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Old 08-31-09, 03:10 PM   #31
Safe-Keeper
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'This is the shortest game ever, there's only 45 guys to shoot and none of em run away or shoot back, what a waste of my money'
why i cant board other ships?11 wheres the sniper kit! This game suxx!11

Seriously, though... running? Sorry, but why on earth would that be a difficulty setting? The CO stayed in the control room or on the bridge 99% of the time during action. It's not as if he needed to run to the torpedo room to fire eels himself, he just stood there and gave orders. I think you're delving too deeply into this whole FP thing. /my opinion.

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I don't think the first person will ever be required. Maybe they will add a "lock" on the first person mode as a difficulty option, much like No External Views in the current games.
My impression, too. FP will be a gimmick like the ability to man guns yourself, but not something you have to make use of.
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Old 08-31-09, 03:16 PM   #32
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Originally Posted by maerean_m View Post
...
You can't even imagine
Ha, you guys rock
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Old 08-31-09, 04:15 PM   #33
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Originally Posted by Andyman23 View Post
i really like that idea of giving you a choice. running through a sub would really add to the immersion experience.

also, if your engineer goes crazy, can you grab a luger and shoot him FPS style? I'd probably just start bunny hopping all around my control room shooting at my hysterical engineer
that reminds me...i hope the MG-42's are usable for on the bridge defenses!
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Old 08-31-09, 05:09 PM   #34
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Originally Posted by maerean_m View Post
You'll see there is no problem with that
You can't even imagine
Stop teasing....
The more I learn about the game, the harder it is for me to breathe .

Last edited by Webster; 09-02-09 at 12:18 PM.
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Old 09-01-09, 10:59 AM   #35
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Originally Posted by karamazovnew View Post
Stop teasing....
You took the words right out of my mouth - literally. That is exactly what I was going to write...then I saw yours.:rotfl:

maerean_m, you've got most of us very excited. I hope you'll pay for my new keyboard after it fails from being drooled on too much.
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Last edited by Webster; 09-02-09 at 12:18 PM.
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Old 09-01-09, 11:03 AM   #36
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Originally Posted by maerean_m View Post
You'll see there is no problem with that



You can't even imagine
WOW....nice!
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Old 09-01-09, 03:06 PM   #37
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Originally Posted by karamazovnew View Post
Stop teasing.... I hate you
The more I learn about the game, the harder it is for me to breathe .
LMAO
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Old 09-02-09, 09:11 AM   #38
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sh4 NEEDS first person views:rotfl:
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Old 09-02-09, 11:15 AM   #39
Seaman_Hornsby
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Originally Posted by maerean_m View Post
You'll see there is no problem with that

You can't even imagine
Things are getting interesting!
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Old 09-05-09, 05:57 PM   #40
THE_MASK
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Will i be able to go to where my wet weather gear is and click on it and put it on . Will i be able to put on a pair of goggles in heavy seas on watch . Will i be able to change course and speed using the instruments in the conning tower . etc etc etc .
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Old 09-05-09, 09:54 PM   #41
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This is how I think they should implement the 1st person deal. Have the "instant buttons" but do not have them instantly take you to the place. Instead your captain has to walk to the desired compartment. Allow intercommunication through talky tubes though. So if the captain wants to talk to engineering he goes to a squawk box. When you click on that, you get little icon representing the various compartments with squawk boxes. I think the uboats had tubes though. Not sure on that.

A system like this I think would be very realistic. You don't just flash from one point to another, so if you are in the forward of the ship you have to make your way to the control, and the crew need to "make a hole" for the commander. That would be cool. There should also be a toggle for quick or slow movement.
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Old 09-05-09, 10:23 PM   #42
THE_MASK
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Originally Posted by pythos View Post
This is how I think they should implement the 1st person deal. Have the "instant buttons" but do not have them instantly take you to the place. Instead your captain has to walk to the desired compartment. Allow intercommunication through talky tubes though. So if the captain wants to talk to engineering he goes to a squawk box. When you click on that, you get little icon representing the various compartments with squawk boxes. I think the uboats had tubes though. Not sure on that.

A system like this I think would be very realistic. You don't just flash from one point to another, so if you are in the forward of the ship you have to make your way to the control, and the crew need to "make a hole" for the commander. That would be cool. There should also be a toggle for quick or slow movement.
Well for a start i think the devs said or i read on some preview that only the officers will be modelled . I am pretty sure they already said that the entire sub will be available in first person .
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