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TARGET SPEED, searching for the magic bullet
i think i have found it, im working on it, may take a week and, it may take longer, but i made a mission to test
this formula from the torpedo fire control manual, using the procedure explained by the FCM, using just the hydrophones to determine target speed. it works like a charm, i just need to test it alittle more at extreme hydrophone range, 18.9 nm. i wont post again, until i have it down pat, but as soon as i do, i will present it to you, in a post, and in a mission. formula is: SS x(sin LA) / (sin AB) where ss = sub speed la = lead angle ab = angle on bow |
Are you defining lead angle as the bearing to target expressed in number of degrees from the bow, as in the German bearing system?
If so, you're onto something with some playing around. All by itself, it means nothing. BUT if you put yourself on a collision course with the target, that is the bearing to target doesn't change over time, THEN his speed is a known proportion of yours based on the Angle on the Bow. (unless his AoB is zero or 180, in which case the target speed is undefined) I don't have my drawing software right here at work, but I could work it up and shoot you the diagram for you to troubleshoot the rest of the way if you'd like. You're onto something really useful here.:yeah: |
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I don't know what kind of hydrophones you've got but mine only give the bearing Ah well maybe its just an American superweapon for a change, the japs have got UFOs and such, so it'd only be fair if the US have got superpowered hydrophones:rotfl: |
Uh DarkFish, it isn't nice to make fun of others. Especially when the ignorance is yours. Greyrider is on solid ground here.
I shall draw a mental picture and see if you can get up to speed here. With your sonar, you determine a bearing to the target. A simple ping will give you a range. Range plus bearing equals position. Plot the position. Three minutes later, ping again. Range plus bearing equals position number two. Connecting the two positions and extending in the direction of travel gives the target track. With the protractor, clicking ahead of the target position on the track, clicking again on the target position and a third time in the middle of your sub position, you can read the AoB right off the nav map. By inspection with the compass rose on the end of the ruler with help on you can read the target's course. The number of hundred yards between the two positions is the target speed in knots. No superweapons, UFOs, or cute puppies were harmed in this procedure. Note that the target speed is not necessary to derive the course or AoB. Greyrider is working out another way to determine the speed without plotting two positions 3 minutes apart. I can see this being useful for a visual target where you could use his Mark 1 Eyeball method of measuring AoB. Greyrider is brainstorming here on the message board, and the number one rule of brainstorming is that wacky ideas are encouraged and enthusiastically followed up to see where they lead. We whack people who make fun of ideas over the head with a belaying pin. http://i196.photobucket.com/albums/a...ys/one_bat.gif |
Yes, RR, that is how you can get the track of the vessel and formulate the AOB relatively accurately :up:
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My previous post indeed sounds a bit diminishing, it wasn't meant that way. If anyone feels hurt I'm sorry for it. I just thought Greyrider meant using passive sonar only (hydrophones is passive sonar only, isn't it, or am I completely wrong here:-?) Using passive sonar only it'd be completely impossible to determine AOB. But now that I understand what he is meaning I can definately see the use of this formula, it'd be a very accurate and easy way of determining the targets speed. So keep up the brainstorming and don't mind about people like me joking about UFOs:up: |
I just smell progress here. Even if an idea turns out to be positively lousy, often it leads to productive directions. Just ask Ducimus. Oh, you can't.
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I just found this...I just asked the basic same question in another thread. I've been trying to figure out how to track aob and speed with sonar.
I would ping, mark bearing and range on the map. I don't know if the 3 minute rule applies or not, but ping again at 3 minutes, mark on the map range and distance. My speed is zero and don't see how it can be done if your sub is moving. I just didn't know if this rule worked to determine speed. Now I see it's easily possible to get AOB. Course the problem is TF...ping, and it's a new ball game. If you get this figured out, someone please sticky it. |
You can do it if you are moving, but you need to do some vector addition. Most easily accomplished if you are moving at a constant speed along a straight line.
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http://www.subsim.com/radioroom/showthread.php?t=110619 (further down the thread are links to a video) Or if you want to take a shortcut for such a drawing with a handheld tool: http://www.subsim.com/radioroom/show...0&postcount=14 (or this one, works the same, but linear as opposed to the circular above: http://www.subsim.com/radioroom/show...0&postcount=10) |
i havent worked on it for two days, been busy. but i mean passive sonar, its always passive sonar with me, with pinging, you might as well surface, call a cab, and tell them where to pick you up.
when i first heard of the early war theory of the us navy, i was very intrigued , i believed it was possible, and there had to be some substance to it, otherwise it would not have been brought up. my mission has always been to prove the us navy was right, i just dont think they had enough time to develope the concept, i have had years of sh playing to develope it, and i think i have done that in alot of ways. guys it does work. i made the mission , and i did get the target speed , but i did reverse engineering, i already new the course of the target, and i had measured aob from the editor with my GTA 5-2 12 COORDINATE SCALE AND PROTRACTOR, that i still have from the u s army. i just wanted to test the formula, it works, i have that mission, i could upload it for you if you want to try it i believe i placed the target 9. something nm away from the sub. it only take seconds to get target speed using this formula, once you have the bearing constant, which is alittle difficult, because of the speed telegraph of the sub. but i did it, and i know it can be done, and the TFCM says it can be done, so who am i to doubt them. i have not tried from max hydrophone range yet, but my theory it using this formula with the point and shoot method, because of the 80 degree offset thing, once the target is there and constantly there, speed is no problem with this formula. this is the best thing about sh i think, always trying out new concepts, this is what i love about the game the most., the war is over for me, i made it to 8/16/45, i wont start another career, for the rest of the time, im going to emmerse myself in the TFCM, and bring to you if i can, what i can get from it . rock, go for it, make the diagram, ill try to get the mission out, the one from long range as soon as i can, but i will add the mission that i first tried it on, it will be on filefront in about 5 minutes, if you want to add what you observe, by all means, do it. ill call the mission formula test also rock, you nailed it, the lead angle is from the bow of the sub, to the bearing of the target, good job buddy! i had some problems uploading to filefront, but its up there now, you can use any one of three files, that say formula in it, as of yet, it wont let me delete any two at the moment, and there all the same, so you can use any of them |
There were many plotting tools that the US Navy had in WWII that we do not have available to us: bearing rate plot, bearing difference plot, stadimeter plot, slide rules up the wazoo, etc. Technically, with the bearing rate plot and bearing difference plot it was possible to compute relative course, but not range from passive sonar or visual information. However I have not found a single incidence where this was ever done during the war.
For those interested, the relevant parts of the Submarine Torpedo Fire Control Manual: Quote:
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RR and Greyrider are talking about two different things. Even if both are from the same manual.
RR is describing early forms of TMA based on rate of bearing change. in essence this is the same as the method of TMA described by Aaron Blood in his MoBo and by mittelwaechter with his method. This method that RR is talking about predates ekelund ranging and whatnot and will only provide relative course (note not true course, unless you are staionary), not speed or range. Greyrider's formula that seems to work is nothing other than the necessary result of basic trigonometry. This formula has by other names been very well known in this community for years already. it is simply that knowing your own speed as one leg of the triangle, the bearing to target and the aob of target, the target speed makes the other leg. Hell you can even do it without a constant bearing with one of these, but then you do need at some point in the process a range. http://www.subsim.com/radioroom/show...ighlight=iswas |
@joegrundman: I'm not convinced you're right, joe, because how do you know the AoB if....:hmmm: But IF you did know it you're right, it's a basic trig function. Good to have a real modern sub jockey as a backup.
I'm sure now that greyrider is looking for something he can actually use without knowing anything that he couldn't find out using the passive sonar. Relative course is the info he needs because that translates directly to AoB, just like target track can translate into AoB. I'm not convinced that the mathematical gymnastics will make it a practical tool for SH4 players, but I"m just like greyrider, always looking for another angle, but unlike you, without the advantage of direct knowledge of modern techniques. Maybe we can cobble up some PDF WWII authentic bearing rate plots and bearing difference plots. A spreadsheet could perform the math song and dance without stepping on its shoelaces. It's just a very interesting problem that's caught my imagination. |
the reason why i think this could work so well at very long range is because at long range the aob is going to be very small, less than 10°, and that would be the best time to make the calculation, and once the speed of the target is known, or approximated, matching up bearings to target at
the speed you calculated should bring you very close to the targets relative course, over time. but speed is more important than course here, because even if your playing auto tdc, once target direction has been established, its very easy to drive your sub into a 90 target track angle. in the formula test mission thats now up on my filefront page, if you try it, use a target aob of 20° in the formula, i think i kept the target bearing constant at bearing 291°, and own ship speed of 5 knots, the target speed in the formula test mission is 12 knots, lead angle was upper 60's, cant quite remember because i took subsequent readings also, as the aob got deeper. in my estimation, the hydrophone max range in sh4 is 18.9nm. even in the formula test mission, at 9nm, the target aob was only 20°, or near 20°, so i would be looking for a very small aob at long range, it could even be less than 10° at that range. anyway target speed is the mission is 12 knots sub speed was 5 knots, when the bearing of the target changed, i increased or decreased speed to keep the bearing constant, i took other readings as the aob increased, to test my estimation of aob by hydrophones. lead angle is from the bow of the sub to the bearing of the target. what skill needs to be developed is estimating aob by sound, target diection is easy, but finding a number for aob might and is alittle harder but not impossible, even if target speed is off by a knot or 2, estimating the time of arrival at your calculated speed into your visual ao, would tell you if your speed calculation is accurate or not, if target arrives too early( earlier than your estimation), its going alittle faster than your calculated speed, the reverse if its arrives later than you thought it would theres always ways around things, we just need to always be flexible in our thinking, and make adjustments if we have to. if i learned anything from sh about sub warfare, its that precision is not mandatory, just being close is good enough, in most of the data we need except for speed, that has to be pretty close to precise. |
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