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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Admiral
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thank you, BBW.
now i can build ID-manuals, sorted by ship category. what categories would make sense?? the most important one surely is "merchants". but does it make sense to sort ships by nation as in SH3??? perhaps better to sort by type (destroyer/cruiser/battleship)?? what do the experts say?? |
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#32 |
Seaman
![]() Join Date: Oct 2008
Location: Arnhem, Netherlands
Posts: 42
Downloads: 71
Uploads: 0
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Would it be possible to divide the merchants into several categories? E.g. tankers, coastal, etc.
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#33 |
Stowaway
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Yes is possible
Type100=Replenishment Type101=Tanker Type102=Cargo Type103=Troop Transport Type104=Coastal Vessel |
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#34 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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@ h.sie After you get the merchants done. I was wondering if you could do one on just the Destroyer types with the dc load out and k or y and gun size with approximate range.
This idea comes from watching " The Enemy Below " Alot to ask now that I look at. ![]() |
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#35 |
Admiral
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for those who can't wait: the unsorted manual is ready and can be downloaded:
(Link deleted) a version (in englisch and german) divided by ship category will follow a bit later...... the above manual took 2 minutes time to create. i begin to love my program ![]() Last edited by h.sie; 11-14-08 at 09:18 AM. |
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#36 |
Admiral
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...work makes good progress. ships are now sorted into main categories (tanker, freighter, destroyer and so on). but to continue, I need to know, where to find the file with the exact description of all ship types (in german and english), e.g.
Type101 = Tanker Type104 = Coastal and inside these main sections, ships will be sorted by tonnage (that is, what i'm currently programming). unfortunately, I have a job and a girlfriend, so that I cannot program 24h/day ![]() because all works automatically, I will be able to generate ID-manuals for all known Supermods like GWX, NYGM, WAC, LSH and all ship mods like merchant fleet and so on in a few days....... Last edited by h.sie; 11-11-08 at 11:38 AM. |
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#37 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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;Warships
Type0=Patrol Craft Type1=Corvette Type2=Frigate Type3=Destroyer Escort Type4=Destroyer Type5=Minesweeper Type6=Light Cruiser Type7=Heavy Cruiser Type8=Escort Carrier Type9=Fleet Carrier Type10=Battlecruiser Type11=Battleship Type12=Minor Warship Type13=Auxiliary Cruiser Type14= Type15= Type16=Iceberg ;Merchant ships Type100=Replenishment Type101=Tanker Type102=Cargo Type103=Troop Transport Type104=Coastal Vessel Type105=Environmental German ;Warships Type0=Patrouillenboot Type1=Korvette Type2=Fregatte Type3=Begleitzerstörer Type4=Zerstörer Type5=Minenräumer Type6=Leichter Kreuzer Type7=Schwerer Kreuzer Type8=Begleitflugzeugträger Type9=Flottenflugzeugträger Type10=Schlachtkreuzer Type11=Schlachtschiff Type12=Kleines Kriegsschiff Type13=Hilfskreuzer Type14=- Type15=- Type16=Eisberg ;Merchant ships Type100=Nachschubschiff Type101=Tanker Type102=Frachtschiff Type103=Truppentransporter Type104=Küstenmotorschiff Type105=Umgebung French ;Warships Type0=Patrouilleur Type1=Corvette Type2=Frégate Type3=Destroyer d'escorte Type4=Destroyer Type5=Dragueur de mines Type6=Croiseur léger Type7=Croiseur lourd Type8=Porte-avions d'escorte Type9=Porte-avions Type10=Croiseur de bataille Type11=Cuirassé Type12=Mouilleur de mines Type13=Croiseur auxiliaire Type14= Type15= Type16=Iceberg ;Merchant ships Type100=Ravitailleur Type101=Pétrolier Type102=Cargo Type103=Ferry Type104=Caboteur Type105=Biologique Last edited by bigboywooly; 11-11-08 at 12:07 PM. |
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#38 |
Admiral
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thanks a lot, BBW.
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#39 |
Admiral
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Work is (almost) done!
Only some little issues left. For testing, I've downloaded the "Community ships" mod and loaded it into my so called "Ship ID manual generator". 1 minute later I had the ID manual in pdf in german and english. English version can be downloaded from my filefront page: http://hosted.filefront.com/hennings/2324851/ Now I am able to create ID-manuals for all supermods and ship-mods. Should I ask privateer, if the GWX-Team is interested to include such an ID manual into GWX3?? Or the WAC, NYGM, LSH-modders?? constructive criticm welcome! h.sie |
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#40 | |
Admiral
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![]() Quote:
my program uses irfanview to do an auto color optimisation of the sil.tgas, in order to make them brighter. this normally looks good, but not for these black sil-files of the community mod. they must be changed manually. perhaps there is someone who wants to do that. if so, i'll generate an update for the community ship ID manual. ID manual for GWX 2.1 will be added during the next hours......... h.sie |
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#41 |
Seaman
![]() Join Date: Oct 2008
Location: Arnhem, Netherlands
Posts: 42
Downloads: 71
Uploads: 0
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Looks very nice!
I'm just waiting for the GWX manual. I'm still running GWX 2.0, are there much changes in the recog manual for 2.1? |
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#42 |
Admiral
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Just added the complete ID-manuals for GWX 2.1 (with AOTD-MadMaxs ships) in german and english. Can be downloaded from my Filefrontpage.
Please inform me about bugs..... hope you like it! h.sie |
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#43 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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![]() Do you think you could do a DD , DE manual like discribed above ? |
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#44 | ||
Admiral
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i'm not an native english speaker, and i don't exactly understand what you are asking for. what is "k or y" ??? the destroyers and the escorts are part of the manual, but currently without info about their weapons. do you want me to add these infos??? |
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#45 | |
Admiral
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