SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-16-07, 11:54 AM   #31
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,552
Downloads: 63
Uploads: 13


Default

Reminds me of synchronised dying

.....or should that have been diving :hmm:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-16-07, 01:08 PM   #32
Turm
Engineer
 
Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
Default

I love the mod but the number of bodies in that particular event (I think RB said it was an 'oil_explosion' event) is excessive. Just one or two in each major explosion ought to be enough, such that in this type of circumstance you might get at most 15-20 people in the water when the whole ship goes up with a bang.

Let's not forget that this mod also adds new sounds, and in the near future we ought to be getting more of what we saw in the preview RB made available - ships sounding their horns (and so on) when they spot you or are attacked. That's something I can't wait for

As for the visual effects themselves, I'm still quite fond of the 1.06 alpha version. The smoke doesn't disappear instantly when the fire stops (though I believe it isn't affected by the wind either, but the lesser of two evils for me), no bodies, and not quite as heavy on my old AGP card due to less debris and no high-polygon (compared to boxes!) sailors.
Turm is offline   Reply With Quote
Old 11-16-07, 02:15 PM   #33
candy2500
Helmsman
 
Join Date: May 2005
Location: periscope depth
Posts: 110
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by Turm
I love the mod but the number of bodies in that particular event (I think RB said it was an 'oil_explosion' event) is excessive. Just one or two in each major explosion ought to be enough, such that in this type of circumstance you might get at most 15-20 people in the water when the whole ship goes up with a bang.

Let's not forget that this mod also adds new sounds, and in the near future we ought to be getting more of what we saw in the preview RB made available - ships sounding their horns (and so on) when they spot you or are attacked. That's something I can't wait for

As for the visual effects themselves, I'm still quite fond of the 1.06 alpha version. The smoke doesn't disappear instantly when the fire stops (though I believe it isn't affected by the wind either, but the lesser of two evils for me), no bodies, and not quite as heavy on my old AGP card due to less debris and no high-polygon (compared to boxes!) sailors.
i couldn't agree more about the 1.06 alpha version but i deleted it off the hard drive is there any place to download the 1.06 alpha

and im looking forward to the new stuff to and the new sounds are good. maybe its all the number of bodies that's causing the slow downs as at that point is where my computer starts struggling ..... its a good mod but all the bodies stop it from being very good...
candy2500 is offline   Reply With Quote
Old 11-16-07, 03:47 PM   #34
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by candy2500
Quote:
Originally Posted by Turm
I love the mod but the number of bodies in that particular event (I think RB said it was an 'oil_explosion' event) is excessive. Just one or two in each major explosion ought to be enough, such that in this type of circumstance you might get at most 15-20 people in the water when the whole ship goes up with a bang.

Let's not forget that this mod also adds new sounds, and in the near future we ought to be getting more of what we saw in the preview RB made available - ships sounding their horns (and so on) when they spot you or are attacked. That's something I can't wait for

As for the visual effects themselves, I'm still quite fond of the 1.06 alpha version. The smoke doesn't disappear instantly when the fire stops (though I believe it isn't affected by the wind either, but the lesser of two evils for me), no bodies, and not quite as heavy on my old AGP card due to less debris and no high-polygon (compared to boxes!) sailors.
i couldn't agree more about the 1.06 alpha version but i deleted it off the hard drive is there any place to download the 1.06 alpha

and im looking forward to the new stuff to and the new sounds are good. maybe its all the number of bodies that's causing the slow downs as at that point is where my computer starts struggling ..... its a good mod but all the bodies stop it from being very good...

If you PM me your e-mail address, I can send the Alpha version mod file to you via 'yousendit'.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)

Last edited by 3Jane; 11-16-07 at 04:46 PM.
3Jane is offline   Reply With Quote
Old 11-17-07, 03:11 AM   #35
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Racerboy should be back this weekend then you can ask him right away.
rik007 is offline   Reply With Quote
Old 11-17-07, 03:52 AM   #36
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

He's off chasing girls at the moment...sinking ships could wait
__________________
Castout is offline   Reply With Quote
Old 11-18-07, 11:31 AM   #37
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Castout
He's off chasing girls at the moment...sinking ships could wait
Chasing women, being under the water at 60-110 feet, diving shipwrecks, throwing back some alcohol....it was a great vacation!
Seems like I need to release a tweak file for 2.022 so that everyone can either add/reduce debris, add/reduce bodies, or whatever.
Realize that I partly control the body count on explosions. It's how the ship was 'designed' that ultimately controls how much debris/bodies. If the maker of the ship designated a certain part of the ship to 'splinter_explode' instead of 'small_splinter_explode' then you will get many many bodies in the water.
As far as sounds for ships (like the ship's annoucements and horns) I will continue working on this now and hopefully release this in a couple of days. That will ultimately be v2.03 and should have the tweak file mentioned above with it.
I'm still trying to sort out the smoke abruptly stopping and any other 'bugs' or additions on my list.
TheDarkWraith is offline   Reply With Quote
Old 11-18-07, 12:10 PM   #38
Samwolf
Seasoned Skipper
 
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
Default

IMHO, since we'll be able to adjust bodies (so far i haven't really encountered an excessive amount) and debris, if you get the disappearing smoke fixed and the sounds you want added, this mod will be perfect
__________________


GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3

Samwolf is offline   Reply With Quote
Old 11-18-07, 05:14 PM   #39
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

You know if it was a troop transport or a passenger ship then that massive amount of bodies would look realistic. but a smaller ship. Over kill. I still laugh everytime I see that pic. Too funny.
__________________
Wolfehunter is offline   Reply With Quote
Old 11-18-07, 10:29 PM   #40
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Yes too many bodies in a merchant ship are not very correct.

But is correct with a troop ship or big units, in sh3 i sink a troop ship , first damaged with one torpedo and finished with several deck gun fire, converting the ship in a hell of flames... in this case could be a lot of soldiers on the decks

perhap could be good reduce the number and have a good compromise in numbers and realism.
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:18 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.