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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Chief of the Boat
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Reminds me of synchronised dying
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#32 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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I love the mod but the number of bodies in that particular event (I think RB said it was an 'oil_explosion' event) is excessive. Just one or two in each major explosion ought to be enough, such that in this type of circumstance you might get at most 15-20 people in the water when the whole ship goes up with a bang.
Let's not forget that this mod also adds new sounds, and in the near future we ought to be getting more of what we saw in the preview RB made available - ships sounding their horns (and so on) when they spot you or are attacked. That's something I can't wait for ![]() As for the visual effects themselves, I'm still quite fond of the 1.06 alpha version. The smoke doesn't disappear instantly when the fire stops (though I believe it isn't affected by the wind either, but the lesser of two evils for me), no bodies, and not quite as heavy on my old AGP card due to less debris and no high-polygon (compared to boxes!) sailors. |
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#33 | |
Helmsman
![]() Join Date: May 2005
Location: periscope depth
Posts: 110
Downloads: 104
Uploads: 0
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and im looking forward to the new stuff to and the new sounds are good. maybe its all the number of bodies that's causing the slow downs as at that point is where my computer starts struggling ..... its a good mod but all the bodies stop it from being very good... |
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#34 | ||
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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If you PM me your e-mail address, I can send the Alpha version mod file to you via 'yousendit'.
__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 11-16-07 at 04:46 PM. |
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#35 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Racerboy should be back this weekend then you can ask him right away.
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#36 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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He's off chasing girls at the moment...sinking ships could wait
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#37 | |
Black Magic
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![]() Quote:
Seems like I need to release a tweak file for 2.022 so that everyone can either add/reduce debris, add/reduce bodies, or whatever. Realize that I partly control the body count on explosions. It's how the ship was 'designed' that ultimately controls how much debris/bodies. If the maker of the ship designated a certain part of the ship to 'splinter_explode' instead of 'small_splinter_explode' then you will get many many bodies in the water. As far as sounds for ships (like the ship's annoucements and horns) I will continue working on this now and hopefully release this in a couple of days. That will ultimately be v2.03 and should have the tweak file mentioned above with it. I'm still trying to sort out the smoke abruptly stopping and any other 'bugs' or additions on my list. |
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#38 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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IMHO, since we'll be able to adjust bodies (so far i haven't really encountered an excessive amount) and debris, if you get the disappearing smoke fixed and the sounds you want added, this mod will be perfect
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#39 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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You know if it was a troop transport or a passenger ship then that massive amount of bodies would look realistic. but a smaller ship. Over kill. I still laugh everytime I see that pic. Too funny.
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#40 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Yes too many bodies in a merchant ship are not very correct.
But is correct with a troop ship or big units, in sh3 i sink a troop ship , first damaged with one torpedo and finished with several deck gun fire, converting the ship in a hell of flames... ![]() ![]() perhap could be good reduce the number and have a good compromise in numbers and realism.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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