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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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![]() *DrBeast scurries off to download all the new TM-stuff Quote:
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#32 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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i just want it to tell me the hull is gone so at least i can see the flooding....
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#33 |
Grey Wolf
![]() Join Date: Sep 2007
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In US Submarine Operations in WWII there is a short section on the loss of the R-12 which was being used as a training boat. The boat was rigged for diving and riding the vents.
With no warning and no damage, the collision alarm sounded and below decks reported flooding in the forward battery. The OOD ordered the main ballast tanks blown. 15 seconds later the boat was gone and the only survivors were the OOD and deck watch. And you think sudden failure of a damaged hull is unrealistic? Let me give a real world explanation. Metallurgy wasn't s advanced at that time as it is now and there was still a lot to learn about welding. The idea of fracture mechanics of a weld joint or even metal plates wasn't understood at that point. Read the following for a good understanding of this topic. http://shippai.jst.go.jp/en/Detail?fn=0&id=CB1011020& Keeping the info in the above link in mind, all you need to have is a stress fracture in a weld joint due to a DC attack. As fracture mechanics has shown over the years, the crack doesn't even have to be visible to the naked eye for a catastrophic failure to occur. When the catastrophic failure occurs, there is no time to react as the crack propagates at close to the speed of sound through the material. So, keeping the above info in mind, I tend to think the devs came up with a pretty decent way of simulating the possibility of this.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#34 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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Downloads: 108
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#35 |
Machinist's Mate
![]() Join Date: Jan 2008
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I also tend to forget about the stock version of the game, after my first two days playing I started using the mods around here and forgot just how much the community has added to this sim.
Tater, thanks for the improved campaign, and the sub nets, if it wasn't for you modders, I would have put this game back on the shelf months ago. difool2, lol your welcome, I thought it was a pretty funny simile ![]() DrBeast, thanks for that new sound patch! Much appreciated Okay, think I got everyone covered! I also at one time had some hull damage, and decided to risk diving to 120ft. I was able to maintain it for awile, then suddenly the crap hit the fan and I had catastrophic hull failure. I thought it was pretty cool damage modeling and decided that the hull simply couldn't take the continued pressure. Also, I recommend giving ASW 8.0 a try, one time I foolishly thought I could handle a lone Val while running on the surface, and she dove at me and hit me with God knows what, because after the explosion on my aft deck, my hull had 87% damage and I was barely able to survive. It was essentially a mission kill of my ship because I couldn't risk diving anymore and had to return to base while avoiding the now alerted Japanese ASW units. |
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#36 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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![]() Point is Gimpy -with a catastrophic failure due to hull damge that you CANNOT SEE UNITL IT FAILS, you can have the hull fail with no one being wounded, and it can literally happen in less than a second. One second you're ok, the next, you're gone. So if this can happen in real life, why is it wrong for it to happen in the game?
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#37 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
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Never "met" enemy (or firendly) mines before. But i guess that submarine nets and mines (especially mines) should be extremely noisy upon impact (collision?). The strange thing is that you didn't heard anything.
But there is one thing in can not understand: didn't the stock game show hull integrity percentage after 1.3 or 1.4?? If the pressure hull is compromised you should be able to see it!
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#38 | ||
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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Downloads: 108
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it seems as if i had an invisible weight dragging my sub down. I know there was a high chance of flooding and im sure i had some, but it never showed up on my damage screen and i think thats a bit odd i can think of 3 seperate occasions where this happened. the first i have said the second was a ramming underwater that sent me to 200' with >10% hull damage, yet i could not surface even with all my ballast gone yet, still no flooding reported.
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#39 | |||
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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#40 | ||||
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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well the time i got hit by the destroyer i just sunk like it always does
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