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-   -   Is this right???? (https://www.subsim.com/radioroom/showthread.php?t=125040)

CapZap1970 11-12-07 06:26 PM

Is this right????
 
I am using Racerboy's SH4 effects (last ver.), and iIsee that when a ship explodes, the bodies thrown in the air can be counted by hundreds. :hmm:
The effects are awesome, but I was wondering if there is a way to reduce the flying sailors...
Thanks for your help my fellow kaleuns. :up:
CapZap

http://i156.photobucket.com/albums/t...acerboyMod.jpg

3Jane 11-12-07 06:32 PM

There has been mention of a tweak file to either reduce the numbers or remove them completely depending on preference. Nothing so far though. I think the number of bodies is tied to each explosion event, or something like that.

U49 11-12-07 06:33 PM

Whow! This way, it looks like you killed a troop transport with hundreds of soldiers on the deck.... :hmm:
Too much Hollywood I think....

iambecomelife 11-12-07 06:36 PM

I examined the files and I think that some of the particles coded as debris to be thrown by the oil explosions are actually men. Using S3ditor and reducing the debris particles from the oil explosions should solve the problem.

TarJak 11-12-07 07:02 PM

But I'd like there to be debris, just not unrealistic numbers of bodies!

iambecomelife 11-12-07 07:45 PM

Quote:

Originally Posted by TarJak
But I'd like there to be debris, just not unrealistic numbers of bodies!



What I mean is that some of the item generators are labeled as "debris" when in fact they are actually bodies. Deactivating these generators will only get rid of the excess bodies and not debris, so there will be no problem. There will still be a large number of correctly labeled debris generators left.

Wolfehunter 11-12-07 09:36 PM

:o :p :rotfl: Man If I saw that I would have died laughing.:yep:

CapZap1970 11-13-07 12:44 AM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by TarJak
But I'd like there to be debris, just not unrealistic numbers of bodies!



What I mean is that some of the item generators are labeled as "debris" when in fact they are actually bodies. Deactivating these generators will only get rid of the excess bodies and not debris, so there will be no problem. There will still be a large number of correctly labeled debris generators left.

The little problem in hand is that I have no idea whatsoever of how to modify this... :damn:
Is there any chance you could give me a hand with it?
Thanks anyway. :up:
CapZap

Myxale 11-13-07 05:14 AM

Well war is all about killin'!

Did you really think you were just sinking Ships!:88)

CapZap1970 11-13-07 09:30 AM

Well, i've seen action, I know what war is, but in this case, it seems to be too much. I wish there was a way to have less bodies flying all over the place. :o
CapZap

Lible 11-13-07 10:04 AM

Quote:

Originally Posted by Wolfehunter
:o :p :rotfl: Man If I saw that I would have died laughing.:yep:

A quarter of me is sad you didn't die and the other part is happy you didn't.

danurve 11-13-07 11:33 AM

Im stickin with a prior release without this effect.
My AGP card has enough work to do.

3Jane 11-13-07 11:54 AM

So am I. I feel the addition of flying bodies is unnecessary.

Capt. Shark Bait 11-14-07 06:32 PM

why would you want fewer bodies? tho this may be a game/simulation of submarine warfare, it shouldn't be sanitized. and yah, the numder of bodies shouyld be commensurate with the type of ship hit. like in the pic, you wouldn't see that many on a smaller freighter

baggygreen 11-14-07 07:15 PM

Thing is Shark Bait, that looks to me like a whale factory ship. Why would there be 40 or 50 on the deck at night? While the crew might be that size, they certainly wouldnt all be up on deck! hence, they shouldnt all be blown out!


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