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Old 05-31-08, 02:37 PM   #31
Xantrokoles
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Join Date: Jan 2008
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I got problems with the flood speed and the dive planes drag.

Going from a normal depth to periscope depth you fly out of the water.
you do this with every speed, execept 0-8 knots.

This part of the physic engine is not as good as the sh3 one.
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Old 05-31-08, 03:08 PM   #32
Mush Martin
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Hmmmm :hmm:..............


Bouancy ingame is still a function of submerged mass v. surfaced mass
when theres an imbalance you have either positive or negative bouyancy
when theres a match you have neutral. in truth isnt it really the same game
engine with a rework and some changes. I think with the settings correlating
in the same way as shIII uber then you should get out similar results.

I am of course uncertain but I think so. honestly I want to support the
project but I have previous commitments for projects all over that are
getting further and further behind, so I have to just limit myself to advice
for this month at least. None the less. out right speed affects diving and
surfacing as well as dive plane drag and prop effect.

Keep us posted.
M
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Old 02-25-09, 09:59 PM   #33
CapnHeck
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Whatever happened . . .

. . . . to this mega-beastly submersible gunship? I was looking forward to duking it out with two Fletchers simultaneously!
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Old 02-26-09, 09:31 PM   #34
Task Force
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forgotten/ died probably.
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Old 12-23-09, 07:09 AM   #35
-BISMARCK-
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loool where good mod would be kind enough to tell me where I can download?
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