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#31 |
Seasoned Skipper
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The Problem I personally have with Werner´s Zone is, that he has totally different categories there for ships and cargo.
Let me show you parts of it to see, what I mean : NSM : . . . . 198=FltDeckGunStern 199=FltTorpRmFront 200=FltTorpRmStern 201=FltEngineRoom 202=FltComRoom 203=FlakFore 204=SMEngineRoom 206=SMFloodF 207=SMFloodB 208=SMCargoFuel 209=LMFlotMain 210=LMFlotEmpty 211=LMFlotShow 212=LMFloodF 213=LMFloodB 214=LMFlotUpper 215=LMKeel 216=LMEngineRoom 217=LMFuelBunker 218=LMCargoFuel 219=CLFlotShow 220=DmgContEffect ;================================================= = ; SMALL MERCHANTS (Werner Sobe) ; ; NKSSS_Kasagisan ; NKSCS_Taihosan ; NPS_Tyohei ; NOS_Haruna ;================================================= = [SMKeel] . . . ROW : . . . . 204=UbtTorpRmFront 205=UbtTorpRmStern 206=UbtEngineRoom 207=UbtComRoom 208=UbtRadioRoom 209=UKDBReceivers 210=BowPlanesPort 211=WeaponsMedium 212=CargoOil 213=CargoExtOil 214=CargoAmmoCrates 215=CargoAmmoContainers 216=CargoFreightContainers 217=CargoFreightCrates 218=CargoAircraft 219=CargoTanks 220=CargoTrucks 221=CargoTrapContainer 222=CargoEngineFuel 223=CargoEngineOil 224=CargoAmmo 225=NCargoOil ;************************************************* ****** ;NEW SMALL MERCHANT ;************************************************* ****** [NSKeel] Category=Keel Multiplier=5.0 . . . My question is : How can i combo these parts for expl. to get both work together without any conflicts ? Simply overwriting NSM-files with ROW´s will not work I think because of NSM´s different ship-categories and possible entries for his ships in the SEA Folder |
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#32 |
The Old Man
![]() Join Date: Oct 2007
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Oooooh...I can see now...damn, that's a pickle. In NSM4 and the latest ROW Special Effects, there's no such thing. Wait a minute...Is NSM3.3 certified 1.4 compatible? I don't think so. Just because it SEEMS to work, it doesn't mean it will work.
How about this: get ROW SFX for NSM4, search for any Cargo=Ammo entries under Keel (there's a couple or three different Keel types), change that to Cargo=None, and then raise CargoExplosionRange to default 25 and see how it goes.
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#33 |
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Ok...tried it and must say : NOPE
![]() Still missing the additional fire effects of NSM 3.3 for each ship-class. These effects, missing in NSM4, i think were the reason for Werner to make different ship and compartment categories in NSM 3.3 Zone.Cfg. Also the reason for me to copy ROW SE-files over to NSM Zone.Cfg and and load it AFTER ROW. Sure, NSM3.3 only SEEMS to be 1.4 compatible, but if it works so far..... ![]() |
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#34 |
The Old Man
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Tell you what, try PMing Digital_Trucker. I remember him saying he had merged ROW Special Effects with NSM3.3. Sorry I can't be of any more help
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#35 |
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No prob m8. Without any secrets left, life´s getting boring.
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#36 | |
The Old Man
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Location: Somewhere Out In Space
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