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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
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Nice thank you.
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#32 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Thanx Demonizer for this nice work !
![]() Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#33 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Downloaded , go to check now , thank you very much
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What we do in life echoes in Eternity |
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#34 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Nice mod ,thank you very much, actually the drops of water are realistically smaller , only a detail I have found sometimes ( not always ) the spash of water is somehow behind the bow instead of ahead , really dont know if this is realistic ,
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What we do in life echoes in Eternity |
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#35 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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when will the prop effects be released?>
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#36 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Hi there , congratulation very good mod , may be the conning tower need also a wake splash
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What we do in life echoes in Eternity |
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#37 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Finally had some time to look at this. If you take a look at @Helix Bubbles.FastParticleGenerator.BitmapParticles.n.Ve locity.SpeedDirection and Velocity, changing either SpeedDirection.Y or Velocity should be what you are looking for. To address patchy bubbles - you don't need anywhere near as high as 5,000 particles for this effect, a few hundred should be just fine. To get a steady release, make sure that @Helix Bubbles.FastParticleGenerator.BitmapParticles.n.Cr eation.Rate multiplied by .Life is less than MaxParticles. For example if you tell it to have a max of 100 particles, but to release 50 every second for five seconds, then after two seconds it's going to run out of particles, until the first ones start to die. So you'll have a patchy of three seconds where there are no particles.
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#38 |
Mate
![]() Join Date: Jul 2008
Posts: 56
Downloads: 33
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tonschk wrote:
> sometimes ( not always ) the spash of water is somehow behind > the bow instead of ahead , really dont know if this is realistic. . . . This mod is awfully close to real. The exact shape of a bow wave is variable, of course, depending on things like the shape of the hull, speed, sea state, etc., but with a sharp-stemmed vessel like a submarine, moving at speed, the white foam/spray breaks a little aft of the stem, as here: ![]() This bow wave is a great mod. |
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#39 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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news on the prop effect? I wanna get rid of those nasty bubbles...
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#40 | |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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In related news, is there a way to delay the onset of cavitation until a certain speed? It's kinda lame seeing little streamers of bubbles while silent running... |
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#41 |
Pooped from posting
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maybe you could give us a first release?
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#42 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Im sorry to say this Vickers03, but the prodject is dead ever since early september. Hopefuly it will be finished.
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Task Force industries "Taking control of the world, one mind at a time" |
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#43 |
Electrician's Mate
![]() Join Date: Sep 2002
Posts: 138
Downloads: 5
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Whose ocean mod are you using?
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#44 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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poop.
I forgot about this...now I want it badly. seems to be dead ![]()
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#45 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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"Pokes thread with stick..."
Yep... deader than a doornail...
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Task Force industries "Taking control of the world, one mind at a time" |
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