SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-11-07, 10:20 AM   #1
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
I think this is my first GWX bitch.

While transiting to my patrol area NE of Port of Spain, I expected the possible appearance of aircraft based in Bridgeport. Had flack manned and proceeded on low TC.

The weather was CAFB ( Clear as a bell ), sea calm.
The silly screen telling me aircraft sighted popped up forcing me to click PD then C. For the few seconds I was on the bridge, machinegun bullets were already stitching my boat.

A couple of bombs exploded in the vicinity but no damage was done --panic over.

An hour later, I'm on the bridge at TC-1.
"Fluzeug gesichted!"
I ordered crash dive and flipped to the next ship view. A PBY Catalina was on top of my sumbie and firing its forward machine guns. This time we took damage from bombs and we had a bit of a time dealing with all the leaks.

Here are my questions to the GWX modders:
1.) Are my lookouts blind to PBYs?
2.) How come a notoriously slow airplane (climbs at 90, cruises at 90, glides at 90 ((actually they cruised at 110 kts)) gets to me faster than a Hurricane doing well over 200 kts?
3.) Are different speeds factored in GWX aircraft?
I'll admit, maybe crafty AI played a role by diving out of the sun.

Your comments will be appreciated (no, I wasn't lounging on a deck chair, enjoying the weather, and slurping pina coladas)
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 07-11-07, 11:53 AM   #2
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Here is the plane's position approx 10-15 seconds after sighting



__________________
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 07-11-07, 12:41 PM   #3
Kaleu. Jochen Mohr
Ocean Warrior
 
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
Default

be glad your not bombed in your own harbour before sailing out
a group of B-14 (i think) flew over and gave me 2 bombs for dinner (they hit the kitchen)

Mohr
__________________
Gruß

Kaleu. Jochen Mohr is offline   Reply With Quote
Old 07-11-07, 02:32 PM   #4
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Visual sensors are the most complicated to adjust in SH3 GWX has lots of work put into it, but a compromise must be reached in some areas, and in certain conditions the crew certainly seems to be slow at spotting aircraft. AFAIK this will be improved in patch 1.04, in the line of what Rubini already did with his "Stay Alert Crew" mod, so use that mod if you want to have better GWX experience. Also, 8km visibility is not good for aircrafts, you see them when already too close. :hmm:
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 07-11-07, 03:07 PM   #5
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,618
Downloads: 63
Uploads: 13


Default

I've never professed to understand the AI of aircraft entirely ....but having had similar experiences I put it down to the human eror that exists in all individuals from time to time (some people being more alert or better at observancy than others)
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Old 07-11-07, 04:46 PM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Not directly related, but a little story about that "human error".

When our destroyer was going to open fire there was always a warning: "All hands stand clear of the fo'c'sle while firing from Mount 51" (or fantail and Mount 52). This would give everyone time to be well away from the firing twin 5"/38 mount.

One day a shipmate and I were sitting on the forward chocks (small posts to tie the lines to), just talking. All at once the forward turret started to turn toward the shore, about ten feet away from us. Realizing what was happening we leaped up and ran through the door in the seawall behind the turret. We were just pulling the door closed when the warning came:

"All hands stand clear of the fo'c'sle while firing from..." BOOM!

My ears were ringing for hours afterward.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-12-07, 12:50 PM   #7
Thniper
Planesman
 
Join Date: Jun 2007
Location: Niedersachsen, Germany
Posts: 186
Downloads: 12
Uploads: 0
Default

Quote:
Originally Posted by Hitman
Visual sensors are the most complicated to adjust in SH3 GWX has lots of work put into it, but a compromise must be reached in some areas, and in certain conditions the crew certainly seems to be slow at spotting aircraft. AFAIK this will be improved in patch 1.04, in the line of what Rubini already did with his "Stay Alert Crew" mod, so use that mod if you want to have better GWX experience. Also, 8km visibility is not good for aircrafts, you see them when already too close. :hmm:
So you are suggesting to enable the 16km visibility option to get better (more) reports on aircraft from your AI watch?
Or do you mean that I can see them earlier with my binoculars?

I never tried the 16km mod because of the performance loss that was mentioned in the GWX manual.

Thniper
__________________
"I cannot but conclude the bulk of your natives to be the
most pernicious race of little odious vermin that nature
ever suffered to crawl upon the surface of the earth."
-------------------------------
Jonathan Swift, Gulliver's Travels (1726)
Thniper is offline   Reply With Quote
Old 07-12-07, 12:58 PM   #8
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Thniper
Quote:
Originally Posted by Hitman
Visual sensors are the most complicated to adjust in SH3 GWX has lots of work put into it, but a compromise must be reached in some areas, and in certain conditions the crew certainly seems to be slow at spotting aircraft. AFAIK this will be improved in patch 1.04, in the line of what Rubini already did with his "Stay Alert Crew" mod, so use that mod if you want to have better GWX experience. Also, 8km visibility is not good for aircrafts, you see them when already too close. :hmm:
So you are suggesting to enable the 16km visibility option to get better (more) reports on aircraft from your AI watch?
Or do you mean that I can see them earlier with my binoculars?

I never tried the 16km mod because of the performance loss that was mentioned in the GWX manual.

Thniper
The 16km mod currently yields the best representation.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.