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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
Downloads: 31
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To my knowledge your 100% correct - The computer rolls a probability of a plane finding you based on various parameters then it spawns just outside visual range and attacks. The aircraft only has two speeds maximum and minimum. Im guessing alot of H8K and H6K would have been used in a patrol role carrying no bombs but mainly looking for task forces rather than subs - If they pinpointed a sub they would have then called in an attack. Will have to read up a little more on that one. In SH4 EVERY Aircraft if it see's you attacks - no recon - patrol AC at all. |
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#32 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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i was under the impression that SH3 had ships/convoys moving along assigned waypoints. im a bit shocked that they would remove this feature in in SH4. so we dont really have a dynamic or random campaign just an illusion of one?
the same goes for aircraft i guess |
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#33 |
Seaman
![]() Join Date: Mar 2007
Location: Plymouth
Posts: 40
Downloads: 0
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#34 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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saw every aircraft in the sky exploding on first contact with jap AA in all the mission scenario's, its like every AC in the game is sugar coated in kerosene.
AA guns are way to accurate under A.I control or just to damn powerful. aircraft in this game are just modelled so amateurish and not a single improvment to be seen over Sh3. ![]() |
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#35 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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My first two careers with only one patrol for each one not even finished were lost due to aircraft
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#36 | |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
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#37 | |
Watch
![]() Join Date: Mar 2007
Location: Poole, UK
Posts: 28
Downloads: 20
Uploads: 0
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Knowing this game, the Japanese have invented a plane that is magnetically "attracted" to subs, even ones over 800nm from their home base ![]() Is that true about the bomb loadouts being all wrong? Modders?!
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#38 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Like the other thread said, just modify your AIRSTRIKE file in that data cfg folder...
i lowered the values and have found the game much more enjoyable. on any given patrol, i may encounter MAYBE 4-5 airplanes. It was just detracting from enjoying the game before. Not having planes bugging me all the time allowed me to think about other stuff. The planes were just competely out of hand until i modified the file. Now much quieter skys.... ![]()
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#39 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I need to clean it up after testing and release it, but all the bomb loads are grossly wrong. The H6K and H8K would likely carry a bomb load for patrol work, though perhaps not a full load. I should look into that. The aircraft bomb loads don;t need to be representative of the type in general, they really need to represent what might be seen by a sub. The Zeros should have no bombs at all, and frankly they should also be unable to radio a report in since they frequently removed their radios because they were so awful.
The ranges are too long for operational use in most cases, and the speeds... That is interesting, do you know that the plane move at either the min or max speed? Seems like the solution would be to make the min speed ~cruising speed and the max speed ~ cruising speed. The airattack also needs to be reduced as suggested. What the game really needs is a detection chance and range for the planes based on their alt, the sub's state (surfaced, periscope depth scope up, submerged), time of day, sea state, and the sub's speed. As suggested, the planes always attack, meaning you are always spotted. I think a work around is to set the chances of aircraft such that you only see as many as would actually have spotted you in RL. So if only 1 in 5 planes that flies over would spot a sub on the surface on average, then the aircraft attacks should be reduced 5 fold. Yes, subs dove to avoid aircraft sometimes many times a day, but had they stayed on the surface we don't know what % would have been detected---the RL crews were better safe than sorry and dove. |
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#40 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Seffner, Florida
Posts: 81
Downloads: 27
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The Jap planes near Midway come from Wake Island. Draw a 1000 mile radius from Wake, stay North of it, and you will see no planes. Same for the coast of Japam, they show up about 1000 miles out.
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#41 | |
Watch
![]() Join Date: Aug 2006
Posts: 28
Downloads: 12
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#42 |
Loader
![]() Join Date: Mar 2005
Posts: 90
Downloads: 0
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Tater be sure to put in surface speed. With these eagle eyed japanese pilots it's hard to believe they had a hard time finding 3 carriers NE of Miday. They seem to see my tiny sub profile very easy from miles away while I'm only doing 10 knots.
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#43 | ||
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Scept, i wont be home till monday night so i wont be able to post exactly until then, im sure the guys here know though. Open the airstrike file with notepad, there were two values in there, one i think was "40" i changed it to 20, the other was 10, i changed it to "05" you'll see the numbers im talking about when you open the file up. it was a huge help. and not a 'complete turn off' cause you will occasionally stumble across a couple of planes during a patrol. it was a good balance.
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#44 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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-AKD |
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#45 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
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Section 4
Radar
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Active member of the 'Church of SH4'
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