![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
|
![]()
Hi
Any chance we might get AI wolfpacks in the single player campaign? Thanx
__________________
Whats not to love about Submarines? Long'Hard and full of Seamen!! |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
|
![]()
Im not getting my hopes up
|
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]()
IMHO It would be travasty if they neglected this for the third time in a row.
Everyone keeps saying 'Wolfpacks' but what we need is an AI routine for NPC submarines. Once they have been granted 'a brain' (so they know what the hell they are doing in the SH5 would) - NPC Uboats or Enermy subs can simply be dumped in to the campaign like any other unit. How hard can it be to Code some decent AI for submarines? (along with Torpedo controller) Not too hard - but I appreciate they would require slighly more complex routines than say - Escorts. Subs however need to be told, when to dive, when to surface, when to try and attack & when to do a runner etc. In the past modders have applied merchant? AI routines to NPC subs, so they can at least follow way points, shoot at stuff with their guns and zig-zag. Its Better than nothing but its far from ideal. Several talented modders tried to make a frankenstien AI Torpedo controller and some made actual progress before hitting a brick wall. In SH3 when asked about Ai subs & wolfpacks, the devs said 'No but maybe in the next version' ..then they said the same in SH4... ![]() So fingers crossed this time. ![]() Last edited by JU_88; 08-23-09 at 04:29 AM. |
![]() |
![]() |
![]() |
#4 |
Machinist's Mate
![]() Join Date: Jun 2008
Location: Merry Old England
Posts: 121
Downloads: 0
Uploads: 0
|
![]()
Wolfpacks are my personal dealbreaker this time. Graphics aren't terribly important to me, first person perspective isn't particularly important to me. These things are nice, don't get me wrong, but it'll feel like we're just treading water if after all this time we still can't get some AI boats.
__________________
|
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Could not agree more!
Im dissapointed by Ubisoft. SH3 was a bad joke and SH4 was even worse. For me only the Mods, especially GWX made SH3 worth the money... If they dont get it right this time, Im totally done with Ubisoft´s products. |
![]() |
![]() |
#6 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]() Quote:
Now now, SH3 was still a good game, even out of the box. Fair enough it was an Silent Hunter 'comeback' title and had to built from the ground up including the game engine (hence the looooong develpment time) Sh4 was rushed out the door somewhat, bar the graphical improvments, it was really no better or worse than SH3 overal in terms of gameplay, I rate them about equal. But now they have an engine, a weath of 3d material and plenty of code -all ready to go, they can certainly invest more time & resources in to things like Submarine AI (look at the interior work they've done already) |
|
![]() |
![]() |
![]() |
#7 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
|
![]() Quote:
"Sales for the second quarter of 2009-10 are expected to come in at around €80 million..." JCC |
|
![]() |
![]() |
![]() |
#8 |
Watch
![]() Join Date: Mar 2005
Location: Canada
Posts: 22
Downloads: 1
Uploads: 0
|
When I wanted wolf packs
I played multiplayer in SH3. It was a lot of fun and kinda simple to create the scenario you wanted. If SHV doesn't have AI wolf packs it will be multiplayer for me.
I just hope they include the mission editor. |
![]() |
![]() |
![]() |
#9 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
|
![]()
Even in Falcon 4 you flew in formation with 3 other AI. They followed your lead, flew at your alt, and would span out or close up by your command. They could even change formation and would not attack until given the order to do so.
I see this as a bases on a basic wolf pack AI and is very possible to do. |
![]() |
![]() |
![]() |
#10 | |
Medic
![]() Join Date: Mar 2007
Posts: 167
Downloads: 0
Uploads: 0
|
![]() Quote:
No way I'll believe that they can't come up with a passable AI for friendly subs. AI doesn't even have to be exceptionally good as how many U-boat captains were wasted on thier first or second patrol? A novice and veteran U-boat captain AI setting should be fine for the AI and niether as crafty as a live player. You are after all supposed to be the star U-boat ace in the game. |
|
![]() |
![]() |
![]() |
#11 | |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
|
![]() Quote:
For example the ai in IL2 was very good. But when you take an exemple of Red Orchestra, they are very dumb. But i indeed think that it would be possible.
__________________
![]() |
|
![]() |
![]() |
![]() |
#12 |
Ace of the deep .
|
![]()
Maybe a randomly generated wolf pack with a slight chance but only for convoys over a certain large size .
|
![]() |
![]() |
![]() |
#13 | ||
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
|
![]() Quote:
Quote:
Give a player control of 10+ wolfpack submarines? Probably not a good idea at all. I don't like the idea of converting SH into real-time strategy game. |
||
![]() |
![]() |
![]() |
#14 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
|
![]()
As far as I know most U-boats sunk by allied submarines were not sunk in a dogfight but with the same tactics the U-Boats sunk allied merchants: sit in the dark and wait until the bait shows up- then hit and run.
Imagine sailing from Lorient in 1941 and 60 km west you get a sudden death screen: hit by torpedo. I'd love it! Real wolfpack AI torpedos would even be a threat to the player's U-boat. Again the screen: hit by torpedo. Btw - I'm sure it is not an affair for the pros to script U-boat and torpedo AI. But I'd prefer to see torpedo bombers attacking convoys in the Mediterranean or in the Channel and DDs laying mines of the British east coast. Rare events should not be modelled - like sub on U-Boat dogfight or sinking fishtrawlers in the black sea with handgranades...
__________________
![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
![]() |
![]() |
![]() |
|
|