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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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I got problems with the flood speed and the dive planes drag.
Going from a normal depth to periscope depth you fly out of the water. you do this with every speed, execept 0-8 knots. This part of the physic engine is not as good as the sh3 one.
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#32 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Hmmmm :hmm:..............
Bouancy ingame is still a function of submerged mass v. surfaced mass when theres an imbalance you have either positive or negative bouyancy when theres a match you have neutral. in truth isnt it really the same game engine with a rework and some changes. I think with the settings correlating in the same way as shIII uber then you should get out similar results. I am of course uncertain but I think so. honestly I want to support the project but I have previous commitments for projects all over that are getting further and further behind, so I have to just limit myself to advice for this month at least. None the less. out right speed affects diving and surfacing as well as dive plane drag and prop effect. Keep us posted. M |
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#33 |
Watch
![]() Join Date: May 2005
Posts: 15
Downloads: 44
Uploads: 0
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Whatever happened . . .
. . . . to this mega-beastly submersible gunship?
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#34 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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forgotten/ died probably.
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Task Force industries "Taking control of the world, one mind at a time" |
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#35 |
Watch
![]() Join Date: Jul 2009
Posts: 30
Downloads: 134
Uploads: 0
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loool where good mod would be kind enough to tell me where I can download?
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