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[REL]ROW Special Effects for NSM4
I posted this in the main ROW thread, but I thought I should announce it in the main Workshop section as well.
Details here: http://www.subsim.com/radioroom/show...postcount=3009 |
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I've got a question. I know this gets enabled after NSM, but I was just wondering if the exact "location" of the fix matters. In other words, dose this need to be enabled with the rest of the ROW mods, or could it just go on the end, as long as it's after NSM? Thanks.
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Thanks alot Dr.!:up:
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Damn IT Dept blocked access to your link!:damn:
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RDP |
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Yeah, Doc could you please? I think the boss wants me to do another Safety Audit. Damn those airline pilots!
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Awriight! Can't wait to get home and install it. Wonder if I go under a thermal layer I could dodge the boss and go home?:yep:
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Can someone just clear something up for me?
The deck gun shell explosions, are they supposed to lack animation? I've not really used ROW much before but it seems like the explosions from shell hits is just a single sprite that expands and then shrinks, just seems a bit odd and I don't know if that's normal or not :hmm: |
Look everybody it's a Nub!:lol:
If you're using armor-piercing shells they won't make much of a flash. Use explosive shells then you'll see it. I've seen armor-piercing shells go through ship's hulls like rice paper.:know: |
I don't think I was very clear
I don't want a bigger flash, in fact i'd like it if the explosions were "stock" because the ones from ROW seem horrible, at least when I use it. I've watched videos of SH4 with ROW running and the explosions look fine so i'm not sure what the problem is but they are very ugly at present and almost cartoonish. Update: The explosion looks better the lower my graphics setting. I put the graphics to the lowest they can go and now the horrible unanimated sprite is kind of transparant and I can see an animation explosion. |
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at present there's defintely something 'funny' about the shell explosion animation... :-? |
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