![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
|
![]() Quote:
![]() oh boy! Ducimus is gonna rage on that one! ![]() |
|
![]() |
![]() |
![]() |
#32 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
|
![]()
While the Pacific may become "empty" in the end, the same is not really true for the Sea of Japan.
__________________
With strength I burn... |
![]() |
![]() |
![]() |
#33 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
|
![]()
There are plenty of people out there who think that German war machine ever made was a perfect engineered, unstoppable killing machine, and everything the Allies fielded were rusty piles of garbage the never worked.
Just ask anyone over at Stormfront, or your friendly neighborhood Christian Identity advocate. |
![]() |
![]() |
![]() |
#34 | |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
|
![]() Quote:
![]() ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#35 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
|
![]() Quote:
![]() ![]() ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#36 |
Chief
![]() Join Date: Aug 2009
Location: France
Posts: 313
Downloads: 152
Uploads: 0
|
![]()
An open-game.
By "open" I mean : a graphic engine And EVERYTHING touching configuration in text files. Everything. Every variable, every value and everything that is fed to the graphic engine (graphics, sounds, texts, textures) should be in the game folder in easily editable formats : text files for every variable used by the game engine and every graphic in standard PNG format, every sound in Ogg-Vorbis format. They could sell new versions of the game to offer a better graphic engine and such, while everything being open it will give the game a huge possibilty of tweaking to the level of F16 Falcon. The same concept as good Unix operating systems like OpenBSD. The configuration is all kept in one place (etc folder) and in text format. So we could tweak each variable used and fed by the graphic and game engine. |
![]() |
![]() |
![]() |
#37 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
The possibility of Silent Hunter 6 will only exist if Silent Hunter 5 is successful in terms of sales.
|
![]() |
![]() |
![]() |
#38 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
I doubt Ubi would sponsor an open source subsim. There's already one out there anyways.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#39 | |
Lucky Jack
![]() |
![]() Quote:
Exactly sir!!! No one has played SH5 yet but look at all the threads full of dread! (I was a poet and did'nt know it!). I do not think the game will be as bad as everyone thinks and a lot of jaw music at this point is unfounded. From the videos (in game) I have seen it looks good. Some arcade stuff but that is a given and usually modded out in a day ![]() ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#40 | |
Lucky Jack
![]() |
![]() Quote:
A man after my own heart!!!! I love your first point! Achieved it's purpose! Excellent!
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#41 | |
Lucky Jack
![]() |
![]() Quote:
Live bait! Live bait for sale! ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#42 | |
Lucky Jack
![]() |
![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#43 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
^ connect 4 ^
![]() |
![]() |
![]() |
![]() |
#44 |
Seaman
![]() Join Date: May 2005
Posts: 39
Downloads: 3
Uploads: 0
|
![]()
It takes a lot to bring me out of hiding, but please don't make light of how "easy-mode" the Pacific campaign was...
To reiterate:
Here's a list if you want to see the subs or their men along with the dates of loss: http://www.maritime.org/subslost.htm Of those subs, about half were lost from 1944 through 1945 (the particularly easy-mode years)... Here's how the USS Trigger's 12th patrol ended in March of '45: "Post-war enemy records indicate that Trigger torpedoed and sank the repair ship Odate on March 27. The next day, Japanese planes and ships conducted a two-hour attack on a submarine in that area. The attack was heard by Silversides (SS-236), Seadog (SS-401), Hackleback (SS-295), and Threadfin (SS-410) in adjacent areas. Threadfin was the only one of these submarines that reported being attacked that day, and she also reported that she heard many depth charges and several heavy explosions east of her position after the attack on her ceased. Trigger was struck from the Navy list on July 11, 1945." For added class, be sure to make fun of their ice cream maker when you talk to those guys about it... ![]() |
![]() |
![]() |
![]() |
#45 |
Rear Admiral
![]() |
![]()
All im going to say is, some of the willful ignorance displayed by some ATO fans here on subsim never ceases to amaze me. For the less ignorant, I would hope you find these people an embarrassment.
|
![]() |
![]() |
![]() |
|
|