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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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#32 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I'm using MM3d, its dirt simple (but effective), and i dont see normals anywhere
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#33 | |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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#34 |
Stowaway
Posts: n/a
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@Sledgehammer427
You can flip faces on obj files with nothing more then Notepad. ![]() It is a hardcore approach, and takes a bit of trial and error to figure out. But here's a how to link that explains somethings.. http://www.royriggs.com/obj.html I do ALOT of obj file work with nothing more then Notepad. At times? Editing the obj before 3D work stops flipped faces problems. ![]() |
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#35 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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normal and faces
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![]() ![]() So MM3d knows about normals ![]() ![]() ![]() ![]() Narwhal, Nautilus .. Please ![]() ![]()
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