for the way the recognition manual appears in this installment. |
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#5 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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1. w. manual TDC + map updates "off" + TDC off + locked TGT: -you get no info on the track of your TGT, but the firing solution (yellow line) is aiming at where your TGT is going. On 100% realism, the firing solution w. TDC off should point straight down the sight bearing (i.e. where your scope is aiming) example: ![]() ![]() 2. w. manual TDC + map updates "on" + TDC off + locked TGT: -the situation is reversed. You get info on the track of your TGT, but the firing solution (yellow line) is aiming straight down the sight bearing (i.e. where your scope is aiming) and not where the ship moving to. example: ![]() in this shot, I have locked on to a ship in the view of my scope (the light blue cone). You see the ship and its predicted track, but the predicted path of my torpedo (yellow line) now aims correctly straight down the view bearing (i.e. down the light blue cone); the fix has been reversed, on 100% realism, w. manual TDC + map updates off + TDC off, you should not see the ship or its predicted path and the torpedo should shoot straight down the bearing (i.e. light blue cone). until this is fixed, the game is only playable with manual TDC + TDC on.
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![]() Last edited by Bilge_Rat; 03-03-10 at 09:32 AM. |
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#6 | |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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LOL Not only am I still laughing, but truer words were never spoken... |
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#7 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Or you could use the Fast 90. Works a treat.
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#8 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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![]() whats a fast 90. You got my attention. |
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#9 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yep, works.
Not quite as intuitive, cos you can't see the dials, but tell the annoying officer who pops up in the periscope your bearing, AOB, range and speed and it is a fast 90. AOB changes to reflect your periscope bearing. Again, you cannot see this diredctly. But I have checked. Change your bearing, then check the AOB, you will see it has changed to reflect the new AOB. |
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#10 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 1
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Damn this is weird. I'm new to this sim and none of it is making sense. To return to the initial query, I have it set to auto and can't get any feeling for how to target
Mostly my torpedoes miss, but I have had one hit. Heres some of the problems: Sometimes the torpedoes leave the boat on the same bearing of the boat Sometimes they leave the boat at an angle The gizmo for choosing the range of the target seems to have no options except match the shape of the ship - you move the mouse up and the overlaid image matches the target. But there seems to be no control over waterline or bridge roof height. Consequently the range to target never seems to change -- I thought this sim would be interesting, but it does not seem to behave in any kind of intuitive manner. Surely dumb torpedoes leave the sub in the direction it is pointing. So why do they go off at an angle if it is in anyway an accurate representation |
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#11 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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"Fast 90" is when you set yourself up at a perfect 90 degree angle, around 800m from the path of travel of your target. Depending on it's speed you'll fire around 10-20 degrees before they reach 0 (depending on their direction of travel).
What's nice about this is three things. 1) range doesn't matter, it's all angles so range cancels out 2) you preset everything in your TDC and don't touch it. Set Range to 800, set AOB to 90, set speed to whatever they are moving at then 3) watch the Gyroangle. It'll read 000 when your periscope is pointing at the proper bearing so that whatever it's pointing at will be hit by the time that part hits 000 bearing from your ship. The torpedo simply swims in a straight line. I'd posted a picture of this kind of attack in the screenshot thread. |
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#12 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Its so easy in auto mode.
Dont get blinded of thos 1,2 .3 dots you se. They are ther just as a reference. Se the lines as a measurement instead. Imagine the lines as a measurment tape whit out the dots and numbers. When the ships line cross yours at same point, let say 2,5 inces or, 2,5 cm (what you prefer), fire the torps. Iol guess we soon will se a mod that converts thos 1,2,3 dot line to a measurement tape
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#13 | |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
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#14 |
Electrician's Mate
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Don't feel bad. Juat had a target at 800 meters and all four are a dud and the ship turns on a ****ing dime and rams me destroying my sub. Honestly I thought I'd be happy with twos but I'm thinking of just shelving this game after that.
Upon this happening I chucked my mouse down and I guess I broke it. So deffently no more sh5 for me. Go figure. Go out of my way to try and get this game to run and it's been a constant **** show. Maybe I should of took it as a sign not to play this game wit how diffuclt it was to even get it running.
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>Something catchy here< Last edited by Redwake; 10-22-18 at 10:14 PM. |
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