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Old 08-21-08, 02:39 AM   #31
Ishigami
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Nice thank you.
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Old 08-21-08, 03:02 AM   #32
AOTD_MadMax
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Thanx Demonizer for this nice work !

Greets

Maddy
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Old 08-21-08, 02:23 PM   #33
tonschk
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Downloaded , go to check now , thank you very much , I need to put my hands inside this SH4 files ,and learn how to tweak and mod in my way and my taste , for instance , I think the colour of the ocean in the Environmental 4.7 mod is a bit dark ,can you tell me please where are the files to mod this ?thank you ( may be this is not so easy )
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Old 08-21-08, 03:14 PM   #34
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Nice mod ,thank you very much, actually the drops of water are realistically smaller , only a detail I have found sometimes ( not always ) the spash of water is somehow behind the bow instead of ahead , really dont know if this is realistic ,

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Old 08-22-08, 01:12 AM   #35
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when will the prop effects be released?>
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Old 08-22-08, 10:40 AM   #36
tonschk
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Hi there , congratulation very good mod , may be the conning tower need also a wake splash

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Old 08-28-08, 02:12 PM   #37
Nisgeis
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Quote:
Originally Posted by Demonizer
Well little update, its been a bit of a nightmare trying to get the effect i want as you can see from these screeshots.

The particles need to start at a set postion and rotate but im having trouble in finding the correct values for this to happen, it always seems to want to cone outwards. And the particles are having trouble keeping up it seems is well, even at 5000 particles per second it still emits patchy. Its like the smaller the particle you set it at the harder it becomes to keep up and the higher you go on the creation rate and maxparticles the more it becomes patchy unable to flow.

http://img527.imageshack.us/img527/5462/prop1em6.jpg

http://img386.imageshack.us/img386/5452/prop2ti5.jpg

Anyone who can help on this is welcome its alot harder than i first thought.
Demonizer,

Finally had some time to look at this. If you take a look at @Helix Bubbles.FastParticleGenerator.BitmapParticles.n.Ve locity.SpeedDirection and Velocity, changing either SpeedDirection.Y or Velocity should be what you are looking for.

To address patchy bubbles - you don't need anywhere near as high as 5,000 particles for this effect, a few hundred should be just fine. To get a steady release, make sure that @Helix Bubbles.FastParticleGenerator.BitmapParticles.n.Cr eation.Rate multiplied by .Life is less than MaxParticles. For example if you tell it to have a max of 100 particles, but to release 50 every second for five seconds, then after two seconds it's going to run out of particles, until the first ones start to die. So you'll have a patchy of three seconds where there are no particles.
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Old 08-31-08, 11:45 PM   #38
tigone
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tonschk wrote:

> sometimes ( not always ) the spash of water is somehow behind
> the bow instead of ahead , really dont know if this is realistic. . . .

This mod is awfully close to real. The exact shape of a bow wave is variable, of course, depending on things like the shape of the hull, speed, sea state, etc., but with a sharp-stemmed vessel like a submarine, moving at speed, the white foam/spray breaks a little aft of the stem, as here:



This bow wave is a great mod.
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Old 09-03-08, 09:14 PM   #39
gimpy117
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news on the prop effect? I wanna get rid of those nasty bubbles...
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Old 09-10-08, 11:19 PM   #40
Capt Jack Harkness
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Quote:
Originally Posted by gimpy117
news on the prop effect? I wanna get rid of those nasty bubbles...
Yes indeed, we patiently await realistic cavitation.

In related news, is there a way to delay the onset of cavitation until a certain speed? It's kinda lame seeing little streamers of bubbles while silent running...
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Old 11-06-08, 03:36 AM   #41
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maybe you could give us a first release?
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Old 11-06-08, 03:41 PM   #42
Task Force
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Im sorry to say this Vickers03, but the prodject is dead ever since early september. Hopefuly it will be finished.
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Old 08-25-09, 05:23 AM   #43
Pillar
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Whose ocean mod are you using? Very nice cavitation and bow splash pictures, don't let it die.
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Old 08-25-09, 08:54 PM   #44
gimpy117
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poop.

I forgot about this...now I want it badly.

seems to be dead
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Old 08-25-09, 09:36 PM   #45
Task Force
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"Pokes thread with stick..."

Yep... deader than a doornail...
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