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Old 07-24-07, 04:50 PM   #31
Roger Dodger
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Quote:
Originally Posted by tater
A lot is limited by what is possible.

Adding ports is easy, i could do that for you in 30 minutes, where do you want them?

I was thinking of adding various facilities, actually, though they'd not be of huge use. Espiritu Santo, for example. Port Moresby would be another. There is no way to limit such "naval bases" to have just fuel though, so you'd be on your honor not to reload with fish (turn autoloading off, and maybe put silent running on while you "refit" (should be "rearm/refuel").

Boarding, or other ideas posted are cool, but don't seem terribly likely within the engine (anyone with more skills pease prove me wrong!).

There are no triggers related to the state of your sub, so that won't work. Units don;t extemporize movement other than escorts, and evasion.

Sadly, I think the best option for "rescue" would be to mod the parameters for getting a new boat on death/sinking. That or messing with saved games somehow.

tater
Ah, Tater! So happy to get your input.

Again, the Manual re:Ports:

Ports

• Submarine bases - Harbors where you can resupply with torpedoes and fuel, recruit new crew and repair your submarine.

• Allied ports
Harbors where you can resupply with fuel and repair your submarine.
• Neutral ports
Harbors where you can resupply with fuel.
• Enemy ports (Paint these RED)

Apparently, Allied ports can only resupply fuel and REPAIR the sub, but not re-arm. Consider activating Darwin and Port Moresby as 'Allied' ports. At least we could fill 'er up and maybe get that leaking valve in the control room fixed. My S-Boat runs out of torps and shells rather quickly, but fuel and fixin' is the real issue. These two ports are the most important for the Asiatic Fleet.

As an aside: Is there a way to require the player to actually dock, or have to sidle up to a tender? Is there some sort of circle that the player has to get into to dock? The circle for major bases seems to be 25 miles. Could you put the circle between or alongside the docks, or quite close to the tender? That would make it a little more challanging than just getting within 25 miles.
___
| |
| |
| | <--- DOCK
| |
| | _
| |/ \ <--- TARGET CIRCLE
| |\ /
| |
---

Again, I have no idea how to mod this, I only ASSUME its possible.

'Boarding' was just fun thinking about. I doubt if the game engine could handle this one.

'Rescue' may or may not be possible, but it will take someone much more clever than me to make it happen.

LtCdr. Roger Dodger USCG(R)
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Old 07-24-07, 05:02 PM   #32
tater
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The game manual is apparently reworked from SH3. Much of what is in it doesn't apply to SH4 in the least. I can try throwing an australian base on there and see what happens I guess, it's easy enough to do.
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Old 07-24-07, 05:36 PM   #33
tater
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A few things. To make a neutral port i guess we need to make a neutral country first, there are none. Maybe it works, it just takes messing with the defside stuff in a mod i guess.

As for the colors, there are font colors associated with map labels, so it's easy enough to change the text color, it's just a TON of work. You'd want to delete the facility names (say the ginormous Long Beach sized harbor at Rabaul (population 2000)) and then add just 2D map names. One for each change of power by date. So the it reads RABAL for a few days til the japs get it, then Rabaul is red for the rest of the war. Other places get more complicated.

tater
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Old 07-24-07, 05:40 PM   #34
MacArthur
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Thanks for your thoughts Tater. At least the idea is out there. who knows what could happen down the road...

I love the Port idea. Very interesting. I took a look at the game map and noticed a fewareas the Japs never got to that could possibly house a port for us too besides obvious things like Darwin. The southern part of New Guinea, China has significant coastline that was not overrun, and of course Russia. These might be plausable spots for other stops for gas. I understand the honor system for Torps though. ....must.....resist..... Lol

Any traction on the port name color change for Allied/neutral/enemy? Blue green red I assume? That would be super helpful for some of us who don't know every little cove of the pacific. lol I'm sure not EVERY little fishing village with a dock was under Jap control 24/7. Maybe in thier territory, but not under immediate supervision... Call it friendly villages mod and add a few ports for fuel from nice hardworking freedom loving locals! lol

Thanks for the comments though. And on a side note, as a comparison from other community's I've been part of, this one is wonderful. Great people, helpful, and I just can't say enough so far.
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Old 07-24-07, 05:47 PM   #35
tater
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Actually the basic campaign has a lot of added ports, they are date dependant.

The reality is that the japanese controlled everything except the bits we recaptured, there is no place for another port. I suppose as the allies get PNG, etc, ports could be added, but the bottom line is that most of the RL places they topped off are there.

No amount of added ports can help the "stranded" problems unless you did something crazy like put neutral ports in a grid such that you could "refit" all the time.
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Old 07-24-07, 06:28 PM   #36
MacArthur
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Oh yeah, I agree. Getting stuck is getting stuck. SOL Pal. Get the oars...

Is there a list of ports that will service us in some fasion somewhere? All I see is what i can get from the map and thats just Dutch, Majuro, and Guam. '42,'43,'44 respectivly. IS that the list?

I do like the Idea of adding Darwin though. At least there is some plausable historical "back-up" for that one without ruffling to many feathers. If I wasted just a tad to much fuel messing with a convoy or such, I might concider making the trip south to grab some gas to make my way back to Pearl. Dangerous for sure, but better than running dry.
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Old 07-30-07, 03:03 AM   #37
chopped50ford
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Quote:
Originally Posted by Mithrandir
The optimal speed for the Gato, Porpoise, Salmon and Balao class is 9knts, for the S Class is 7knts.

Otherwise your endurance is quite halfed...

Furthermore, if you manually edit your savegames you can have a new fuel load in this way:

1) In your document folder enter the following path: SH4\data\cfg\SaveGames
2) search the save game directory of your last save, lets say 00000002 and enter inside...
3) edit the file GameplaySettings.cfg and change:
LimitedFuel=true
in:
LimitedFuel=false
4) save and return in the directory 00000002
5) enter in the directory UPCInitial
6) edit the file GameplaySettings.cfg also here as per point 3 and save
7) now you can load the save from the game and you have unlimited fuel. If you want you can save the game, exit and re-modify the savegames in order to have the difficult settings as they were initially, but the fuel in your tank remains!!!!!

Enjoy,
Mith
Tried for kicks...and it does. Thanks.
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