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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
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Again, the Manual re:Ports: Ports • Submarine bases - Harbors where you can resupply with torpedoes and fuel, recruit new crew and repair your submarine. • Enemy ports (Paint these RED)• Allied ports Harbors where you can resupply with fuel and repair your submarine. • Neutral ports Harbors where you can resupply with fuel. Apparently, Allied ports can only resupply fuel and REPAIR the sub, but not re-arm. Consider activating Darwin and Port Moresby as 'Allied' ports. At least we could fill 'er up and maybe get that leaking valve in the control room fixed. My S-Boat runs out of torps and shells rather quickly, but fuel and fixin' is the real issue. These two ports are the most important for the Asiatic Fleet. As an aside: Is there a way to require the player to actually dock, or have to sidle up to a tender? Is there some sort of circle that the player has to get into to dock? The circle for major bases seems to be 25 miles. Could you put the circle between or alongside the docks, or quite close to the tender? That would make it a little more challanging than just getting within 25 miles. ___ | | | | | | <--- DOCK | | | | _ | |/ \ <--- TARGET CIRCLE | |\ / | | --- Again, I have no idea how to mod this, I only ASSUME its possible. 'Boarding' was just fun thinking about. I doubt if the game engine could handle this one. 'Rescue' may or may not be possible, but it will take someone much more clever than me to make it happen. ![]() LtCdr. Roger Dodger USCG(R) |
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#32 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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The game manual is apparently reworked from SH3. Much of what is in it doesn't apply to SH4 in the least. I can try throwing an australian base on there and see what happens I guess, it's easy enough to do.
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#33 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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A few things. To make a neutral port i guess we need to make a neutral country first, there are none. Maybe it works, it just takes messing with the defside stuff in a mod i guess.
As for the colors, there are font colors associated with map labels, so it's easy enough to change the text color, it's just a TON of work. You'd want to delete the facility names (say the ginormous Long Beach sized harbor at Rabaul (population 2000)) and then add just 2D map names. One for each change of power by date. So the it reads RABAL for a few days til the japs get it, then Rabaul is red for the rest of the war. Other places get more complicated. tater |
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#34 |
Swabbie
![]() Join Date: Jul 2007
Location: Seattle, Wa
Posts: 12
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Thanks for your thoughts Tater. At least the idea is out there. who knows what could happen down the road...
I love the Port idea. Very interesting. I took a look at the game map and noticed a fewareas the Japs never got to that could possibly house a port for us too besides obvious things like Darwin. The southern part of New Guinea, China has significant coastline that was not overrun, and of course Russia. These might be plausable spots for other stops for gas. I understand the honor system for Torps though. ....must.....resist..... Lol Any traction on the port name color change for Allied/neutral/enemy? Blue green red I assume? That would be super helpful for some of us who don't know every little cove of the pacific. lol I'm sure not EVERY little fishing village with a dock was under Jap control 24/7. Maybe in thier territory, but not under immediate supervision... Call it friendly villages mod and add a few ports for fuel from nice hardworking freedom loving locals! lol Thanks for the comments though. And on a side note, as a comparison from other community's I've been part of, this one is wonderful. Great people, helpful, and I just can't say enough so far. ![]()
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Chris MacArthur "Common sense... isn't so common anymore" |
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#35 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Actually the basic campaign has a lot of added ports, they are date dependant.
The reality is that the japanese controlled everything except the bits we recaptured, there is no place for another port. I suppose as the allies get PNG, etc, ports could be added, but the bottom line is that most of the RL places they topped off are there. No amount of added ports can help the "stranded" problems unless you did something crazy like put neutral ports in a grid such that you could "refit" all the time. |
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#36 |
Swabbie
![]() Join Date: Jul 2007
Location: Seattle, Wa
Posts: 12
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Oh yeah, I agree. Getting stuck is getting stuck. SOL Pal.
![]() Is there a list of ports that will service us in some fasion somewhere? All I see is what i can get from the map and thats just Dutch, Majuro, and Guam. '42,'43,'44 respectivly. IS that the list? ![]() I do like the Idea of adding Darwin though. At least there is some plausable historical "back-up" for that one without ruffling to many feathers. If I wasted just a tad to much fuel messing with a convoy or such, I might concider making the trip south to grab some gas to make my way back to Pearl. Dangerous for sure, but better than running dry.
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Chris MacArthur "Common sense... isn't so common anymore" |
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#37 | |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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