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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#32 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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What is it?
![]() It will be correct on russian: Щука (Pike) ... That that was written by Woof1701 sounds on russian (transliteration): a) Скука (Boredom); b) Сцука or Сука (Bitch) ... May be it's necessary (transliteration): Shchuka ... ? ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#33 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ah Anvart
Nice to see you around ![]() Hope all is well with you |
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#34 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#35 | |
A-ganger
![]() Join Date: Oct 2007
Posts: 76
Downloads: 0
Uploads: 0
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![]() Quote:
64MB VRAM 256MB RAM I don't really expect tech support though since I'm below even vanilla spec. ![]() Edit: Wow. I disabled a lot of services that were apparently useless to me, killed a lot of background apps that didn't need to be there, set up FS Autostart to defrag RAM for SH3 and killed explorer before starting the game. Performance is about twice as good as before, which means it's actually acceptable instead of sluggish and twitchy. Happy. Last edited by Capa; 11-23-07 at 03:27 PM. |
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#36 | |
Nub
![]() Join Date: Nov 2007
Location: Pennsylvania
Posts: 2
Downloads: 0
Uploads: 0
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AI Subs in version 2.0
Quote:
With all the planes and hunter killer ASW groups being added or improved in version 2.0, I was really hoping to be able to get rid of a bit of heat when attacking convoys and task forces by increasing the number of german subs across all ASW boats protecting the convoy. So much of the realism of this sim works against the U-Boats for reality sake, I was just praying I might get a break by increasing the number of targets the destroyers can zoom in on. I preparation for the 2.0 upgrade, I just increased my ram to 3 Gigs from 1 and upgraded my video card to 512 from 128 ![]() |
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#37 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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The Hunter\Killer groups were already there
They are now more historical and start and end in port as opposed to just appearing mid atlantic as before |
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#38 | ||
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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![]() Although the CPU and video RAM is a bit low, it should do and it seems your remaining bottleneck is the RAM. 256MB is very low for SH3. So you should at least give the computer more room to swap files in and out of memory. Here the pagefile comes in. Normally Windows recommends a pagefile of approx. 1-1.5 GB. I deactivated mine, rebooted, defragged my HD, and permanently installed a fixed pagefile of 2.5 GB. But in case you can get some more RAM (like 1 GB) it will help a lot more. GWX isn't much more of a strain to the CPU or the video card than vanilla SH3, but since it has many more units to load it needs more time to load and more memory to store all that stuff while playing, and the pagefile is much much slower with that than RAM. Fortunately RAM isn't very expensive anymore. |
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#40 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
Uploads: 0
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The GWX team is just really awesome
![]() Waiting for the 2.0 release although I have to admit that 1.03 was excellent anyway. There`s one extra nice issue in my case: in January, I`m buying much better PC that I`m using right now so... ![]()
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lasciate ogni speranza... voi, chi entrate ![]() |
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