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Old 08-23-09, 07:23 AM   #1
Nippelspanner
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Wolfpacks are my personal dealbreaker this time.
Could not agree more!

Im dissapointed by Ubisoft. SH3 was a bad joke and SH4 was even worse. For me only the Mods, especially GWX made SH3 worth the money...

If they dont get it right this time, Im totally done with Ubisoft´s products.
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Old 08-23-09, 07:35 AM   #2
JU_88
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Originally Posted by Nippelspanner View Post
Could not agree more!

Im dissapointed by Ubisoft. SH3 was a bad joke and SH4 was even worse. For me only the Mods, especially GWX made SH3 worth the money...

If they dont get it right this time, Im totally done with Ubisoft´s products.

Now now, SH3 was still a good game, even out of the box. Fair enough it was an Silent Hunter 'comeback' title and had to built from the ground up including the game engine (hence the looooong develpment time)
Sh4 was rushed out the door somewhat, bar the graphical improvments, it was really no better or worse than SH3 overal in terms of gameplay, I rate them about equal.

But now they have an engine, a weath of 3d material and plenty of code -all ready to go, they can certainly invest more time & resources in to things like Submarine AI (look at the interior work they've done already)
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Old 08-23-09, 08:34 AM   #3
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Maybe this'll work. When you receive a convoy contact, there's a X percent chance another U-boat (or 2, lets not overdo it) will join the attack. They must be fully functioning subs ofcourse.

Same for when you report a convoy contact. It already works that way with planes, more or less, so maybe it can be done this way with subs as well...
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Old 08-23-09, 09:22 AM   #4
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Originally Posted by Gezoes View Post
Maybe this'll work. When you receive a convoy contact, there's a X percent chance another U-boat (or 2, lets not overdo it) will join the attack. They must be fully functioning subs ofcourse.

Same for when you report a convoy contact. It already works that way with planes, more or less, so maybe it can be done this way with subs as well...
Heck, in SH3 sometimes a friendly U-boat will report convoys on the map (circular not square contacts)-they just won't attack (not sure if they get sunk by the escorts or such).
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Old 08-23-09, 09:40 AM   #5
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Heck, in SH3 sometimes a friendly U-boat will report convoys on the map (circular not square contacts)-they just won't attack (not sure if they get sunk by the escorts or such).
They will try to attack with the deck gun - and promptly get sunk or as a result.
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Old 08-23-09, 11:18 AM   #6
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Heck, in SH3 sometimes a friendly U-boat will report convoys on the map (circular not square contacts)-they just won't attack (not sure if they get sunk by the escorts or such).
Yep, I believe GWX was responsible for that? Although they cannot dive and attack only with the deck gun, it's great Sometimes they succeed and when the player meets up with the convoy, some ships may be burning.

I want them fully functional this time around with a small brain. And I want them to respond. Can't be that hard really. I also hope Ubi got the message, although a confirmation would be very nice... the fact that there has been none on this issue has me a little bit worried

But it's early day still
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Old 08-23-09, 03:23 PM   #7
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I personally enjoyed SH3 out of the box. However i was very very annoyed AI wolfpacks weren't included. If you were in a Type VII from 1940-43 the wolfpack was whole basis of the Kreigsmarines strategy. To leave it out was such a sore one!!! However we were advised due to the problems of making AI routines etc and within the timescale it was not possible.

However this will be 5 years down the line and technologies have changed and i hope it makes it this time as to leave it out would be a travesty. They can ramp up the graphics all they want but a U-Boat sim without U-Boats in the same grid zone again would not impress me. However i'll still buy it on day one.
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Old 08-23-09, 03:57 PM   #8
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I do not think they would have made an announcement which included new features without mentioning Wolfpacks if they were going to be in.

I don't have high hopes for them to be in SHV.

If we did get them, I imagine a forum full of crying that the AI hit all the big targets before you got a shot off, or scattered your convoy, or set them zig zagging... ended by declarations of "I am not radioing my convoys in anymore" etc etc. Anyone else see this coming? (I know some of us are more about the "war effort" then personal totals, but not many.)
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Old 08-23-09, 05:04 PM   #9
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Yep, I believe GWX was responsible for that? Although they cannot dive and attack only with the deck gun, it's great Sometimes they succeed and when the player meets up with the convoy, some ships may be burning.
Yep-ran across just such a convoy, with several ships with holes, some on fire, and a straggling Nimijen tanker with a 30 degree list (which I finished off, natch).

Well, the Ubi announcement was rather short on specific details, so as more filter out hopefully we'll find out one way or another.
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Old 08-23-09, 05:28 PM   #10
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If we did get them, I imagine a forum full of crying that the AI hit all the big targets before you got a shot off, or scattered your convoy, or set them zig zagging... ended by declarations of "I am not radioing my convoys in anymore" etc etc. Anyone else see this coming? (I know some of us are more about the "war effort" then personal totals, but not many.)
I know what you're saying but that's immediately balanced by being able to get past the escorts because they're busy wasserbombing some other poor (AI) soul.

Plus, the reward system doesn't need to be about racking up points for the ships you've sunk yourself. If the points are spread between all boats in contact with the convoy then all personal gain players are then encouraged to make the effort. You might not tag a single merchant but still get points for taking part in the attack.
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Old 08-23-09, 09:01 AM   #11
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If they dont get it right this time, Im totally done with Ubisoft´s products.
I have heard this so many times about so many Ubisoft games I am frankly surprised they don't have to give the things away at flea markets!



"Sales for the second quarter of 2009-10 are expected to come in at around €80 million..."

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Old 08-23-09, 09:45 AM   #12
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I have heard this so many times about so many Ubisoft games I am frankly surprised they don't have to give the things away at flea markets!
We here in Germany have traditionally a higher opinion than the rest of the world concerning product quality. Even PC games must achieved here a very high quality level, documented by the 4-6 gaming print-magazines we have to avoid the loss of sales for the publisher.
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Old 08-23-09, 10:00 AM   #13
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We here in Germany have traditionally a higher opinion than the rest of the world concerning product quality. Even PC games must achieved here a very high quality level, documented by the 4-6 gaming print-magazines we have to avoid the loss of sales for the publisher.
Uhhh the development team is in Romainia. Not sure how this is relevant.

Anyhow I'm pretty sure they have heard the message about wolfpacks by now.
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Old 08-23-09, 11:03 AM   #14
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Wolfpacks are pretty critical to the ATO, and are even important for later war in the PTO. The ATO without wolfpacks would be like a subsim where the ships don't properly zig-zag in war zones... oh, wait.
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