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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Hellas
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btw,its your music mod that runing on my world.it's ,without doubt ,the far best! bye |
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#32 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Excellent work and a great enhancement in the search for total reality! Keep up the good work.
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#33 | |
Hellas
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![]() in the next release i will slow down a bit the sea speed at heavy winds becuase the movement of u-boat is somehow 'strange' bye |
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#34 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Hi
Yes looks really good to me- I realise the high winds time is the hardest to make real, and also the polygon effect when viewing the sea from anything but sea level is a standard game issue, but yours and GWX 3.0 are superb in this area, so hope you can still improve it further. Regards ![]() |
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#35 |
Watch
![]() Join Date: Apr 2005
Location: Germany
Posts: 27
Downloads: 14
Uploads: 0
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Is this Mod with the 16 km Atmosphere ?
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__________________
Torpedos- LOS! |
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#36 | |
Hellas
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![]() Quote:
you will find there my latest realese on this project and it is 16km atmosphere if that was your question ps: to moderators : please close this thread |
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#37 |
Pacific Aces Dev Team
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As per therad's author request, and to prevent further confusion, closing
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One day I will return to sea ... |
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