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Old 01-03-08, 03:51 PM   #31
Canovaro
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Quote:
Originally Posted by Wulfmann
Notice on the surface you can ask for nearest ship and get position and range relative to the U-boat but not so submerged.
I would like that same information available submerged but feel the Kaleun should dictate torpedo heading as well as when to fire.
Me too.
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Old 01-03-08, 04:58 PM   #32
Von Schmidt
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It was the first officers job in real life and I keep it that way, plus i only play on the weekend so Im pretty busy drinking a few Heinekens. Aim my torpedos is the only thing that I dont do. I still dont get 150k patrols. Im an IX skipper im usually halfway across the world, or off Freetown. Anyways it really doesnt matter as long as you get the kill and back to port, its still really easy to die.
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Old 01-03-08, 07:18 PM   #33
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Why doesn't everybody just use OLC's GUI?

Its easier and historically correct at the same time!
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Old 01-03-08, 07:46 PM   #34
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Quote:
Originally Posted by Von Schmidt
It was the first officers job in real life and I keep it that way,
only on the surface. submerged it was the kaleun's job IIRC
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Old 01-03-08, 08:25 PM   #35
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YOur absolutly right, And I should have known that, i got my facts mixed up. I belived in a half truth, and I know the Kaluen does that for submerged attacks, I hate when i get my information confused. But I still dont do manual targeting.


Thanks for correcting me.
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Old 01-04-08, 09:57 AM   #36
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Quote:
Originally Posted by Von Schmidt
YOur absolutly right, And I should have known that, i got my facts mixed up. I belived in a half truth, and I know the Kaluen does that for submerged attacks, I hate when i get my information confused. But I still dont do manual targeting.


Thanks for correcting me.
Manual targeting isn't *THAT* bad.

Perhaps it isn't everyone's cup of tea. Certainly, when I first started playing SHIII, I wasn't ready for it, not by a long shot.

Something happened along the way, though. First, it was just figuring out how to intercept a contact. That *HAS* to be done manually.

Then I started looking into the various 'wheels' that people had used. I even made one someone had produced for SHI use. Then I made a couple of slide rules (both circular and linear) and bought, and learned how to use them. I made a SACF/ISWAS, and finally Hitman's awesome Kriegsmarine wheel.

It's pretty easy once you've practiced it enough. Again, it's not for everyone, but it can be reduced to a set procedure that allows you to just follow the steps.

Once you've done that long enough, you can often 'guess' AOB and speed close enough to hit the majority of the time within 500 - 1000 meters.

It's a perishable skill, though. I haven't played for months, and am just starting up again, and getting my tail whooped in GWX 1.02 (6 shots for only 2 hits, one sunk).
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Old 01-04-08, 10:13 AM   #37
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Nicolas, I started using manual targeting within a month of playing SH3 back in 05. I have no trouble killing escorts manually as my hip shooting approach allows for instinctive angle and lead. I do miss when I get the speed vs range wrong or sometimes the escort will change course or even stop or I just plain screw up.
But, because I am good at popping them in 43 I edited the RND.mis file to have the more accurate escort numbers meaning with 15-25 escorts there is no point as even if I sink a bunch I have no done my job in stemming the flow of supplies.

BTW, I have been to the lovely city of Colonia, back when I did a travel story on Uruguay and one on the Graf Spee as well. Great little country and a charming small city, Colonia.

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Old 01-04-08, 10:36 AM   #38
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Quote:
Originally Posted by Kpt. Lehmann
As a footnote... and speaking in terms of 'realistic play':

Ya shouldn't be wasting torpedoes on escorts.

The tonnage is in the convoy... not with taking out the escorts.

U-boats sank very few escorts in RL. It was generally frowned on.
Going for the escorts first would have been an interesting what-if for Doenitz and the Kriegsmarine tho. Early in the war at least the British were severely short on escorts. Kill enough of them and the convoy system is in deep trouble-THEN you can go hard after the (mostly) unescorted convoys.
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Old 01-04-08, 12:47 PM   #39
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Quote:
Originally Posted by jimbuna
understanding and respect for each other.

REMEMBER....NONE OF US IS AS CLEVER AS ALL OF US

How well said
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Old 01-04-08, 01:08 PM   #40
Wulfmann
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Quote:
Originally Posted by Kpt. Lehmann
As a footnote... and speaking in terms of 'realistic play':
Ya shouldn't be wasting torpedoes on escorts.The tonnage is in the convoy... not with taking out the escorts.U-boats sank very few escorts in RL. It was generally frowned on.
I think that a player can use WO assistance to plot torpedo solutions and still avoid super-huge-fake-uber tonnage hauls... if they 'choose to play realistically' otherwise.
Personally, what irritates me to no end, is people who knowingly use use game exploits/blatant cheats to gain an advantage... and post said game exploitations all over the place to spoil it for everyone.
Once you learn of a game exploitation... you cannot unlearn it.
Good points. Some of which must take a personal commitment to play as if it was real. I changed sinking neutral ships to be positive but only attack neutrals in a convoy or singles unquestionably in the war zone and heading for a Brit port. I am anal about making sure on this so sink few neutrals.
As for knowing how to cheat we try and avoid them but when the tin cans start falling our instinct will make us do what it takes so making it impossible to cheat is the only way and agree one can not unlearn.
True, sinking escorts was not the objective however, Kretchner was admired for bagging three destroyers equal to 3 battleships by fellow submariners. I only attack escorts if detected trying to get in and they force me to waste fish to protect myself. Once in I fire at merchants in the convoy I dive away. Later in the war I do not even do that as there are simply too many and sinking any changes nothing so if detected too early I dive then which translates in both cases to history.

If possible I will edit to force realism on myself.

There is no right way or level to play any game except the one you enjoy the most for you. I appreciate those that share their experience and methods for consideration but the do it like me or your a loser approach ain't so cool.

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Old 01-04-08, 03:32 PM   #41
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i would use the Weapons Officer more frequently if he didnt instantly spout off a perfect solution... when it comes down to people who use the weapons officer and people who do it themselves the guy who uses the weapons officer is at the advantage.... he can send 4 ships to the bottom in the time it takes a manual shooter to fire one shot.


but thats neither here nor there... play it how you want to play it.

I dont think i have ever agreed more with a statement on these forums than when Lehmann said this...

"there is far more to SH3 than firing torpedoes... such as making good decisions that keep your crew alive."

that is the very phrase i live by in SH3... even if it means passing on a juicy target in order to survive the mission intact... so be it.

"he who fights and runs away lives to fight another day."
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Old 01-04-08, 04:01 PM   #42
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Quote:
Originally Posted by Wulfmann
Nicolas, I started using manual targeting within a month of playing SH3 back in 05. I have no trouble killing escorts manually as my hip shooting approach allows for instinctive angle and lead. I do miss when I get the speed vs range wrong or sometimes the escort will change course or even stop or I just plain screw up.
But, because I am good at popping them in 43 I edited the RND.mis file to have the more accurate escort numbers meaning with 15-25 escorts there is no point as even if I sink a bunch I have no done my job in stemming the flow of supplies.

BTW, I have been to the lovely city of Colonia, back when I did a travel story on Uruguay and one on the Graf Spee as well. Great little country and a charming small city, Colonia.

Wulfmann
Hello
20 escorts? im not going to attack that convoy!!! :rotfl:
now im playing totally manual, i want to survive and learn.
Im downloading now the olc video tutorial i dont find where to get the range.

Yeahh... i like my city, glad you feel good here.
This country would be very nice place to live except the lack of commerce is keeping people leaving (i have a cousin in Miami, he is very wealthy now, and my sister in Spain).

I have a sunfish (small sail boat) and is one of my passions sail in it, one day a big storm catch me in the river ugh!! (Plate River, widest one) first i started a little pray, the wind was so strong that i could not for a moment put the the boat to start sailing at the shore direction then was a matter of keeping the boat with the mast heading up not below the water not for people with heart problems when we reach the beach, my sister was almost with hypothermia (the fear i think) and i was so so acelerated. I asked her for a cigarrete . Was the most dangerous thing i went through in my life but the experience liked me ...
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Old 01-04-08, 05:41 PM   #43
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Quote:
Originally Posted by Brag
Quote:
Originally Posted by jimbuna
understanding and respect for each other.

REMEMBER....NONE OF US IS AS CLEVER AS ALL OF US

How well said
If only mate.....if only
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Old 01-05-08, 10:52 AM   #44
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Quote:
Originally Posted by Wulfmann
BTW, I have been to the lovely city of Colonia, back when I did a travel story on Uruguay and one on the Graf Spee as well. Great little country and a charming small city, Colonia.

Wulfmann
Cool! I'm uruguayan, glad you liked it! (cool story, the Graf Spee)
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Old 01-06-08, 10:42 AM   #45
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Default manual targetting

Quote:
Originally Posted by GoldenRivet

1 minute observation chart

distance / speed

100 meters = 3kts
150 meters = 5 kts
200 meters = 6 kts
250 meters = 8 kts
300 meters = 10 kts
350 meters = 11 kts
400 meters = 13 kts
450 meters = 15 kts
500 meters = 16 kts
550 meters = 18 kts
600 meters = 20 kts
(etc. up to 30 knots)
GoldenRivet- thankyou, thankyou!
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