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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I'm running the latest TM mod, and the AI is very attentive to my sub.
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#32 | ||
Planesman
![]() Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
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As such, the very minor problems I've had with it (like the one I mentioned) relegate it to a point where it is just not that big a deal. I'd much rather see other things fixed, first. |
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#33 | |||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#34 |
Captain
![]() Join Date: Apr 2002
Posts: 545
Downloads: 0
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For those who complain about convoys coming to a complete stop once a ship is attacked,well that's just what happened to the USS Barb during an attack on a convoy.
The Barb had torpedoed a few ships,the convoy came to a complete stop,2 escorts went back to stand by one of the torpedoed ships and the rest of the escorts just milled around doing nothing. Sound familiar? |
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#35 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I find it very hard to believe that Japanese merchant doctrine was to order an all stop when attacked by submarine.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#36 | |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
Uploads: 0
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I attacked a large TF and missed one of the light cruisers due to it zigging away. By unbelievable luck, one of the heavy cruisers ahead of it zagged back and it hit it in the stern. Apparently, I took out it's rudder as it never changed course or speed again. While the rest of the group continued to zig zag on their regular course, this CA cut through the other 2 lines of ships and continued on it's merry way. I should have watched it until it ran aground some where, but I sent it down to the bottom with another couple of fish. I thought it was pretty interesting, though, none the less. Chuck |
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#37 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
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Mookiemookie is totally right.
And the convoy coming to a stop / 1 knots speed doesn't only happen when the "group leader" is taken out, but after *any* ship has been torpedoed. It happens to me every single time, I don't think I every single time happened to take out the "group leader". I torpedoed differently positioned ships in those encounters, too. This group leader thing comes up from people who do not really understand the convoy bug but make the connection with that dev post where they came up with a list of things to fix. There was something in there with the group not choosing a new leader after the initial one is taken out - but if the devs or anyone thinks that this is indeed the problem with the convoys coming to a stop, then they are wrong, and the bug will still remain in 1.3. Great. |
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#38 | |
Admiral
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__________________
![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#39 | |
Admiral
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__________________
![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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