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Old 03-24-07, 09:44 PM   #31
submariner
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I downloaded Imperial but my attack screen just has a big black square ?

Also, my DDS viewer shows a solid black image ?
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Old 03-24-07, 09:53 PM   #32
Waterboy
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I have the same thing. Just a big black square. (I used the JSGME to install the imperial version).

Any ideas?
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Old 03-24-07, 10:51 PM   #33
walsh2509
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I got the 360 working , I had a homer moment when installing. I thought that the folders were for a manual install and the map outwith these folders in the zip was for auto install witht the mod enabler,

DOH!

I miss read the install ..
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Old 03-24-07, 11:38 PM   #34
Torcher
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Metric worked fine. Imperial gives me a black (grey) square when zoomed in.
Used the Mod load software.

XP
AMD64 57
2 Gig Ram
x1950XTX
Porpoise Class boat
Also tried a Gato and same thing

And yes, it is a legal version bought from UbiStore
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I think the lifeguard at the Gene Pool is on extended break

Last edited by Torcher; 03-25-07 at 08:23 AM.
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Old 03-25-07, 05:28 AM   #35
CaptainCox
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Looking in to it now. Weird that cause here it works. Will update the 1st post with a new version ASAP!
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Old 03-25-07, 05:55 AM   #36
rulle34
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Quote:
Originally Posted by VonStrahlen
Hello everyone. I just received my collector's edition and can now start playing.
I am really not known with subsims, although I did play SH3 sometimes.

Can someone explain me what this is used for?

Thanks a lot!

With best regards,
Herr Von Strahlen.
Hello!
What is the difference between the collector´s edition an the "usual" one?
Just curious
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Old 03-25-07, 07:08 AM   #37
CaptainCox
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This mod is gives you a 360 degree bearing tool overlaying your sub when zooming in on the normal map or the attack map. It basically gives you bearing and distance to target by simply looking at the targets location in relation to your sub.

As for the editions of the game... that's pretty obvious, Normal edition= the game DVD, normal case and manual + keyboard hot key card. The collectors edition is simply, nice big case, game DVD + some other goodies that one don't really need unless you are a real fan :p check this link http://www.amazon.de/gp/product/imag...2&s=videogames
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Old 03-25-07, 07:19 AM   #38
CaptainCox
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OK updated the 1st post with what I hope will work for all Metric/Imperial 360 Bearing Tool.

I changed to color in rgb and saved in a different format, now this made the files even heavier then before, I don't think it matters but anyway. Tried it on my rig and all seems to work just fine.

The problem with the scale of the Imperial version is still a problem as it cuts the screen when zoomed in...I think one actually have to do a new one in Adobe Illustrator or something to make it smaller and skip some of the outer rings, now that's a bit of work but I could look in to it later.

Another solution would be to add a MIP Map level above the ones in the file now (basically having the tool showing up at a zoom level before the one it showes up in now) something I have to play around with. Having big issues with the NV DDS tool as it seems very buggy, crashes every other attempt to save as DDS. Anyhow its beeing uploaded as we speak...whait for an EDIT! infront of the DL links.
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Old 03-25-07, 07:20 AM   #39
SharpShin
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Thanks CC,

They both work perfectly.
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Old 03-25-07, 07:31 AM   #40
CaptainCox
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That's nice to hear!!!. OK I will probably some time during the day here see if I can modify that Imperial version to show up on a zoom level above the current one.
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Old 03-25-07, 08:22 AM   #41
Torcher
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Thanks for all your work CC!

Unfortunately, the Imperial still does not work. It must be machine specific. I mentioned my specs earlier.

metric works so I'll use that and switch back to metric in the game. No biggy .... metric or imperial. They're both a unit of measure.
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I think the lifeguard at the Gene Pool is on extended break
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Old 03-25-07, 08:35 AM   #42
CaptainCox
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That's just bizarre as both versions are saved exactly the same way, with the same RGB and ALPHA channel. The only difference is that the Imperial version is scaled to suit the scale in the game..... Beats me why that would not work. As i said tried it and just works here. Those files are basically having the same "channels" in terms of graphic set up as the original game file (the Submarine graphics in unmodified version). If some one else have probs, please post, because I can't figure it at the mo as to why this happens.

Just to be sure, have you unloaded the mod with JSGME and deleted from there and then draged over the new version in to the JSGME mod folder and reactivated? I guess you have but just to be sure.

Oh one more thing what res are you running the game at...maybe thats related, don't think so but anyway.
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Old 03-25-07, 09:58 AM   #43
CaptainCox
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I fixed the IMPERIAL zoom problem!, It now shows up on an earlier zoom level not cutting it at the screen edge.

It was not the actual graphic DDS that was the prob but a script that determines the steps of zoom you are allowed to do in map mode.

Still did not modify the graphics as it seems to work just fine (still can't figgure why a few guys get black squares)

Edited the 1 post with a new Download Link!
Enjoy!
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Old 03-25-07, 11:17 AM   #44
castorp345
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terrific!
many thanks!!
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Old 03-25-07, 01:09 PM   #45
Church SUBSIM
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I just installed the updated Imperial version and am now gettting the black square issue as well. The inital release for the imperial worked.

I think this is a save issue when editing the files and not a computer specific issue (specs, cards, ect.)

** Update **

I took the graphics files from the initial release and placed them in the updated release and it now works (the new zoom levels are nice)

Thanks for this mod ... I forgot to mention that in the first post.
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Last edited by Church SUBSIM; 03-25-07 at 01:35 PM.
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