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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Admiral
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#32 | |
Admiral
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See you have different bands of blue, light blue, dark blue instead of having a nice smooth transition between dark blue and light blue ? |
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#33 | ||
The Old Man
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So, now that we seem to have established that it is banding and not dithering, does anybody have a solution???
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#34 | |
Admiral
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#35 |
Pacific Aces Dev Team
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SHIII/IV use for sky color a tga file like this
![]() You see one sky color tile is 128x128, and this 128x128 tile is mapped on the big sky model and stretched over the whole model surface. Small not smooth color transitions in this 128x128 tile became big while mapping this texture. |
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#36 | |
Watch Officer
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#37 |
Watch Officer
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His res texture is 256x256, NOT big enough for a good quality gradient. But I suppose we cant change that.
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#38 | |
Silent Hunter
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#39 |
Seasoned Skipper
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ok ... so the problem is the nvidia cards ?
so why dont i have that in shIII ? for what i understand its the same method in both games ?
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#40 | ||
Samurai Navy
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Best videocard I have ever owned. ![]()
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#41 |
Watch Officer
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I believe resolution plays a key role here.
Using a high resolution like 1440 x 900 (my rig), and combined with a low resolution texture like 256x256 all makes a good recipe for a mediocre sky quality ![]() |
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#42 |
Seasoned Skipper
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im using that resolution ... can the original texture be of a higher resolution ? like 1024 ?
would it help ?
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#43 | |
Silent Hunter
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#44 | ||
Admiral
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You're right. Since the hardware can't smooth the color palette the only way to go is to use more detailed textures. |
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#45 | |
Pacific Aces Dev Team
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The result was actually a much softer transition between the colors, but with the day/night cycle there came graphical distortions on the sky and it looked like as if the sky falls on your head. There must be more values in the Dat files and probably also hardcoded values which influences the rendering of the sky, but however in lack of time, I did not further pursued investigation on this. |
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