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Old 12-18-07, 06:48 AM   #31
Stary Wuj
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nvdrifter - thank You for Your investigation, any hope about missing sounds..... ?

Best Regards

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Old 12-19-07, 11:23 PM   #32
leovampire
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Default how are you comming on this work NVDrifter?

Just got home so I thought I would offer some help.

I know I gave you some of the info I had on the phrases just wanted to see how your doing on it?!

I plan on doing some of it now that ROW is 1.4 compatable.

Want to exchange work and or idea's?

BTW did you notice that in the DC attacks the Radar and Sonar man duck every time a DC is droped?

So I am working on and idea to try and link them together with the phrase as soon as i figure out what trigers that animation.

Last edited by leovampire; 12-20-07 at 12:07 AM.
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Old 12-19-07, 11:36 PM   #33
Kpt. Lehmann
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Sorry to interrupt. Very good to see you back in black LeoVampire.

Cheers mate!
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Old 12-19-07, 11:52 PM   #34
leovampire
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Quote:
Originally Posted by Kpt. Lehmann
Sorry to interrupt. Very good to see you back in black LeoVampire.

Cheers mate!
Just wanted to let NVDrifter know that I am available to help now. I kind of droped all the info in his lap and didn;t explain things well.

But glad to be back and still kicking things around for the game and the comunity.
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Old 12-20-07, 03:33 AM   #35
EAF274 Johan
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Quote:
Originally Posted by leovampire
BTW did you notice that in the DC attacks the Radar and Sonar man duck every time a DC is droped?

So I am working on and idea to try and link them together with the phrase as soon as i figure out what trigers that animation.
There's a few other animations that might be linked to sounds:
- helmsmen celebrating after enemy unit destroyed > cheers phrase
- chief engineer (possibly also helmsmen) wiping sweat off brow: seems to occur when the sub is nearing maximum depth > sigh phrase
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Old 12-20-07, 04:23 PM   #36
leovampire
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Default wep did see them

Quote:
Originally Posted by EAF274 Johan
Quote:
Originally Posted by leovampire
BTW did you notice that in the DC attacks the Radar and Sonar man duck every time a DC is droped?

So I am working on and idea to try and link them together with the phrase as soon as i figure out what trigers that animation.
There's a few other animations that might be linked to sounds:
- helmsmen celebrating after enemy unit destroyed > cheers phrase
- chief engineer (possibly also helmsmen) wiping sweat off brow: seems to occur when the sub is nearing maximum depth > sigh phrase
Just like after the Sonar and radar guy ducks when a DC is droped the dive planesman stays in a ducked possition until the DC actualy goes off.

The problem is finding all the trigers then setting up new stuff for them on top of what is already there.
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