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Old 04-03-08, 02:54 PM   #31
Brag
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I have tried once to take out the escorts of a Freetown convoy. Managed to do it one by one. In the end massacred the convoy.

But generally, I try to avoid them.
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Old 04-03-08, 04:25 PM   #32
Able72
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Default GWX 2.0

I play using GWX 2.0. I play realism at 64%. I keep the no external camera off and the no event camera off. (cause I like to see the fireworks ) I play with all the limits (fuel, O2, etc.) I use realistic reload times, realistic sensors and I play with dud torps. I don't use realistic vulnerability or realistic sinking time.

I realize these tactics may not work in RL, but I"m playing a game and it has rules, and I play to win within those rules.

When I'm going after a convoy, I've found its good to eliminate the escorts when possible. I go at flank speed to the convoy to get the escort's attention. If that doesn't do it, popping a fish up the tail pipe of one of the merchants their gaurding usually does.

Then, remaining at periscope depth, I follow a tactic similar to the one you describe in one. Find one of them headed straight at you, turn to face him, go to silent running, target, open tubes, wait till he's within 400-600 meters and use a steam fish set to fast with a magnetic detonator, depth set to just at his keel depth. One fish is usually good to take out any single warship.

I'll admit the bigest patrol I've had was 60,213 tons. On that patrol I sank 4 warships, and 13 merchant ships. Some of those merchants went down becuase of my deck gun. I'd wound the merchant, then pop up and finish them off with the deck gun.
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Old 04-04-08, 04:59 AM   #33
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Quote:
Originally Posted by Able72
I play using GWX 2.0. I play realism at 64%. I keep the no external camera off and the no event camera off. (cause I like to see the fireworks ) I play with all the limits (fuel, O2, etc.) I use realistic reload times, realistic sensors and I play with dud torps. I don't use realistic vulnerability or realistic sinking time.

I realize these tactics may not work in RL, but I"m playing a game and it has rules, and I play to win within those rules.

When I'm going after a convoy, I've found its good to eliminate the escorts when possible. I go at flank speed to the convoy to get the escort's attention. If that doesn't do it, popping a fish up the tail pipe of one of the merchants their gaurding usually does.

Then, remaining at periscope depth, I follow a tactic similar to the one you describe in one. Find one of them headed straight at you, turn to face him, go to silent running, target, open tubes, wait till he's within 400-600 meters and use a steam fish set to fast with a magnetic detonator, depth set to just at his keel depth. One fish is usually good to take out any single warship.

I'll admit the bigest patrol I've had was 60,213 tons. On that patrol I sank 4 warships, and 13 merchant ships. Some of those merchants went down becuase of my deck gun. I'd wound the merchant, then pop up and finish them off with the deck gun.
You play the game at the level you find most enjoyable
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Old 04-04-08, 08:52 AM   #34
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I use 89% realism (only cameras and WO assistance on). The other day i ve sunk a DD pretty nicely. I was spotted for 4000m and turned my aft to him; as the DD came closer some 1000m in a straight course, i fired (surfaced) a steam fish "tageting by eye" and dove to escape. What happened was like that movie, U571... as the torpedo came closer the DD maneuvered to port but, too late, big explosion on his aft blew him to the sky as I went deep at full speed.
Of course, i used magnetic trigger.

I kill DDs when my chances of scaping are thin.. like being in shallow waters, or after spending hours getting pings and depth charges from the same ship.
In late war, to sink DDs is my first choice
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Old 04-04-08, 12:59 PM   #35
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Quote:
Originally Posted by Able72
Then, remaining at periscope depth, I follow a tactic similar to the one you describe in one. Find one of them headed straight at you, turn to face him, go to silent running, target, open tubes, wait till he's within 400-600 meters and use a steam fish set to fast with a magnetic detonator, depth set to just at his keel depth. One fish is usually good to take out any single warship.
I never head straight at him before firing torpedo, since I had little success even at 600m. They were very successful at evading such torpedoes. If you keep him at ~300 degrees, torpedo will hit his side, but you have to wait until he gets very close before firing from such an angle. It seems its better to aim manually when firing from such a angle, because auto locking seems to barely miss ship's aft. I do not use electric torpedoes because they are too slow. I do not use Falkes (accoustic) either, because they always impact into its screw, sometimes not sinking it. For some reason I get rid of all Falkes while in port and replace them with steamers .
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Old 04-04-08, 02:44 PM   #36
ECAaxel
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multiplayer sinkings

the only time i have sunk destroyers is in multiplayer usually when we have agreed to keep the homing torpedos reserved for the DDs especially when we have unlimitted torpedos and then only if the DD is attacking another player.
My tactic is wait for the DD to be clear of other ships and point and shoot the homer it will hit eventually . Sank a whole load of escorting destroyers juast by this tactic before attacking the convoy. This was in GWX2 aswell.
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Old 04-04-08, 04:52 PM   #37
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Well done

Use your offensive capabilities to maximum effect
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Old 04-04-08, 05:54 PM   #38
bb-subs
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Default dd kills

Funny, some like to take them on others stay away.
Me I like to take them every chance I get. In one convoy attack with my IXB I took down 4 dd's and two Flowers, then ate the the convoy.
Overall I thing my best kill count against dd's was 16 in one campaign.
The dd I hate the most is the Hunt class. I will not go after them in rought water.

Grant
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