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Old 11-08-08, 12:42 PM   #31
h.sie
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thank you, BBW.

now i can build ID-manuals, sorted by ship category.

what categories would make sense??

the most important one surely is "merchants".

but does it make sense to sort ships by nation as in SH3???

perhaps better to sort by type (destroyer/cruiser/battleship)??

what do the experts say??
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Old 11-08-08, 01:32 PM   #32
B.N.R.T.
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Would it be possible to divide the merchants into several categories? E.g. tankers, coastal, etc.
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Old 11-08-08, 01:38 PM   #33
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Yes is possible

Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
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Old 11-08-08, 02:37 PM   #34
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@ h.sie After you get the merchants done. I was wondering if you could do one on just the Destroyer types with the dc load out and k or y and gun size with approximate range.

This idea comes from watching " The Enemy Below "

Alot to ask now that I look at. It didn't seem so big when it was bounceing around in my head. :p :rotfl:
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Old 11-08-08, 05:46 PM   #35
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for those who can't wait: the unsorted manual is ready and can be downloaded:

(Link deleted)

a version (in englisch and german) divided by ship category will follow a bit later......

the above manual took 2 minutes time to create. i begin to love my program

)
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Last edited by h.sie; 11-14-08 at 09:18 AM.
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Old 11-11-08, 11:14 AM   #36
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...work makes good progress. ships are now sorted into main categories (tanker, freighter, destroyer and so on). but to continue, I need to know, where to find the file with the exact description of all ship types (in german and english), e.g.
Type101 = Tanker
Type104 = Coastal

and inside these main sections, ships will be sorted by tonnage (that is, what i'm currently programming).

unfortunately, I have a job and a girlfriend, so that I cannot program 24h/day



because all works automatically, I will be able to generate ID-manuals for all known Supermods like GWX, NYGM, WAC, LSH and all ship mods like merchant fleet and so on in a few days.......
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Last edited by h.sie; 11-11-08 at 11:38 AM.
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Old 11-11-08, 12:06 PM   #37
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;Warships
Type0=Patrol Craft
Type1=Corvette
Type2=Frigate
Type3=Destroyer Escort
Type4=Destroyer
Type5=Minesweeper
Type6=Light Cruiser
Type7=Heavy Cruiser
Type8=Escort Carrier
Type9=Fleet Carrier
Type10=Battlecruiser
Type11=Battleship
Type12=Minor Warship
Type13=Auxiliary Cruiser
Type14=
Type15=
Type16=Iceberg

;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Environmental

German

;Warships
Type0=Patrouillenboot
Type1=Korvette
Type2=Fregatte
Type3=Begleitzerstörer
Type4=Zerstörer
Type5=Minenräumer
Type6=Leichter Kreuzer
Type7=Schwerer Kreuzer
Type8=Begleitflugzeugträger
Type9=Flottenflugzeugträger
Type10=Schlachtkreuzer
Type11=Schlachtschiff
Type12=Kleines Kriegsschiff
Type13=Hilfskreuzer
Type14=-
Type15=-
Type16=Eisberg

;Merchant ships
Type100=Nachschubschiff
Type101=Tanker
Type102=Frachtschiff
Type103=Truppentransporter
Type104=Küstenmotorschiff
Type105=Umgebung

French

;Warships
Type0=Patrouilleur
Type1=Corvette
Type2=Frégate
Type3=Destroyer d'escorte
Type4=Destroyer
Type5=Dragueur de mines
Type6=Croiseur léger
Type7=Croiseur lourd
Type8=Porte-avions d'escorte
Type9=Porte-avions
Type10=Croiseur de bataille
Type11=Cuirassé
Type12=Mouilleur de mines
Type13=Croiseur auxiliaire
Type14=
Type15=
Type16=Iceberg

;Merchant ships
Type100=Ravitailleur
Type101=Pétrolier
Type102=Cargo
Type103=Ferry
Type104=Caboteur
Type105=Biologique
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Old 11-11-08, 01:10 PM   #38
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thanks a lot, BBW.
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Old 11-14-08, 09:47 AM   #39
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Default DONE !

Work is (almost) done!

Only some little issues left. For testing, I've downloaded the "Community ships" mod and loaded it into my so called "Ship ID manual generator". 1 minute later I had the ID manual in pdf in german and english. English version can be downloaded from my filefront page:

http://hosted.filefront.com/hennings/2324851/

Now I am able to create ID-manuals for all supermods and ship-mods. Should I ask privateer, if the GWX-Team is interested to include such an ID manual into GWX3?? Or the WAC, NYGM, LSH-modders??

constructive criticm welcome!

h.sie
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Old 11-14-08, 11:45 AM   #40
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Quote:
Originally Posted by Mikhayl
Looks great, I think it would be a good thing to have along any supermod as it gives a good idea of what's in the box. Now if only all these "sil" files would be normalized
thank you. i will contact privateer, Stiebler and HanSolo. perhaps, they are interested....

my program uses irfanview to do an auto color optimisation of the sil.tgas, in order to make them brighter. this normally looks good, but not for these black sil-files of the community mod. they must be changed manually. perhaps there is someone who wants to do that. if so, i'll generate an update for the community ship ID manual.

ID manual for GWX 2.1 will be added during the next hours.........

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Old 11-14-08, 11:56 AM   #41
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Looks very nice!

I'm just waiting for the GWX manual. I'm still running GWX 2.0, are there much changes in the recog manual for 2.1?
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Old 11-14-08, 03:30 PM   #42
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Just added the complete ID-manuals for GWX 2.1 (with AOTD-MadMaxs ships) in german and english. Can be downloaded from my Filefrontpage.

Please inform me about bugs.....

hope you like it!
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Old 11-14-08, 03:45 PM   #43
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Quote:
Originally Posted by FIREWALL
@ h.sie After you get the merchants done. I was wondering if you could do one on just the Destroyer types with the dc load out and k or y and gun size with approximate range.

This idea comes from watching " The Enemy Below "

Alot to ask now that I look at. It didn't seem so big when it was bounceing around in my head. :p :rotfl:
Thx for your mod. Now that the dust has settled so to speak.

Do you think you could do a DD , DE manual like discribed above ?
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Old 11-14-08, 04:14 PM   #44
h.sie
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Quote:
Originally Posted by FIREWALL
Quote:
Originally Posted by FIREWALL
@ h.sie After you get the merchants done. I was wondering if you could do one on just the Destroyer types with the dc load out and k or y and gun size with approximate range.

This idea comes from watching " The Enemy Below "

Alot to ask now that I look at. It didn't seem so big when it was bounceing around in my head. :p :rotfl:
Thx for your mod. Now that the dust has settled so to speak.

Do you think you could do a DD , DE manual like discribed above ?
hi firewall,

i'm not an native english speaker, and i don't exactly understand what you are asking for. what is "k or y" ???

the destroyers and the escorts are part of the manual, but currently without info about their weapons. do you want me to add these infos???
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Old 11-14-08, 04:21 PM   #45
h.sie
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Quote:
Originally Posted by B.N.R.T.
Looks very nice!

I'm just waiting for the GWX manual. I'm still running GWX 2.0, are there much changes in the recog manual for 2.1?
as you can read in the GWX2.0 -> 2.1 changelog (GWX-manual), there are no much changes regarding ships......
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