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Old 12-06-07, 04:42 PM   #31
Ducimus
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Ducimus

On another note CapnScurvy has been in touch with me and would like to see his mod included in TM.
http://www.subsim.com/radioroom/showthread.php?t=126016
Looks like a good one, but could you make it optional Ducimus


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What motivates this request? I haven't looked at yet. So im curious.


Quote:
Originally Posted by FooFighters
a complete new manual which is based on Japanese shiptypes instead of the original country base. I also added length in the manual.
Now you've got my attention, this sounds REALLY cool. Flipping through countries is annoying.

Side note, i think i have the AI adjusted to a reasonble state. One or two more tests to confirm it, So i can move on to other things to get this version done soon.
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Old 12-06-07, 06:36 PM   #32
ReallyDedPoet
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Ducimus

On another note CapnScurvy has been in touch with me and would like to see his mod included in TM.
http://www.subsim.com/radioroom/showthread.php?t=126016
Looks like a good one, but could you make it optional Ducimus


RDP
What motivates this request? I haven't looked at yet. So im curious.
From that mod,:

- This modification for Silent Hunter 4 changes the target ship’s manual range finding reference point from the mast, to a more central location. This change will provide a greater amount of accuracy between the sub and target by using structures that are easily seen and have been calibrated for the Stadimeter. The new central positions may use the top of a ship’s funnel(s), carrier flight deck, or other structures to provide this reference point. These new positions were calibrated for accuracy with various ship headings and ranges. The changes will provide a needed correction to the stock game data. This correction is good for both metric and imperial game play. -

You had mentioned that you had been asked by CapnScurvy to consider this, I like the current way of finding range, so I wanted to throw my two cents in as far as it being optional as compared to being integrated right into Trigger. That being said I may try the above at some point in time, a does look like nice mod

Plus I like foofighters new Recognition Mod, a comment from FF:

It's compatible, There is just one slight problem. If you use mods like TM and RDRSC you will have some new added ships that does not have these new mast heights.


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Old 12-07-07, 04:05 AM   #33
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New version is up.

Im taking a break from modding for awhile. This version should ride for awhile, i dont anticipate much trouble with it, but ill keep an eye on it for any major issues. I decided to not add any new features or mods in this version because its that much more that could go wrong. At this point, its all about making sure its all nice, neat, compatible, and functioning 100% before i go and start adding new features.
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Old 12-07-07, 04:07 AM   #34
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Thanks for all your hard work, Ducimus.
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Old 12-07-07, 04:08 AM   #35
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BTW, i updated the FAQ and orginal post for the mod.
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Old 12-07-07, 04:17 AM   #36
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This old U-Boat Kaelan thanks you Ducimus! (Sorry, I just had to say that!!)
Edit: Now all I gotta do is figure out what this mod is all about!!
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Old 12-07-07, 05:57 AM   #37
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Quote:
Originally Posted by Reece
This old U-Boat Kaelan thanks you Ducimus! (Sorry, I just had to say that!!)
Edit: Now all I gotta do is figure out what this mod is all about!!
It's all about making the game more realistic, more dynamic, an overall better experience. I love it.
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Old 12-07-07, 06:36 AM   #38
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Would you believe that I got to 95% and the download just stopped dead, what a bummer!! I think I will wait for the second link.
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Old 12-07-07, 11:57 AM   #39
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Ducimus,
I really appreciate what you have done. I want you to know that your latest Trigger Maru has solved my flashing issues that I had.

S!
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Old 12-07-07, 12:10 PM   #40
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Quote:
Originally Posted by Reece
Edit: Now all I gotta do is figure out what this mod is all about!!
Don't ask me mac, i just work here! :rotfl:
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