SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   Anybody ever heard the 'We are diving too deep!' voice message? (https://www.subsim.com/radioroom/showthread.php?t=126370)

12-05-07 11:13 PM

Anybody ever heard the 'We are diving too deep!' voice message?
 
Anybody ever heard the 'We are diving too deep!' voice message while playing?

Anyone? :hmm:

Quagmire 12-05-07 11:16 PM

There is A LOT I havent heard in SHIV. :nope: This is definately a phrase that is never heard.
.

Peto 12-05-07 11:24 PM

Negative.

12-05-07 11:26 PM

I just did. Voice and text message. ;)

http://img455.imageshack.us/img455/5...1445093rn9.png

Ducimus 12-05-07 11:30 PM

It's been my hunch that those messages are coded somewhere to occur at a specific depth. Same depth as Sh3. Since subs in SH4 don't dive that deep - we never hear them.

So then... max out the crash depth on your sub for 265 meters or so? :88)

Weather-guesser 12-05-07 11:54 PM

Very cool!:ping:

12-06-07 12:38 AM

Quote:

Originally Posted by Ducimus
It's been my hunch that those messages are coded somewhere to occur at a specific depth. Same depth as Sh3. Since subs in SH4 don't dive that deep - we never hear them.

So then... max out the crash depth on your sub for 265 meters or so? :88)

I think the reason we don't have voices is because of the phrases .dat files. I'm fairly sure that is where the problem lies. I made an intersesting discovery in those files.

ryanwigginton 12-06-07 12:57 AM

Fixes like this and the 'destroyer in attack run' will add a lot to the game. Really hope you manage to crack these little gems nvdrifter!

Interior damage sounds also -I can't believe this was (again!) neglected in the latest patch. Seems that Ubi must have the devs on a very tight leash.

Peto 12-06-07 01:35 AM

Why your leash statement is most likely true (all programmers are on a tight leash with their parent company (or should be)) perhaps the devs just knew that nvdrifter's genius would blaze through like the heat of a million suns ;)!

Metl 12-06-07 01:41 AM

Surely the diving too deep message could be linked to say 10-25 feet above whatever your current crush depth might be (if damaged) to allow you time to level off before instant death? I don't know much about modding, just my idea.

12-06-07 01:57 AM

Actually, the message plays at 580 feet. :hmm:

Ducimus 12-06-07 02:05 AM

Quote:

Originally Posted by nvdrifter
Actually, the message plays at 580 feet. :hmm:

or 177 meters. When did the gauge in SH3 go from yellow to red? around 200 meters or there abouts? Trutfully, i dont remember WHEN the CE would say "were diving too deep sir" but i vaugely remember it being around 200 meters, which was annoying because most of the time in that game, we'd be down to anywhere between 240 and 270 meters.

12-06-07 02:14 AM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by nvdrifter
Actually, the message plays at 580 feet. :hmm:

or 177 meters. When did the gauge in SH3 go from yellow to red? around 200 meters or there abouts? Trutfully, i dont remember WHEN the CE would say "were diving too deep sir" but i vaugely remember it being around 200 meters, which was annoying because most of the time in that game, we'd be down to anywhere between 240 and 270 meters.

Yes, you are right. So the magic number we should all be looking for is probably 177. :yep:

12-06-07 03:07 AM

Another question... Has anyone ever heard the hull creaking sounds while playing?

ryanwigginton 12-06-07 03:21 AM

Quote:

Originally Posted by nvdrifter
Another question... Has anyone ever heard the hull creaking sounds while playing?

Is this a trick question? :hmm:


All times are GMT -5. The time now is 05:16 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.