SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-18-09, 12:45 PM   #31
Scottly
Nub
 
Join Date: Aug 2006
Posts: 3
Downloads: 9
Uploads: 0
Default

I'd quite like to see some Italian boats, BETASOM had quite a few based in France. Even considering that they were pretty useless it'd be an interesting diversion.

On a slightly more likely note, I think a what-if scenario Type XI with the gun turrets would be fun.
Scottly is offline   Reply With Quote
Old 09-23-09, 03:03 AM   #32
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

A Type XI?
With gun turrets?
Huh?
  Reply With Quote
Old 09-23-09, 08:31 AM   #33
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

I'm with Jscones on having unlimited playable slots. The SH3 limit was just a damn nuisance.
TarJak is offline   Reply With Quote
Old 09-23-09, 08:59 AM   #34
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by TarJak View Post
I'm with Jscones on having unlimited playable slots. The SH3 limit was just a damn nuisance.
This was already fixed in SH4
__________________

DarkFish is offline   Reply With Quote
Old 09-23-09, 09:15 AM   #35
KeptinCranky
Ace of the Deep
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
Default

The II VII and IX boats will definitely be in the game.. because well, you gotta have those...

The devs did ask us during the meet what we would like to see, a XXI a XXIII or something else entirely...

we couldn't agree on this subject at the meeting, but my view is that a XXIII boat is not all that fun to play, you have only 2 eels, the XVII while fun, was never operational, so not very interesting...

the XXI I wouldn't mind having back in the game, but I won't put my hopes on it, because that would entail a large amount of additional work for the devs, building a full interior for a XXI...

I wouldn't mind having one or 2 Italian sub classes in the game though
KeptinCranky is offline   Reply With Quote
Old 09-23-09, 10:03 AM   #36
Nuc
Planesman
 
Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
Default

Quote:
Originally Posted by KeptinCranky View Post

The devs did ask us during the meet what we would like to see, a XXI a XXIII or something else entirely...
What else did they ask?
__________________
Good ideas are not adopted automatically. They must be driven into practice with courageous patience.
Admiral Hyman Rickover (1900 - 1986)
Nuc is offline   Reply With Quote
Old 09-23-09, 11:42 AM   #37
KeptinCranky
Ace of the Deep
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
Default

Ok, bear with me here,
First of all, anything I say here is NOT definitive, nor an indication of what may or may not be in the game.
I am not an Ubi dev, I don't influence their decisions. you'll just have to wait for them for definite answers
the night before the actual presentation we had a sort of brainstorming session/discussion with Dan, Mike and Mihai about all sorts of aspects of the game. I was partly distracted during that because Dan had brought a book I was very interested in (sneaky ). Also after the presentation, and the day after that, some lively talks with the individual devs were surely had. I can only report on what I know of course.
also keep in mind that everyone present at the meet is an avid sub-simmer, we've all played sh3 and sh4 and often other sub-games as well. this means it's easy to forget that they want to sell the game not just to you, but if at all possible to your 12-year old relative/kid sister/whatever, and make them like it. a difficult mission by any standard.

Anyhow, we discussed things like what we want from a game in the way of simulation, what sort of problems crop up in building a Silent Hunter game. And also about what types of Uboots should be in the game. That the standard boats would be in was without question, but the discussion about prototypes like the type XXI was inconclusive, mostly because we went on to other things.

There was a discussion about expansions/other options such as Multiplayer and what possibilities that offers. Also about if and how something like destroyer command for SH2 could be implemented in sh5 and if such a thing would sell.

Now, keep in mind that if Dan & co. could call all the shots on what sh5 would become, and if they had an infinite budget, they'd pull all the stops and you'd get the ultimate Uboot simulation. You'd also get a 300 page manual with it, and you'd have to read it all before you could even contemplate going out on a feindfahrt. This of course is not the case. It couldn't be.

They've gone for an accessible game, and I applaud the way they've done it. Do not fear that sh5 will become some sort of arcade sub-game, it will definitely be silent hunter as you know it. Only better.

I also had a talk with Mihai and some of the other guys about engines on uboats, specifically about implementing more detailed engine options such as running on e-motors on the surface, and why would this be necessary. also about using only one diesel because of damage/fuel/other reasons, and what this would mean for steering the boat, specifically how much would the rudder need to compensate for the fact that there's only one propeller turning. Now, Implementing something like ordering each engine separately would add a level of complexity to the game that is not necessarily a good thing. personally I'd love to have it but that doesn't mean it's feasible to put in. I think it may very well be, but that's not up to me of course.

Hope this satisfies your curiosity somewhat... I've gotta make dinner now...

Last edited by KeptinCranky; 09-23-09 at 05:07 PM.
KeptinCranky is offline   Reply With Quote
Old 09-23-09, 12:34 PM   #38
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thank you, KeptinCranky.
This isn't the first time your posts have improved my day.
  Reply With Quote
Old 09-23-09, 02:33 PM   #39
martes86
Grey Wolf
 
Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by KeptinCranky View Post
[...] also about using only one diesel because of damage/fuel/other reasons, and what this would mean for steering the boat, specifically how much would the rudder need to compensate for the fact that there's only one propeller turning. Now, Implementing something like ordering each engine separately would add a level of complexity to the game that is not necessarily a good thing. personally I'd love to have it but that doesn't mean it's feasible to put in.

I sent today a little PM to Mihai about a technical explanation I got regarding the matter from one of the folks from our Historic Services section. It still seemed complicated. Anyways, I haven't given up yet, there's some resourceful guys going into it, and if they send me any more worthy details about it, no doubt I'll send them to the Devs.
martes86 is offline   Reply With Quote
Old 09-24-09, 03:26 PM   #40
BellJack95
Bosun
 
Join Date: Feb 2007
Location: Tennessee, USA
Posts: 67
Downloads: 149
Uploads: 0
Default

I liked the old standards of Type II, VII and IX and never played much with the electric boats. So in reading the thread it seems SH5 should offer at least the same number as in SH3.

For the Type II in SH3 there was just two types modeled but you could select any of the Uboat numbers to assign. I guess it did not make sense to model all four types but for SH5 it would be nice to have all four more accurately protrayed.

For the Type VII I would like to visually see the differences between the Type VII B/C as compared to the Type VII C/41 modeled.

For the Type IX, I wonder if they will create the original Type IX to add to the mix or leave it as IXB, IXC, IXC/40, IXD.
BellJack95 is offline   Reply With Quote
Old 09-24-09, 03:33 PM   #41
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Type II, Type VII, Type IX(all versions of them)
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 09-24-09, 08:52 PM   #42
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I'd like to backup BellJack95.
The addition of the original Type IX, and Type VII. Both being available at wars start.
Some may wish to hang me for this but, as a compensation, I care not whether the Type XXI and Type XXIII are included.
  Reply With Quote
Old 09-26-09, 12:40 PM   #43
evan82
Samurai Navy
 
Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
Quote:
Originally Posted by TH0R View Post
I hope we'll get a proper Type VIIC early deck railing and acording conning tower this time...

In SHIII taking an VIIC with early conning tower looked just wrong.
This is true. Also they should give for us a few railing schemes for each boat. Also we should be able to change railings, and netcutters when we want.
__________________
MY MODS - evan82's XXI Water StreamVIIB War Skin IIevan82's XXI Skin...
evan82 is offline   Reply With Quote
Old 09-27-09, 11:53 PM   #44
thehiredgun
Samurai Navy
 
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
Default

I would like to see the XXI. I like that sub alot. I play it in SH3. I hope they offer that sub.
thehiredgun is offline   Reply With Quote
Old 09-29-09, 04:27 AM   #45
evan82
Samurai Navy
 
Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
Quote:
Originally Posted by thehiredgun View Post
I would like to see the XXI. I like that sub alot. I play it in SH3. I hope they offer that sub.
For many players this is not so important, but for me is. I also like XXI. And this time I would like to see XXI without bugs!

I don't know files from SHV now, but after small changes XXI should be playable from 1939, at least I hope so. But if don't, then I also like VII

And what about interiors for II, IX, and XXI in SHV. Someone seen it?
__________________
MY MODS - evan82's XXI Water StreamVIIB War Skin IIevan82's XXI Skin...

Last edited by evan82; 09-29-09 at 04:40 AM.
evan82 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.