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#1 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
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i think i have found it, im working on it, may take a week and, it may take longer, but i made a mission to test
this formula from the torpedo fire control manual, using the procedure explained by the FCM, using just the hydrophones to determine target speed. it works like a charm, i just need to test it alittle more at extreme hydrophone range, 18.9 nm. i wont post again, until i have it down pat, but as soon as i do, i will present it to you, in a post, and in a mission. formula is: SS x(sin LA) / (sin AB) where ss = sub speed la = lead angle ab = angle on bow
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Her gun crew had guts, however, for from her canting bow came a half dozen well-aimed rounds. How they pointed and trained their gun on that tilting platform will long remain a wonder, and their dedication in keeping up the fire until they went under would be a matter of pride to any nation. O'Kane, Richard. Clear the Bridge!: The War Patrols of the U.S.S. Tang |
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#2 |
Navy Seal
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Are you defining lead angle as the bearing to target expressed in number of degrees from the bow, as in the German bearing system?
If so, you're onto something with some playing around. All by itself, it means nothing. BUT if you put yourself on a collision course with the target, that is the bearing to target doesn't change over time, THEN his speed is a known proportion of yours based on the Angle on the Bow. (unless his AoB is zero or 180, in which case the target speed is undefined) I don't have my drawing software right here at work, but I could work it up and shoot you the diagram for you to troubleshoot the rest of the way if you'd like. You're onto something really useful here. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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![]() I don't know what kind of hydrophones you've got but mine only give the bearing Ah well maybe its just an American superweapon for a change, the japs have got UFOs and such, so it'd only be fair if the US have got superpowered hydrophones:rotfl: |
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#4 |
Navy Seal
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Uh DarkFish, it isn't nice to make fun of others. Especially when the ignorance is yours. Greyrider is on solid ground here.
I shall draw a mental picture and see if you can get up to speed here. With your sonar, you determine a bearing to the target. A simple ping will give you a range. Range plus bearing equals position. Plot the position. Three minutes later, ping again. Range plus bearing equals position number two. Connecting the two positions and extending in the direction of travel gives the target track. With the protractor, clicking ahead of the target position on the track, clicking again on the target position and a third time in the middle of your sub position, you can read the AoB right off the nav map. By inspection with the compass rose on the end of the ruler with help on you can read the target's course. The number of hundred yards between the two positions is the target speed in knots. No superweapons, UFOs, or cute puppies were harmed in this procedure. Note that the target speed is not necessary to derive the course or AoB. Greyrider is working out another way to determine the speed without plotting two positions 3 minutes apart. I can see this being useful for a visual target where you could use his Mark 1 Eyeball method of measuring AoB. Greyrider is brainstorming here on the message board, and the number one rule of brainstorming is that wacky ideas are encouraged and enthusiastically followed up to see where they lead. We whack people who make fun of ideas over the head with a belaying pin. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Lucky Jack
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Yes, RR, that is how you can get the track of the vessel and formulate the AOB relatively accurately
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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![]() Quote:
My previous post indeed sounds a bit diminishing, it wasn't meant that way. If anyone feels hurt I'm sorry for it. I just thought Greyrider meant using passive sonar only (hydrophones is passive sonar only, isn't it, or am I completely wrong here ![]() Using passive sonar only it'd be completely impossible to determine AOB. But now that I understand what he is meaning I can definately see the use of this formula, it'd be a very accurate and easy way of determining the targets speed. So keep up the brainstorming and don't mind about people like me joking about UFOs ![]() Last edited by DarkFish; 02-11-09 at 05:14 PM. |
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#7 |
Navy Seal
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I just smell progress here. Even if an idea turns out to be positively lousy, often it leads to productive directions. Just ask Ducimus. Oh, you can't.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Rear Admiral
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I just found this...I just asked the basic same question in another thread. I've been trying to figure out how to track aob and speed with sonar.
I would ping, mark bearing and range on the map. I don't know if the 3 minute rule applies or not, but ping again at 3 minutes, mark on the map range and distance. My speed is zero and don't see how it can be done if your sub is moving. I just didn't know if this rule worked to determine speed. Now I see it's easily possible to get AOB. Course the problem is TF...ping, and it's a new ball game. If you get this figured out, someone please sticky it. |
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#9 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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http://www.subsim.com/radioroom/showthread.php?t=110619 (further down the thread are links to a video) Or if you want to take a shortcut for such a drawing with a handheld tool: http://www.subsim.com/radioroom/show...0&postcount=14 (or this one, works the same, but linear as opposed to the circular above: http://www.subsim.com/radioroom/show...0&postcount=10) |
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