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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Stowaway
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i was thinking of the other thread ![]() anyway i think this list was his first group of everything up till now so i guess he has a plan for how hes going to be adding new stuff |
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#32 |
Sailor man
![]() Join Date: Sep 2009
Location: Venedig, Italie
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thanks for the kind summary mate, a 15+ (and counting) thread's gonna be very lame to search, even with an SD.
![]() "Ships can break in multiple parts but still stay afloat" I smell FEAR. augh, unsinkable ships again,
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#33 | |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
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For steering they didn't use a wheel neither. |
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#34 |
Eternal Patrol
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That's interesting in light of this picture already posted by Seeadler in another thread:
![]() You can clearly see the steering position in the Control Room. Also, as you say, the lack of a wheel.
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#35 |
Ace of the deep .
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Whats new in SH5 wrapup INFO UP TO 25/11/2009
SH5 is now first person style game . External camera goes higher. Changed the water and terrain rendering engine. Increased the rendering distance. Better manual describing manual targeting . Talk to other crew in first person using dialogue boxes. Crew management screen with crew abilities and performance . Crew abilities based on real mechanics with outcomes based on those abilities. Harbours are in first person . Full access to the uboat in first person. Player can operate key equipment in first person . Realistically modelled stations such as nav map , hydrophone etc . Player works side by side with the crew . Greatly improved recognition manual. Added flooded mechanics to ships. Boyancy is more realistic. Improved submarine textures. Surround sounds . Ships can break in multiple parts but still stay afloat. Enhanced explosions and special effects. AI submarines , friendly and enemy . Resupply from milk cows . Meeting other u boats will be possible. Enhanced damage system. Enhanced dynamic campaign. Damaged ships encounters . Dynamic shadows. Enhanced weather system. Weather corresponds to climate zones. Blizzards added. Submarine flooding in 1st person view . |
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#36 |
Stowaway
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new info added by sober
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#37 |
Gunner
![]() Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
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I think it would cool if you could play a surface raider as well as a u-boat
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#38 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
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U-boats, like early american boats had Three steering stations. One, in the bridge, this is depicted in the game, look at the forward area of the bridge. Used for harbor operations
There was another in the conning tower, used outside of the harbor for the U-baots for surface operations and when the commander was performing a submerged torpedo attack. The same for the US boats for periscope attacks. Then one in the control room. This was used during all underwater operations where the periscope was not being used. Depth charge evasion, and the like. Below a specific depth the conning tower hatch was shut, (on the U-boats, not sure about the US boats) Basically the helmsman was in the same compartment as the one giving the orders, so that yelling or speaking loudly was not necessary. along with these there was an auxiliary steering station in the aft torpedo room on the German boats, and in the maneuvering room of the US boats. |
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#39 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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I'm worried the game is going to be SH3/4 in first person with the crew saying the same phrases over and over until you turn it off, if possible.
I remember all those .ogg files that were supposed to be crew phrases in the older games, that never were used. I'm asking what is there to do in walking through the boat after the first time as a tourist? I'd like to see drills to improve crew efficiency while en route to a patrol zone. I'd like to see skill set training selectable that increases with time the skills. I'd like to see various crew deficiencies that require attention. I'd like to see various equipment malfunctions to take care of. I'd like to see discussion among officers on board to highlight shortfalls and suggest methods instead of sub academy. I'd like to see, if not shared crewing, ability to lurk on board someone else's boat in multiplayer and talk things over, discuss choices, experience the missions with friends. Can be done. I'd like to see a log that we can write in while on patrol that gets saved. I'd like to errors and accidents that happen on board totally separate from enemy action - involving crew and/or damage cntrol. I'd like to hear German accents in the English voices, not American.
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#40 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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It's not a good idea. Something like this exists in Battlestations: Pacific (English with hard Japanese accent), and it sounds REALLY tragic. I realize that in game will be English, but I hope it will also be a 'real' German with true German accent.
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#41 | |
Watch
![]() Join Date: Mar 2005
Location: the Netherlands
Posts: 20
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Saw an U-boat docu the other day where they synchronized German with German accented English... it's just corny and plain pathetic.
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#42 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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I don't agree that German accents are totally wrong. It has to be well done, that is all. Just hire real Germans to do it.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#43 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
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Steve why in that picture the periscope is so high, shouldn't it be lower?
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#44 | |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
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Take a look here: http://www.deutscher-marinebund.de/0...ntrale_max.swf
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() Last edited by Kaleun_Endrass; 12-02-09 at 05:10 PM. |
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#45 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
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I understand now, thank you.
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