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GWX 2.0 New Features All-in-One
First of all I'd like to say: NO THERE'S NOTHING NEW HERE.
I just found that keeping up with the long sneak peak threads was quite a lot of reading due to all the (much deserved) praise, questions and other chat, and went through all the sneak peak threads and tried to unearth as much information as possible and compress it here in an all-in-one thread so everyone get's a nice overview. For more information I've provided the link to the actual thread. Sneak Peak I: AI submarines http://www.subsim.com/radioroom/showthread.php?t=116843 The GWX team's objective is to further counteract the lack of AI submarines in stock SH3. As we all know from GMX 1.03 there have already been released the lend lease American S-class boats used by the Royal Navy as well as an American Gato/Baleo/Teng-class sub. In GWX 2.0 we will see further more: (real) British S-class http://img179.imageshack.us/img179/7050/sclass1tu7.jpg British T-Class http://i7.photobucket.com/albums/y25...-6-2007_23.jpg Italian Adua Class http://img514.imageshack.us/img514/1...aclass1lu4.jpg Russian Scuka Class http://img501.imageshack.us/img501/7636/russian1fd7.jpg Additional Information in Sneak Peak I: Liberator Bomber http://img300.imageshack.us/img300/2583/b2403cj6.jpg He-111 Medium Bomber http://i7.photobucket.com/albums/y25...-6-2007_19.jpg |
Sneak Peak II: The Sea Forts
http://www.subsim.com/radioroom/showthread.php?t=117511 Those Forts were built to protect the English Coast from uboats and surface vessels and some still stand today. They are land units but can be torpedoed and according the Kpt Lehmann are quite deadly :) http://i46.photobucket.com/albums/f1.../fortshoot.jpg http://i60.photobucket.com/albums/h2...Hunter_168.jpg New German coastal ship http://i46.photobucket.com/albums/f1...hmann/Ichy.jpg Additional Information: Including whales was discussed but tabled: http://img79.imageshack.us/img79/983/hbwls2.jpg But there's hope yet: http://www.subsim.com/radioroom/showthread.php?t=123111 http://www.subsim.com/radioroom/showthread.php?t=123199 http://i60.photobucket.com/albums/h2...Hunter_775.jpg |
Sneak Peak III: The Campaign
http://www.subsim.com/radioroom/showthread.php?t=118211 - Hunter Killer groups now start and end in harbors - Hunter Killer groups now can be randomly roaming around independantly or trail or precede a convoy. Therefore if you're nailed by a convoy escort in late war years, expect a hunter killer group to appear on the scene. - Patrol routes around the coast have been randomized and now start and end in the harbors. - Merchants, Destroyers, Patrol boats and Frigates are now plug and play. That means any of those ships added to the roster will automatically be included in the game without scripting! (especially important when Iambecomelifes Merchant Mod is finally released) - Milk Cows now start and end at harbors too and do not simply appear out of nowhere. - Convoys are now entirely generic except for historic convoys and lit (neutral) ships. - New real Kriegsmarine units were completed and scripted into the campaign to replace placeholder units. - more than 35 new sea units can be expected - Black Sea and Pacific campaigns can now be activated via JSGME in order to improve loading times. - Air cover has been tweaked to use more realistic airplanes and to be as realistic as possible. Additional Information There's been talk about audible SSS radio calls from torpedoed ships. But noone can say if something like this is included. Maybe a case for Cpt. Racerboy? :) However, ships with barrage balloons will be avaiable http://i46.photobucket.com/albums/f1...Lehmann/bb.jpg |
Sneak Peak V: Gameplay Issues
http://www.subsim.com/radioroom/showthread.php?t=121331 This section deals with realism and gameplay issues that have often been a grounds for discussion with SH3. Hard to put into a few sentences. You'll have to read this one yourselves :) Just a few things to give you an idea: - Longer Repair Times Mod is not included - Stay Alert Mod is not included - Radar warners have been tweaked to be more realistic - Loading Times will increase from 1.03 but the game will run well with the same specs as before - no tails for map contacts. - Enemy AI will remain unchanged from 1.01 And a small surpise to download :) |
Sneak Peak VI: Aircraft Galore
http://www.subsim.com/radioroom/showthread.php?t=123357 - All stock aircraft were replaced - Aircraft AI behavior tweaked (repeated passes over the target and all aircraft attack as they should now) - Better damage models - real Leigh Lights - many new units - U.S. Navy airships! Just a few pics: http://i149.photobucket.com/albums/s...hoto/sET1D.jpg http://i149.photobucket.com/albums/s...oto/sET3-1.jpg http://i149.photobucket.com/albums/s.../sET2Bcopy.jpg http://i149.photobucket.com/albums/s...photo/sET4.jpg http://i149.photobucket.com/albums/s...photo/SET5.jpg Additional Information: - floating drydocks - new fighter planes (like the Fw 190) were left out due to the fact that they seldom served as naval planes and had little to do with the uboat war. |
:o
That took some doing Woof :up: |
Very good collection!
Thank you for making me unable to sit still anymore... :damn: :rotfl: |
cool. but just one mistake - your first pic is also of the russian sub, not the S-class.
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Color me salivating.
HB |
Great collection, Woof, thanks!
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auf,auf :rotfl: I know, I'm sitting in a glasshouse ;) |
Am I to expect playing U-boats after 1943 will be completely senseless in GWX 2.0 mod?
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Now counting the days till the release! Thanks for getting together an overview of all the sneak peaks!:up:
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