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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Great link, thanks CL!
Quote:
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#32 |
Gunner
![]() Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
Downloads: 3
Uploads: 0
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Bitchin! Proud to add to the problem. Damn It, about the deck guns that is. My first snivel for a mod on the PT will be a 40mm Bofars both fore and aft. A 3 x 16 turret fore and aft I believe will really mess with about everything on the boat. Gobs of good work so far. Currently I'm Trying to figure out how to tell my significant other why we need to spend 1K USDs for an RC PT boat. It's only 3 feet, Ok maybe 4 feet long honey. CL
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#33 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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I heard about invisible gun crew?
You saw the cfg#A01 node. It has to go this way: Node-Slot_A01 <- this part is to add with right-click, add new chunk... -----Label-SlotA01 -----Node-cfg#A01_... --------Label-cfg#A01... <- this part is already there In the UPC file you saw the crewmemberslot of the Flak's guy: [UnitPart 1.Compartment 2.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL1 NameDisplayable= Port AA Gunner Type= Crewman WatchIndex= 0 IDLinkCrewMember= Crew-Jr-NCO-Rank-1-Guns WatchCrewMemberSlot3D= WM1@slot_A01 <- this is for Slot A01 (later A02 and S01) BattleStationsCrewMemberSlot3D= WM1@slot_A01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL
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#34 |
Watch
![]() Join Date: Mar 2006
Posts: 16
Downloads: 0
Uploads: 0
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Very nice work, cant wait for you to finnish it
![]() regards Doc |
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#35 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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1-you can point that the price is well below 1930s contract specs and its a steal at just $1000. 2-you can hope she wont notice is there...my wife didnt notice when the PC 17" CRT turnined overnight into a 19" LCD for two whole months and when she did she was already used to it... and I told her we have had that for over 8 months 3-you can say is an auxiliary for volunteer help with the flood in the US.... 4-and the best one: you could point you could also spend that on a strip club while going to Vegas with your buddies.... then they will allways ok the boat, video card etc... ![]()
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#36 | ||
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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![]() What we have now is basically a toy with 2 AA positions, 2 overly large deck guns, 3 1500 hp motors that sound "mahvelous", 4 torpedo tubes (with TBT) and a partridge & a pear tree. She's a lot of fun to play with, but has a long way to go before we'll consider her "complete". To do list:
![]() Last edited by Digital_Trucker; 06-29-08 at 12:09 PM. |
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#37 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Nice big boom!
![]() Those 40 knot torpedo runs ARE fun! ![]() Target practice for the AA crew ![]() Those guys sure are slow, guess we'll have to come around yet again ![]() Whew! That was close! ![]() Brought some of our AI pals with us, but they aren't much help (no torpedos). ![]() Not HIM again ![]() ![]() Another close one! ![]() Wake up guys and get him ![]() ![]() They're baaaaaaaaack! ![]() |
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#38 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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two virtual cases of scoth on the way, trade them for some construction crews... those SeaBees will be glad to help.
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#39 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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are those big honkin' guns historic?
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#40 |
Watch
![]() Join Date: Jul 2007
Posts: 27
Downloads: 1
Uploads: 0
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I was wondering that, they look huge!
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#41 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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No those big honking guns are not historic. As I said earlier, this boat is far from "complete" (ahould have added accurate, too
![]() Along those lines, we've gotten the twin 40mm bofors converted from an AA gun to a deck gun, but it's being a little squirelly (no crew where the other deck guns had crew and CTDs when the bow gun starts firing), sooooo, more work to be done there. |
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#42 |
Canadian Wolf
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Take your time DT, look forward to trying this when it is done
![]() ![]() RDP |
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#43 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Thanks, RDP, we'll make sure you're one of the first testers
![]() Hey, y'all, do these guns look a little more realistic? (trick question ![]() ![]() ![]() Still have to adjust the firing angles, tweak the firing rates and positioning and see if we can add a third deck gun......... |
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#44 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Nice work DT
She's a tough ol' gal lmk and I'll work on the ROF. Last night's fire test was a bit aggressive ![]() * Hmm should we make the third DG a twin .50 cal?
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#45 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Yep, that "machine gun" ROF on the 4-50 was a bit much.
I don't know about the twin .50 (it's not in the sub parts secion), but I'll try one of these ![]() ![]() |
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