SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-02-10, 11:48 PM   #1
malkuth74
Sonar Guy
 
Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
Default

Like to tell the devs something... When its not broke don't fix it. Auto TDC worked fine in the last 2 games. Why did you go and make this boehamouth carppy new system for.

Alright I played around with it a little a figured it out. You have to basically play connect the freaking dots with AUTO TDC. In this case connect the numbers.

Don't use TDC ON. Bad for auto...
1. Set your torpedo speed for it reaches the ship numbers on the Tac Map. Matters how close you are.

Now line up the closes two numbers to each other and push the stupid fire button.

Connect the dots. You have about a 75% chance of hitting it at this point.

Good luck.

What a crappy system.. My god nothing wrong with the old way,,, It made us feel special... Like we could do it, when we could not. This dot system is a freaking joke.

Now I have to learn manual.. Because Now it makes me feel to stupid... LOL.

Auto connect the dots they should call it. What a disgrace.
__________________

malkuth74 is offline   Reply With Quote
Old 03-02-10, 11:58 PM   #2
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

Manual targeting goons
Ruin everything
Thread about shooting auto
Frederf is offline   Reply With Quote
Old 03-03-10, 12:13 AM   #3
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Almost right, fredderf
Haiku is Five-Seven-Five
But points for effort.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 03-03-10, 08:46 AM   #4
Galanti
Captain
 
Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
Default

Quote:
Originally Posted by malkuth74 View Post
Like to tell the devs something... When its not broke don't fix it. Auto TDC worked fine in the last 2 games. Why did you go and make this boehamouth carppy new system for.

Alright I played around with it a little a figured it out. You have to basically play connect the freaking dots with AUTO TDC. In this case connect the numbers.

Don't use TDC ON. Bad for auto...
1. Set your torpedo speed for it reaches the ship numbers on the Tac Map. Matters how close you are.

Now line up the closes two numbers to each other and push the stupid fire button.

Connect the dots. You have about a 75% chance of hitting it at this point.

Good luck.

What a crappy system.. My god nothing wrong with the old way,,, It made us feel special... Like we could do it, when we could not. This dot system is a freaking joke.

Now I have to learn manual.. Because Now it makes me feel to stupid... LOL.

Auto connect the dots they should call it. What a disgrace.
I had been hoping to use auto TDC so I could focus on being the captain, but I can't bring myself to use that ridiculous line up the numbers thing myself. Wholeheartedly concur with your post.

However, I do like the way manual TDC replicates the data gathering-order giving model of torpedo firing so I'm not to put out by going over to manual. OTH, there are appear to bugs with this as well, and I don't care for the way the recognition manual appears in this installment.
Galanti is offline   Reply With Quote
Old 03-03-10, 09:14 AM   #5
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

Quote:
Originally Posted by malkuth74 View Post
Like to tell the devs something... When its not broke don't fix it. Auto TDC worked fine in the last 2 games. Why did you go and make this boehamouth carppy new system for.

Alright I played around with it a little a figured it out. You have to basically play connect the freaking dots with AUTO TDC. In this case connect the numbers.

Don't use TDC ON. Bad for auto...
1. Set your torpedo speed for it reaches the ship numbers on the Tac Map. Matters how close you are.

Now line up the closes two numbers to each other and push the stupid fire button.

Connect the dots. You have about a 75% chance of hitting it at this point.

Good luck.

What a crappy system.. My god nothing wrong with the old way,,, It made us feel special... Like we could do it, when we could not. This dot system is a freaking joke.

Now I have to learn manual.. Because Now it makes me feel to stupid... LOL.

Auto connect the dots they should call it. What a disgrace.
there also seems to be a problem with the fix in 1.01 to auot targeting, namely:

1. w. manual TDC + map updates "off" + TDC off + locked TGT:

-you get no info on the track of your TGT, but the firing solution (yellow line) is aiming at where your TGT is going. On 100% realism, the firing solution w. TDC off should point straight down the sight bearing (i.e. where your scope is aiming)

example:





2. w. manual TDC + map updates "on" + TDC off + locked TGT:

-the situation is reversed. You get info on the track of your TGT, but the firing solution (yellow line) is aiming straight down the sight bearing (i.e. where your scope is aiming) and not where the ship moving to.

example:



in this shot, I have locked on to a ship in the view of my scope (the light blue cone). You see the ship and its predicted track, but the predicted path of my torpedo (yellow line) now aims correctly straight down the view bearing (i.e. down the light blue cone);

the fix has been reversed, on 100% realism, w. manual TDC + map updates off + TDC off, you should not see the ship or its predicted path and the torpedo should shoot straight down the bearing (i.e. light blue cone).

until this is fixed, the game is only playable with manual TDC + TDC on.
__________________

Last edited by Bilge_Rat; 03-03-10 at 09:32 AM.
Bilge_Rat is offline   Reply With Quote
Old 03-03-10, 09:38 PM   #6
digitizedsoul
Machinist's Mate
 
Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
Default

Quote:
Originally Posted by malkuth74 View Post
Like to tell the devs something... When its not broke don't fix it. Auto TDC worked fine in the last 2 games. Why did you go and make this boehamouth carppy new system for.

Alright I played around with it a little a figured it out. You have to basically play connect the freaking dots with AUTO TDC. In this case connect the numbers.

Don't use TDC ON. Bad for auto...
1. Set your torpedo speed for it reaches the ship numbers on the Tac Map. Matters how close you are.

Now line up the closes two numbers to each other and push the stupid fire button.

Connect the dots. You have about a 75% chance of hitting it at this point.

Good luck.

What a crappy system.. My god nothing wrong with the old way,,, It made us feel special... Like we could do it, when we could not. This dot system is a freaking joke.

Now I have to learn manual.. Because Now it makes me feel to stupid... LOL.

Auto connect the dots they should call it. What a disgrace.

LOL Not only am I still laughing, but truer words were never spoken...
digitizedsoul is offline   Reply With Quote
Old 03-03-10, 09:57 PM   #7
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Or you could use the Fast 90. Works a treat.
sergei is offline   Reply With Quote
Old 03-03-10, 10:27 PM   #8
malkuth74
Sonar Guy
 
Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
Default

Quote:
Originally Posted by sergei View Post
Or you could use the Fast 90. Works a treat.

whats a fast 90. You got my attention.
__________________

malkuth74 is offline   Reply With Quote
Old 03-03-10, 10:33 PM   #9
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Yep, works.
Not quite as intuitive, cos you can't see the dials, but tell the annoying officer who pops up in the periscope your bearing, AOB, range and speed and it is a fast 90.

AOB changes to reflect your periscope bearing.

Again, you cannot see this diredctly. But I have checked. Change your bearing, then check the AOB, you will see it has changed to reflect the new AOB.
sergei is offline   Reply With Quote
Old 03-28-10, 07:36 PM   #10
Johnyy
Nub
 
Join Date: Mar 2010
Posts: 3
Downloads: 1
Uploads: 0
Default

Damn this is weird. I'm new to this sim and none of it is making sense. To return to the initial query, I have it set to auto and can't get any feeling for how to target

Mostly my torpedoes miss, but I have had one hit. Heres some of the problems:

Sometimes the torpedoes leave the boat on the same bearing of the boat

Sometimes they leave the boat at an angle

The gizmo for choosing the range of the target seems to have no options except match the shape of the ship - you move the mouse up and the overlaid image matches the target. But there seems to be no control over waterline or bridge roof height. Consequently the range to target never seems to change

--

I thought this sim would be interesting, but it does not seem to behave in any kind of intuitive manner. Surely dumb torpedoes leave the sub in the direction it is pointing. So why do they go off at an angle if it is in anyway an accurate representation
Johnyy is offline   Reply With Quote
Old 03-28-10, 08:19 PM   #11
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by malkuth74 View Post
whats a fast 90. You got my attention.
"Fast 90" is when you set yourself up at a perfect 90 degree angle, around 800m from the path of travel of your target. Depending on it's speed you'll fire around 10-20 degrees before they reach 0 (depending on their direction of travel).

What's nice about this is three things. 1) range doesn't matter, it's all angles so range cancels out 2) you preset everything in your TDC and don't touch it. Set Range to 800, set AOB to 90, set speed to whatever they are moving at then 3) watch the Gyroangle. It'll read 000 when your periscope is pointing at the proper bearing so that whatever it's pointing at will be hit by the time that part hits 000 bearing from your ship. The torpedo simply swims in a straight line.

I'd posted a picture of this kind of attack in the screenshot thread.
__________________

kylania is offline   Reply With Quote
Old 03-28-10, 09:00 PM   #12
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Its so easy in auto mode.

Dont get blinded of thos 1,2 .3 dots you se. They are ther just as a reference.

Se the lines as a measurement instead.

Imagine the lines as a measurment tape whit out the dots and numbers.

When the ships line cross yours at same point, let say 2,5 inces or, 2,5 cm (what you prefer), fire the torps.

Iol guess we soon will se a mod that converts thos 1,2,3 dot line to a measurement tape
__________________
Vikinger is offline   Reply With Quote
Old 01-15-11, 05:05 PM   #13
Dissaray
中国水兵
 
Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by kylania View Post
"Fast 90" is when you set yourself up at a perfect 90 degree angle, around 800m from the path of travel of your target. Depending on it's speed you'll fire around 10-20 degrees before they reach 0 (depending on their direction of travel).

What's nice about this is three things. 1) range doesn't matter, it's all angles so range cancels out 2) you preset everything in your TDC and don't touch it. Set Range to 800, set AOB to 90, set speed to whatever they are moving at then 3) watch the Gyroangle. It'll read 000 when your periscope is pointing at the proper bearing so that whatever it's pointing at will be hit by the time that part hits 000 bearing from your ship. The torpedo simply swims in a straight line.

I'd posted a picture of this kind of attack in the screenshot thread.
You cand use this method for any range of attack too. The range seting isn't realy all that important, as long as you are within a few hundred meters of the actual distance to the target you are good to go. Using this method you can easyly hit targets from 2km, you could even go from maximum range of the torpidos with this if you wanted, though closer is obviously easyer.
Dissaray is offline   Reply With Quote
Old 10-22-18, 09:57 PM   #14
Redwake
Electrician's Mate
 
Join Date: Nov 2016
Location: Bremerton, W.A.
Posts: 139
Downloads: 11
Uploads: 0


Default

Don't feel bad. Juat had a target at 800 meters and all four are a dud and the ship turns on a ****ing dime and rams me destroying my sub. Honestly I thought I'd be happy with twos but I'm thinking of just shelving this game after that.

Upon this happening I chucked my mouse down and I guess I broke it. So deffently no more sh5 for me. Go figure. Go out of my way to try and get this game to run and it's been a constant **** show. Maybe I should of took it as a sign not to play this game wit how diffuclt it was to even get it running.
__________________
>Something catchy here<

Last edited by Redwake; 10-22-18 at 10:14 PM.
Redwake is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.